Player Matchup

Scylla
Scylla
Diefy
Scylla
Level 120
God Stats
1W - 5L
1,400 SR
Queue Stats
217W - 299L
1,486 Elo+
Party 1
Chaac
Chaac
Diesel STDpp
Chaac
Level 18
God Stats
2W - 7L
1,344 SR
Queue Stats
21W - 27L
1,489 Elo+
Party 1
Bacchus
Bacchus
Diesel TD HP
Bacchus
Level 48
God Stats
41W - 65L
1,552 SR
Queue Stats
78W - 131L
1,455 Elo+
Party 1
Anhur
Anhur
FateOfMilo
Anhur
Level 125
God Stats
0W - 1L
1,715 SR
Queue Stats
8W - 14L
1,306 Elo+
Party 1
Arachne
Arachne
Sir Tubins
Arachne
Level 157
God Stats
6W - 14L
1,339 SR
Queue Stats
227W - 377L
1,487 Elo+
Party 1
Team Averages
Level 94
1,470 SR
1,444 Elo+

VS

Team Averages
Level 106
1,567 SR
1,566 Elo+
Martichoras
Martichoras
 
Martichoras
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Deceptik666
Chaac
Level 107
God Stats
1W - 2L
1,737 SR
Queue Stats
11W - 6L
1,632 Elo+
Party 2
Charon
Charon
Orconus
Charon
Level 85
God Stats
1W - 1L
1,742 SR
Queue Stats
71W - 61L
1,533 Elo+
Party 3
Sol
Sol
amaterasou
Sol
Level 84
God Stats
1W - 0L
1,298 SR
Queue Stats
31W - 20L
1,621 Elo+
Party 2
Nut
Nut
bray183
Nut
Level 146
God Stats
13W - 10L
1,558 SR
Queue Stats
159W - 134L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Diefy
Scylla
13
0 / 0 / 0
6,227
566
1,565
3,110
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 1 / 0
5,482
498
5,524
15,489
10,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
Diesel TD HP
Bacchus
9
0 / 2 / 0
5,122
466
3,673
8,731
6,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
8
0 / 3 / 0
4,823
438
1,951
7,270
2,688
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Sir Tubins
Arachne
10
0 / 1 / 0
5,316
483
1,559
11,071
4,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
13
0 / 0 / 1
7,046
641
3,182
3,325
1,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 0 / 2
6,740
613
10,100
10,505
8,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
Orconus
Charon
10
3 / 0 / 2
6,626
602
4,065
6,765
4,678
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 0 / 3
7,039
640
8,785
5,687
2,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nut
11
2 / 0 / 2
6,100
555
3,502
7,526
3,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
7
7
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
0
0
1
0.5
W
0
0
2
1
L
Scylla
Diefy
Scylla
0
0
0
0
L
0
1
0
0
L
Bacchus
Diesel TD HP
Bacchus
0
2
0
0
L
Anhur
0
3
0
0
W
Charon
Orconus
Charon
3
0
2
4
L
Arachne
Sir Tubins
Arachne
0
1
0
0
W
2
0
3
3.5
W
Nut
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,272
Damage
29,634
45,671
Taken
33,808
25,676
Mitigated
20,081
17,356
Healing
11,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
3,182
1,091
0
1,249
3,325
1,232
0
1,302
1,875
0
60,258
W
10,100
3,051
0
3,397
10,505
8,770
0
329
10,176
0
49,627
L
Scylla
Diefy
Scylla
1,565
94
0
636
3,110
1,026
0
0
3,110
56,084
0
L
5,524
1,466
0
5,369
15,489
10,912
0
177
15,312
0
36,269
L
Bacchus
Diesel TD HP
Bacchus
3,673
334
0
2,797
8,731
6,863
0
5,152
3,579
15,604
3,080
L
Anhur
1,951
1,193
0
1,644
7,270
2,688
0
5,950
1,320
0
23,350
W
Charon
Orconus
Charon
4,065
882
0
1,798
6,765
4,678
0
1,373
5,392
15,599
0
L
Arachne
Sir Tubins
Arachne
1,559
1,107
0
6,910
11,071
4,187
0
1,571
9,500
0
34,567
W
8,785
4,389
0
4,581
5,687
2,121
1,112
1,185
4,502
66,009
0
W
Nut
3,502
2,218
0
906
7,526
3,280
0
931
6,547
0
55,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,970
Gold Earned
33,551
325
Minions Killed
418
0
Camps Cleared
0
1,145,200
Distance Traveled
1,119,770
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
7,046
641
126
11
0
217,305
0
W
Chaac
6,740
613
81
7
0
209,096
0
L
Scylla
6,227
566
129
12
0
217,344
1
L
Chaac
5,482
498
65
6
0
216,339
3
L
Bacchus
5,122
466
23
2
0
210,205
5
L
Anhur
4,823
438
45
4
0
220,920
0
W
Charon
6,626
602
13
1
0
247,546
4
L
Arachne
5,316
483
63
6
0
280,392
0
W
Sol
7,039
640
113
10
0
210,294
0
W
Nut
6,100
555
85
8
0
235,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role