Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
GSDawg
Izanami
Gold V
Level 111
God Stats
0W - 3L
1,283 SR
Queue Stats
155W - 162L
1,359 MMR
Solo
Ares
Ares
Gold IV
The47thPharaoh
Ares
Gold IV
Level 104
God Stats
16W - 8L
1,725 SR
Queue Stats
152W - 155L
1,359 MMR
Solo
Fenrir
Fenrir
Gold IV
cLmao
Fenrir
Gold IV
Level 186
God Stats
0W - 2L
1,500 SR
Queue Stats
244W - 254L
1,391 MMR
Solo
Da Ji
Da Ji
Gold IV
ファックハイレス
Da Ji
Gold IV
Level 133
God Stats
443W - 420L
1,522 SR
Queue Stats
735W - 741L
1,382 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,506 SR
1,398 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,541 SR
1,379 MMR
Ishtar
Ishtar
Silver IV
I CantFindMyEgo
Ishtar
Silver IV
Level 159
God Stats
7W - 3L
1,833 SR
Queue Stats
47W - 48L
1,381 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver IV
Jukessss5263
Cu Chulainn
Silver IV
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,387 MMR
Party 1
Thor
Thor
Gold IV
PR0T0NOOB
Thor
Gold IV
Level 120
God Stats
26W - 18L
1,608 SR
Queue Stats
182W - 190L
1,386 MMR
Solo
Kukulkan
Kukulkan
Gold V
SinisterTuna274
Kukulkan
Gold V
Level 104
God Stats
7W - 8L
1,441 SR
Queue Stats
113W - 134L
1,358 MMR
Solo
Maui
Maui
Gold IV
sillysquirrel123
Maui
Gold IV
Level 145
God Stats
3W - 3L
1,326 SR
Queue Stats
96W - 104L
1,382 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 1 / 1
5,584
558
1,827
3,995
1,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
GSDawg
Izanami
9
0 / 5 / 2
4,932
493
3,335
7,792
2,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 2 / 3
5,465
547
4,786
7,192
5,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
cLmao
Fenrir
9
2 / 1 / 2
5,257
526
2,458
6,447
2,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 0
5,498
550
2,706
5,391
2,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SusanoBake KujiraThanatos

VS

Bans
Ao KuangHachimanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,842
684
6,983
4,133
1,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
Jukessss5263
Cu Chulainn
10
1 / 2 / 1
5,696
570
3,953
8,326
6,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
11
6 / 1 / 1
5,938
594
4,736
6,503
2,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
12
0 / 0 / 0
6,106
611
488
4,290
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 2
5,016
502
2,019
8,875
5,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
6
Kills
11
11
Deaths
6
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
1
1.5
L
Izanami
GSDawg
Izanami
0
5
2
0.2
W
4
0
3
5.5
W
Cu Chulainn
Jukessss5263
Cu Chulainn
1
2
1
0.75
W
Thor
6
1
1
6.5
W
Kukulkan
0
0
0
0
L
2
2
3
1.75
L
Fenrir
cLmao
Fenrir
2
1
2
3
W
0
3
2
0.33
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,112
Damage
18,179
30,817
Taken
32,127
14,943
Mitigated
18,473
6,802
Healing
9,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,827
165
0
592
3,995
1,179
0
179
3,772
44,133
672
L
Izanami
GSDawg
Izanami
3,335
2,554
0
474
7,792
2,681
0
751
7,041
0
35,837
W
6,983
4,811
0
2,557
4,133
1,584
0
512
3,621
0
48,790
W
Cu Chulainn
Jukessss5263
Cu Chulainn
3,953
1,005
0
2,621
8,326
6,854
0
542
7,431
343
35,942
W
Thor
4,736
1,586
0
727
6,503
2,726
0
1,547
4,956
0
36,816
W
Kukulkan
488
39
0
1,695
4,290
1,705
0
295
3,995
60,597
1,352
L
4,786
850
0
2,703
7,192
5,600
0
1,012
6,180
18,273
641
L
Fenrir
cLmao
Fenrir
2,458
677
0
1,280
6,447
2,787
0
695
5,708
0
26,944
W
2,019
800
198
1,982
8,875
5,604
0
3,655
5,220
9,216
0
L
2,706
489
0
1,753
5,391
2,696
0
0
4,974
0
33,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,736
Gold Earned
29,598
283
Minions Killed
334
0
Camps Cleared
0
938,378
Distance Traveled
980,509
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,584
558
92
9
0
212,503
3
L
Izanami
4,932
493
63
6
0
151,162
0
W
Ishtar
6,842
684
89
9
0
204,208
2
W
Cu Chulainn
5,696
570
62
6
0
187,516
4
W
Thor
5,938
594
55
6
0
210,877
0
W
Kukulkan
6,106
611
113
11
0
189,838
1
L
Ares
5,465
547
20
2
0
190,688
1
L
Fenrir
5,257
526
47
5
0
199,596
0
W
Maui
5,016
502
15
2
0
188,070
4
L
Da Ji
5,498
550
61
6
0
184,429
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role