Player Matchup

Cthulhu
Cthulhu
CouchKing422
Cthulhu
Level 131
God Stats
2W - 4L
1,155 SR
Queue Stats
243W - 249L
1,438 Elo+
Solo
Odin
Odin
HydraProdigy
Odin
Level 124
God Stats
0W - 1L
1,596 SR
Queue Stats
64W - 81L
1,430 Elo+
Solo
Xing Tian
Xing Tian
Million3247
Xing Tian
Level 102
God Stats
0W - 2L
1,262 SR
Queue Stats
12W - 13L
1,474 Elo+
Solo
Izanami
Izanami
N7SpecOp49
Izanami
Level 97
God Stats
4W - 4L
1,759 SR
Queue Stats
396W - 410L
1,457 Elo+
Solo
He Bo
He Bo
ParadoXComet2
He Bo
Level 79
God Stats
1W - 1L
1,734 SR
Queue Stats
82W - 86L
1,485 Elo+
Solo
Team Averages
Level 107
1,501 SR
1,457 Elo+

VS

Team Averages
Level 82
1,534 SR
1,499 Elo+
He Bo
He Bo
Angsfear
He Bo
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 44L
1,482 Elo+
Solo
Serqet
Serqet
Awesome nftro
Serqet
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 57L
1,539 Elo+
Solo
Chernobog
Chernobog
Dosmo
Chernobog
Level 97
God Stats
5W - 5L
1,380 SR
Queue Stats
294W - 312L
1,498 Elo+
Solo
Anubis
Anubis
Rychus23
Anubis
Level 88
God Stats
8W - 7L
1,649 SR
Queue Stats
351W - 342L
1,488 Elo+
Party 1
Sol
Sol
X BwZeR SmAsH X
Sol
Level 67
God Stats
16W - 12L
1,639 SR
Queue Stats
407W - 378L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CouchKing422
Cthulhu
12
2 / 5 / 4
6,287
898
6,777
9,998
6,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 3 / 4
7,040
1,006
5,790
8,082
9,022
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
Million3247
Xing Tian
5
0 / 0 / 0
4,724
675
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
N7SpecOp49
Izanami
14
1 / 3 / 6
6,668
953
3,860
7,302
3,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
1,724
246
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Angsfear
He Bo
11
1 / 3 / 5
6,481
926
4,404
5,314
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 3 / 5
6,923
989
921
6,110
6,101
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
Dosmo
Chernobog
13
3 / 1 / 5
7,214
1,031
5,554
6,013
2,197
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Anubis
Rychus23
Anubis
12
3 / 2 / 3
6,984
998
5,828
4,962
3,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
3 / 1 / 5
7,556
1,079
6,414
5,886
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
8
Kills
11
11
Deaths
10
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
He Bo
Angsfear
He Bo
1
3
5
1.17
W
1
3
5
1.17
L
Cthulhu
CouchKing422
Cthulhu
2
5
4
0.8
W
Chernobog
Dosmo
Chernobog
3
1
5
5.5
L
5
3
4
2.33
L
Xing Tian
Million3247
Xing Tian
0
0
0
0
L
Izanami
N7SpecOp49
Izanami
1
3
6
1.33
L
0
0
0
0
W
Anubis
Rychus23
Anubis
3
2
3
2.25
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,427
Damage
23,121
25,382
Taken
28,285
18,565
Mitigated
15,332
5,181
Healing
9,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Angsfear
He Bo
4,404
265
0
928
5,314
2,093
0
2,013
3,301
9,082
0
W
921
77
19
538
6,110
6,101
159
767
5,343
0
2,189
L
Cthulhu
CouchKing422
Cthulhu
6,777
226
431
499
9,998
6,322
0
5,796
4,132
11,827
0
W
Chernobog
Dosmo
Chernobog
5,554
2,055
681
1,776
6,013
2,197
120
2,523
3,490
0
15,518
L
5,790
743
462
1,393
8,082
9,022
0
5,666
2,416
2,391
5,850
L
Xing Tian
Million3247
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
N7SpecOp49
Izanami
3,860
1,977
722
1,674
7,302
3,221
0
5,132
1,954
0
17,717
L
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
Rychus23
Anubis
5,828
0
339
1,526
4,962
3,059
105
1,425
3,537
7,586
252
W
6,414
1,115
68
3,556
5,886
1,882
377
1,904
3,982
19,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,443
Gold Earned
35,158
55
Minions Killed
79
0
Camps Cleared
0
356,721
Distance Traveled
696,468
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,481
926
15
2
0
122,631
0
W
Serqet
6,923
989
4
1
0
143,845
0
L
Cthulhu
6,287
898
13
2
0
93,789
0
W
Chernobog
7,214
1,031
23
3
0
160,157
0
L
Odin
7,040
1,006
8
1
0
132,610
0
L
Xing Tian
4,724
675
0
0
0
19,046
0
L
Izanami
6,668
953
34
5
0
111,276
0
L
He Bo
1,724
246
0
0
0
0
0
W
Anubis
6,984
998
12
2
0
143,317
0
W
Sol
7,556
1,079
25
4
0
126,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role