Player Matchup

Geb
Geb
FrstyThSnwSknk
Geb
Level 102
God Stats
1W - 1L
1,755 SR
Queue Stats
56W - 60L
1,522 Elo+
Party 1
Set
Set
GamerBugg
Set
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 32L
1,565 Elo+
Party 1
Nemesis
Nemesis
GamerStar_2001
Nemesis
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,525 Elo+
Party 1
Guan Yu
Guan Yu
PhobiaAgora
Guan Yu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,550 Elo+
Party 1
Atlas
Atlas
Ssamy94
Atlas
Level 88
God Stats
5W - 3L
1,718 SR
Queue Stats
217W - 204L
1,555 Elo+
Solo
Team Averages
Level 82
1,595 SR
1,543 Elo+

VS

Team Averages
Level 107
1,500 SR
1,583 Elo+
Ah Puch
Ah Puch
DrFloogarp
Ah Puch
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 38L
1,547 Elo+
Party 2
Apollo
Apollo
FireWizard Esq
Apollo
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,496 Elo+
Party 2
Ix Chel
Ix Chel
Jtrout
Ix Chel
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,475 Elo+
Solo
King Arthur
King Arthur
Karabeki
King Arthur
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,789 Elo+
Party 2
Danzaburou
Danzaburou
destructionman5
Danzaburou
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 11L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 6
9,651
603
9,114
20,681
18,311
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
0 / 6 / 5
8,878
555
9,998
17,894
10,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
2 / 10 / 5
9,011
563
8,508
23,942
11,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
PhobiaAgora
Guan Yu
16
1 / 5 / 4
8,481
530
5,229
17,927
13,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Atlas
Ssamy94
Atlas
20
6 / 2 / 1
10,724
670
29,957
14,851
11,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DrFloogarp
Ah Puch
20
3 / 1 / 21
11,929
746
38,233
15,517
8,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
8 / 2 / 14
12,589
787
12,335
15,634
9,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Ix Chel
Jtrout
Ix Chel
17
4 / 2 / 13
10,812
676
13,739
10,660
5,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

King Arthur
Karabeki
King Arthur
19
8 / 1 / 15
11,784
737
17,685
19,087
20,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Danzaburou
destructionman5
Danzaburou
18
4 / 4 / 18
11,558
722
8,335
13,306
6,738
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
108
10
Kills
27
27
Deaths
10
21
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
DrFloogarp
Ah Puch
3
1
21
13.5
W
8
2
14
7.5
L
1
4
6
1
L
0
6
5
0.42
L
2
10
5
0.45
W
Ix Chel
Jtrout
Ix Chel
4
2
13
5.25
W
King Arthur
Karabeki
King Arthur
8
1
15
15.5
L
Guan Yu
PhobiaAgora
Guan Yu
1
5
4
0.6
L
Atlas
Ssamy94
Atlas
6
2
1
3.25
W
Danzaburou
destructionman5
Danzaburou
4
4
18
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,806
Damage
90,327
95,295
Taken
74,204
65,086
Mitigated
49,505
34,256
Healing
35,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
DrFloogarp
Ah Puch
38,233
1,833
2,017
5,222
15,517
8,113
1,095
9,905
5,612
66,295
0
W
12,335
5,993
3,114
5,142
15,634
9,079
1,634
6,819
8,815
0
32,189
L
9,114
236
3,725
4,543
20,681
18,311
0
9,089
11,210
15,842
0
L
9,998
2,007
2,292
2,449
17,894
10,175
0
10,021
7,738
0
32,329
L
8,508
1,555
805
3,488
23,942
11,897
0
11,889
11,552
0
10,674
W
Ix Chel
Jtrout
Ix Chel
13,739
274
4,166
3,383
10,660
5,512
78
6,190
4,470
21,853
0
W
King Arthur
Karabeki
King Arthur
17,685
886
3,092
2,177
19,087
20,063
279
8,741
10,346
261
31,370
L
Guan Yu
PhobiaAgora
Guan Yu
5,229
709
8,892
3,965
17,927
13,035
0
12,033
5,537
0
9,220
L
Atlas
Ssamy94
Atlas
29,957
10,553
1,111
2,986
14,851
11,668
0
7,568
7,025
55,517
1,112
W
Danzaburou
destructionman5
Danzaburou
8,335
1,099
3,619
3,390
13,306
6,738
0
6,782
6,524
0
19,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,745
Gold Earned
58,672
157
Minions Killed
197
0
Camps Cleared
0
1,262,631
Distance Traveled
1,583,145
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,929
746
56
4
0
324,018
0
W
Apollo
12,589
787
57
4
0
319,516
0
L
Geb
9,651
603
16
1
0
282,530
0
L
Set
8,878
555
49
3
0
275,115
0
L
Nemesis
9,011
563
23
1
0
242,243
0
W
Ix Chel
10,812
676
33
2
0
281,154
0
W
King Arthur
11,784
737
21
1
0
351,314
0
L
Guan Yu
8,481
530
26
2
0
200,230
0
L
Atlas
10,724
670
43
3
0
262,513
0
W
Danzaburou
11,558
722
30
2
0
307,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role