Player Matchup

Hun Batz
Hun Batz
Popeye3116
Hun Batz
Level 127
God Stats
2W - 4L
1,519 SR
Queue Stats
10W - 23L
1,381 Elo+
Party 2
Ah Puch
Ah Puch
RealHarryWells
Ah Puch
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,494 Elo+
Party 2
Surtr
Surtr
ReefMyUnit69
Surtr
Level 143
God Stats
1W - 6L
1,418 SR
Queue Stats
29W - 42L
1,556 Elo+
Party 2
Kuzenbo
Kuzenbo
TopmostG
Kuzenbo
Level 158
God Stats
1W - 3L
1,686 SR
Queue Stats
61W - 104L
1,490 Elo+
Party 2
Medusa
Medusa
hugnpug
Medusa
Level 141
God Stats
7W - 15L
1,861 SR
Queue Stats
43W - 78L
1,510 Elo+
Party 2
Team Averages
Level 142
1,597 SR
1,486 Elo+

VS

Team Averages
Level 149
1,649 SR
1,592 Elo+
Yemoja
Yemoja
AquaticOverlord
Yemoja
Level 149
God Stats
4W - 0L
1,880 SR
Queue Stats
53W - 52L
1,590 Elo+
Party 1
Kuzenbo
Kuzenbo
BadgerMeat
Kuzenbo
Level 146
God Stats
2W - 1L
1,470 SR
Queue Stats
71W - 79L
1,550 Elo+
Solo
Raijin
Raijin
NoerFB
Raijin
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 95L
1,551 Elo+
Party 1
Horus
Horus
math88
Horus
Level 146
God Stats
2W - 2L
1,759 SR
Queue Stats
49W - 29L
1,737 Elo+
Solo
Anhur
Anhur
vBryze
Anhur
Level 146
God Stats
3W - 1L
1,638 SR
Queue Stats
52W - 65L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Popeye3116
Hun Batz
13
0 / 5 / 1
6,869
458
3,333
13,081
5,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 3 / 0
7,922
528
3,645
7,422
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 1
6,409
427
3,849
11,599
8,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Kuzenbo
TopmostG
Kuzenbo
13
2 / 3 / 0
7,960
531
11,281
15,496
15,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
hugnpug
Medusa
13
2 / 2 / 1
7,992
533
6,175
9,828
3,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 4
7,941
529
4,264
7,894
5,007
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kuzenbo
BadgerMeat
Kuzenbo
15
2 / 2 / 4
8,888
593
10,277
15,348
13,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
NoerFB
Raijin
16
5 / 0 / 4
9,513
634
8,265
5,633
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
math88
Horus
15
6 / 0 / 7
8,934
596
8,858
9,438
4,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anhur
vBryze
Anhur
15
1 / 2 / 3
8,344
556
5,984
10,384
3,716
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
5
Kills
14
14
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
W
Kuzenbo
BadgerMeat
Kuzenbo
2
2
4
2
W
Raijin
NoerFB
Raijin
5
0
4
7
L
Hun Batz
Popeye3116
Hun Batz
0
5
1
0.1
L
0
3
0
0
L
1
1
1
1.5
L
Kuzenbo
TopmostG
Kuzenbo
2
3
0
0.67
L
Medusa
hugnpug
Medusa
2
2
1
1.25
W
Horus
math88
Horus
6
0
7
9.5
W
Anhur
vBryze
Anhur
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,283
Damage
37,648
57,426
Taken
48,697
34,837
Mitigated
29,990
9,747
Healing
21,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,264
911
3,773
2,556
7,894
5,007
87
1,661
6,013
28,853
3,593
W
Kuzenbo
BadgerMeat
Kuzenbo
10,277
2,471
0
3,510
15,348
13,882
0
8,969
5,460
56,233
2,535
W
Raijin
NoerFB
Raijin
8,265
542
0
492
5,633
2,394
127
2,543
3,045
75,696
1,824
L
Hun Batz
Popeye3116
Hun Batz
3,333
607
0
875
13,081
5,064
0
2,571
10,310
0
64,010
L
3,645
107
0
1,324
7,422
2,232
0
3,132
4,094
68,455
0
L
3,849
1,015
0
2,076
11,599
8,479
0
4,663
6,594
629
28,199
L
Kuzenbo
TopmostG
Kuzenbo
11,281
2,045
0
3,540
15,496
15,886
0
8,150
6,480
52,304
3,009
L
Medusa
hugnpug
Medusa
6,175
2,505
0
1,932
9,828
3,176
159
1,583
8,203
0
63,005
W
Horus
math88
Horus
8,858
3,378
514
5,588
9,438
4,991
0
804
8,523
0
58,788
W
Anhur
vBryze
Anhur
5,984
2,810
0
4,758
10,384
3,716
0
74
10,128
0
69,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,152
Gold Earned
43,620
472
Minions Killed
560
0
Camps Cleared
0
1,566,065
Distance Traveled
1,577,782
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,941
529
38
3
0
298,084
5
W
Kuzenbo
8,888
593
128
9
0
296,134
3
W
Raijin
9,513
634
176
12
0
314,225
1
L
Hun Batz
6,869
458
88
6
0
353,866
2
L
Ah Puch
7,922
528
139
9
0
303,909
0
L
Surtr
6,409
427
50
3
0
328,520
6
L
Kuzenbo
7,960
531
102
7
0
275,294
0
L
Medusa
7,992
533
93
6
0
304,476
3
W
Horus
8,934
596
86
6
0
380,920
0
W
Anhur
8,344
556
132
9
0
288,419
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role