Player Matchup

Pele
Pele
Alcohollocaust
Pele
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,488 Elo+
Party 2
Neith
Neith
JingJay
Neith
Level 180
God Stats
4W - 6L
1,555 SR
Queue Stats
154W - 159L
1,549 Elo+
Party 2
Nu Wa
Nu Wa
Jocheve
Nu Wa
Level 149
God Stats
1W - 1L
1,272 SR
Queue Stats
63W - 55L
1,543 Elo+
Solo
Chaac
Chaac
Psikoklown
Chaac
Level 140
God Stats
4W - 0L
1,554 SR
Queue Stats
25W - 27L
1,514 Elo+
Party 2
Sol
Sol
TsarBomba18
Sol
Level 129
God Stats
4W - 2L
1,511 SR
Queue Stats
46W - 48L
1,536 Elo+
Party 2
Team Averages
Level 147
1,478 SR
1,526 Elo+

VS

Team Averages
Level 123
1,608 SR
1,547 Elo+
Loki
Loki
 
Loki
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
BehemothCrusher
Kukulkan
Level 88
God Stats
0W - 1L
1,829 SR
Queue Stats
3W - 6L
1,492 Elo+
Solo
Thor
Thor
DreaminTurtle
Thor
Level 157
God Stats
3W - 2L
1,661 SR
Queue Stats
89W - 72L
1,577 Elo+
Solo
Charon
Charon
Ognion
Charon
Level 128
God Stats
1W - 2L
1,717 SR
Queue Stats
87W - 71L
1,610 Elo+
Party 1
Nut
Nut
Ouscar
Nut
Level 128
God Stats
1W - 3L
1,335 SR
Queue Stats
66W - 65L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 1
7,222
602
8,250
12,296
5,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
JingJay
Neith
12
1 / 0 / 9
6,723
560
6,657
7,751
4,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Jocheve
Nu Wa
14
4 / 0 / 1
7,659
638
7,179
5,418
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
11
1 / 2 / 1
6,603
550
5,070
14,431
8,830
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 0 / 3
7,251
604
4,635
6,242
2,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
2 / 4 / 0
6,306
526
5,133
12,349
4,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
10
0 / 3 / 2
6,215
518
4,042
7,888
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 0
6,876
573
10,062
10,804
7,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon
Ognion
Charon
10
0 / 2 / 1
6,207
517
4,018
10,526
7,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
Ouscar
Nut
12
0 / 1 / 0
6,512
543
2,253
6,764
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
13
Kills
4
4
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
4
0
0.5
W
6
2
1
3.25
L
Kukulkan
0
3
2
0.33
L
2
3
0
0.67
W
Neith
JingJay
Neith
1
0
9
5.5
W
Nu Wa
Jocheve
Nu Wa
4
0
1
4.5
L
Charon
Ognion
Charon
0
2
1
0.25
L
Nut
Ouscar
Nut
0
1
0
0
W
Chaac
1
2
1
0.75
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,791
Damage
25,508
46,138
Taken
48,331
22,748
Mitigated
24,751
15,296
Healing
13,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,133
1,314
0
3,853
12,349
4,304
0
1,622
10,558
0
48,849
W
8,250
2,201
0
2,323
12,296
5,062
0
1,825
10,380
0
52,907
L
Kukulkan
4,042
537
0
740
7,888
2,762
50
2,939
4,743
47,855
1,237
L
10,062
2,796
0
2,988
10,804
7,407
0
1,030
9,668
0
46,419
W
Neith
JingJay
Neith
6,657
1,609
0
1,358
7,751
4,392
135
2,130
5,621
0
30,914
W
Nu Wa
Jocheve
Nu Wa
7,179
1,543
0
735
5,418
2,131
263
3,606
1,812
52,931
1,722
L
Charon
Ognion
Charon
4,018
1,044
176
2,495
10,526
7,726
0
3,278
7,010
25,819
1,249
L
Nut
Ouscar
Nut
2,253
924
0
3,489
6,764
2,552
378
2,085
4,561
0
58,168
W
Chaac
5,070
1,010
0
6,985
14,431
8,830
0
0
13,486
0
41,247
W
4,635
2,329
0
3,895
6,242
2,333
798
1,039
5,203
61,856
1,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,458
Gold Earned
32,116
406
Minions Killed
372
0
Camps Cleared
0
1,228,870
Distance Traveled
1,196,270
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,306
526
73
6
0
260,432
0
W
Pele
7,222
602
75
6
0
281,464
0
L
Kukulkan
6,215
518
100
8
0
235,942
0
L
Thor
6,876
573
70
6
0
202,508
0
W
Neith
6,723
560
36
3
0
235,409
0
W
Nu Wa
7,659
638
108
9
0
245,289
0
L
Charon
6,207
517
31
3
0
254,317
2
L
Nut
6,512
543
98
8
0
243,071
4
W
Chaac
6,603
550
73
6
0
221,102
0
W
Sol
7,251
604
114
10
0
245,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role