Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
Arthorn06092007
Ravana
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Horus
Horus
KZ2-Soldier
Horus
Level 154
God Stats
0W - 3L
1,184 SR
Queue Stats
12W - 5L
1,636 Elo+
Party 1
Freya
Freya
Nacö
Freya
Level 113
God Stats
6W - 5L
1,715 SR
Queue Stats
161W - 174L
1,528 Elo+
Party 3
Ix Chel
Ix Chel
xporteñox
Ix Chel
Level 98
God Stats
1W - 2L
1,324 SR
Queue Stats
80W - 81L
1,504 Elo+
Party 1
Team Averages
Level 112
1,445 SR
1,534 Elo+

VS

Team Averages
Level 124
1,513 SR
1,496 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
CaO_oN
Charybdis
Level 123
God Stats
6W - 1L
1,500 SR
Queue Stats
134W - 126L
1,469 Elo+
Solo
Pele
Pele
WolfMist
Pele
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 88L
1,442 Elo+
Party 2
Erlang Shen
Erlang Shen
jaykal
Erlang Shen
Level 148
God Stats
7W - 3L
1,567 SR
Queue Stats
68W - 64L
1,432 Elo+
Party 2
Scylla
Scylla
lEljunisl
Scylla
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 109L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 2 / 0
5,197
650
3,709
6,541
5,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 2 / 1
4,554
569
632
5,306
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 1 / 0
4,040
505
1,659
3,381
1,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
Nacö
Freya
6
0 / 2 / 0
3,960
495
2,208
3,857
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ix Chel
xporteñox
Ix Chel
5
1 / 1 / 0
3,962
495
592
1,432
354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
2 / 0 / 1
4,821
603
1,227
3,123
1,957
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charybdis
CaO_oN
Charybdis
10
1 / 0 / 3
5,577
697
3,360
4,046
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
11
2 / 0 / 4
5,711
714
2,568
5,264
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Erlang Shen
jaykal
Erlang Shen
9
2 / 2 / 0
5,234
654
2,193
6,336
3,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
lEljunisl
Scylla
10
1 / 1 / 1
5,968
746
1,235
2,037
562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
8
8
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
2
0
1
W
Bacchus
 
Bacchus
2
0
1
2.5
L
0
2
1
0.25
W
Charybdis
CaO_oN
Charybdis
1
0
3
2.5
L
0
1
0
0
L
Freya
Nacö
Freya
0
2
0
0
W
Pele
2
0
4
4
W
Erlang Shen
jaykal
Erlang Shen
2
2
0
1
W
Scylla
lEljunisl
Scylla
1
1
1
1.5
L
Ix Chel
xporteñox
Ix Chel
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,800
Damage
10,583
20,517
Taken
20,806
10,342
Mitigated
9,017
7,466
Healing
8,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,709
355
0
2,284
6,541
5,020
0
0
6,135
26,166
495
W
Bacchus
 
Bacchus
1,227
286
0
1,536
3,123
1,957
192
1,031
2,092
6,705
0
L
632
269
0
2,633
5,306
1,917
0
914
4,248
0
25,592
W
Charybdis
CaO_oN
Charybdis
3,360
1,443
0
3,145
4,046
1,186
246
1,177
2,869
0
39,306
L
1,659
754
24
1,017
3,381
1,658
0
329
3,052
0
7,550
L
Freya
Nacö
Freya
2,208
870
0
1,192
3,857
1,393
0
652
3,205
19,828
0
W
Pele
2,568
892
0
1,229
5,264
2,014
157
411
4,725
0
42,418
W
Erlang Shen
jaykal
Erlang Shen
2,193
803
0
1,596
6,336
3,298
111
2,687
3,282
0
22,142
W
Scylla
lEljunisl
Scylla
1,235
118
0
612
2,037
562
184
561
1,476
29,160
1,690
L
Ix Chel
xporteñox
Ix Chel
592
82
0
316
1,432
354
91
329
1,021
10,215
222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,713
Gold Earned
27,311
199
Minions Killed
272
0
Camps Cleared
0
607,283
Distance Traveled
763,124
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,197
650
78
10
0
137,368
0
W
Bacchus
4,821
603
8
1
0
137,058
1
L
Ravana
4,554
569
55
7
0
168,711
0
W
Charybdis
5,577
697
75
9
0
141,210
2
L
Horus
4,040
505
12
2
0
93,955
0
L
Freya
3,960
495
36
5
0
145,769
0
W
Pele
5,711
714
72
9
0
187,459
0
W
Erlang Shen
5,234
654
38
5
0
155,628
1
W
Scylla
5,968
746
79
10
0
141,769
0
L
Ix Chel
3,962
495
18
2
0
61,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role