Player Matchup

Apollo
Apollo
Dathomiraa
Apollo
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 163L
1,501 Elo+
Party 1
Cerberus
Cerberus
Dorpserne
Cerberus
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,627 Elo+
Solo
Anubis
Anubis
Kongoou
Anubis
Level 138
God Stats
9W - 3L
1,702 SR
Queue Stats
183W - 173L
1,491 Elo+
Party 1
Lancelot
Lancelot
R3aperTrick2020
Lancelot
Level 121
God Stats
21W - 15L
1,547 SR
Queue Stats
147W - 140L
1,481 Elo+
Party 1
Mulan
Mulan
TrivialMage2205
Mulan
Level 87
God Stats
16W - 17L
1,533 SR
Queue Stats
119W - 113L
1,505 Elo+
Party 1
Team Averages
Level 106
1,556 SR
1,521 Elo+

VS

Team Averages
Level 82
1,460 SR
1,377 Elo+
Ix Chel
Ix Chel
CharlesPoo
Ix Chel
Level 125
God Stats
1W - 1L
1,300 SR
Queue Stats
29W - 34L
1,404 Elo+
Party 2
Horus
Horus
Dreamweaver136
Horus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,393 Elo+
Party 2
Awilix
Awilix
JCroix2120
Awilix
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,294 Elo+
Party 2
Apollo
Apollo
MalcolmXVEVO
Apollo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,294 Elo+
Party 2
Mulan
Mulan
Rough-Ryder00
Mulan
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dathomiraa
Apollo
13
1 / 1 / 2
7,053
543
6,002
8,513
3,414
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Dorpserne
Cerberus
12
1 / 2 / 4
6,929
533
7,567
11,005
8,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Kongoou
Anubis
14
5 / 1 / 4
8,477
652
9,963
6,748
3,335
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
14
9 / 2 / 1
8,040
618
7,884
10,342
4,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 0 / 4
8,414
647
8,980
9,865
12,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CharlesPoo
Ix Chel
11
1 / 5 / 0
6,240
480
2,269
9,635
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 3 / 4
6,803
523
4,385
12,692
10,891
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Awilix
JCroix2120
Awilix
11
3 / 3 / 1
6,377
491
3,899
10,911
4,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
11
1 / 3 / 3
6,482
499
8,779
11,691
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 6 / 0
5,765
443
4,658
11,756
7,209
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
20
Kills
6
6
Deaths
20
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
CharlesPoo
Ix Chel
1
5
0
0.2
W
Apollo
Dathomiraa
Apollo
1
1
2
2
W
Cerberus
Dorpserne
Cerberus
1
2
4
1.5
L
1
3
4
1
L
Awilix
JCroix2120
Awilix
3
3
1
1.17
W
Anubis
Kongoou
Anubis
5
1
4
7
L
Apollo
1
3
3
0.83
W
Lancelot
9
2
1
4.75
L
0
6
0
0
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,396
Damage
23,990
46,473
Taken
56,685
32,693
Mitigated
29,121
22,565
Healing
14,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
CharlesPoo
Ix Chel
2,269
239
390
1,845
9,635
2,396
0
6,616
3,019
28,174
0
W
Apollo
Dathomiraa
Apollo
6,002
4,004
0
4,782
8,513
3,414
954
210
8,303
0
67,974
W
Cerberus
Dorpserne
Cerberus
7,567
1,346
0
4,105
11,005
8,797
31
37
10,968
24,377
2,350
L
4,385
1,626
513
3,574
12,692
10,891
0
5,701
6,991
748
24,783
L
Awilix
JCroix2120
Awilix
3,899
2,169
0
1,215
10,911
4,449
0
2,515
8,347
0
34,959
W
Anubis
Kongoou
Anubis
9,963
335
0
4,131
6,748
3,335
0
1,518
4,866
69,469
1,888
L
Apollo
8,779
5,826
0
4,852
11,691
4,176
0
2,252
9,439
0
48,177
W
Lancelot
7,884
1,551
0
6,105
10,342
4,885
0
392
9,870
0
66,528
L
4,658
853
0
1,750
11,756
7,209
0
524
10,545
0
34,390
W
8,980
1,378
0
3,442
9,865
12,262
0
0
9,865
1,225
55,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,913
Gold Earned
31,667
479
Minions Killed
292
0
Camps Cleared
0
1,219,411
Distance Traveled
1,232,743
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,240
480
66
5
0
237,695
3
W
Apollo
7,053
543
115
9
0
237,144
0
W
Cerberus
6,929
533
50
4
0
284,645
0
L
Horus
6,803
523
23
2
0
261,944
2
L
Awilix
6,377
491
48
4
0
285,828
4
W
Anubis
8,477
652
119
9
0
233,737
0
L
Apollo
6,482
499
96
7
0
213,707
2
W
Lancelot
8,040
618
100
8
0
305,941
1
L
Mulan
5,765
443
59
5
0
233,569
0
W
Mulan
8,414
647
95
7
0
157,944
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role