Player Matchup

Medusa
Medusa
B00M3R 17 DCB
Medusa
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 79L
1,529 Elo+
Party 2
Ares
Ares
BEN BAM BAM
Ares
Level 144
God Stats
8W - 7L
1,492 SR
Queue Stats
107W - 113L
1,534 Elo+
Party 2
Sol
Sol
SinStory
Sol
Level 196
God Stats
3W - 4L
1,224 SR
Queue Stats
257W - 239L
1,586 Elo+
Party 1
Hercules
Hercules
Wolfmoz
Hercules
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 41L
1,512 Elo+
Party 2
Danzaburou
Danzaburou
tea-rex-XG
Danzaburou
Level 170
God Stats
16W - 7L
1,650 SR
Queue Stats
243W - 218L
1,603 Elo+
Party 1
Team Averages
Level 147
1,473 SR
1,553 Elo+

VS

Team Averages
Level 122
1,658 SR
1,561 Elo+
Danzaburou
Danzaburou
BubbaDaQ
Danzaburou
Level 127
God Stats
7W - 6L
1,654 SR
Queue Stats
105W - 127L
1,526 Elo+
Party 3
Hercules
Hercules
DatBozz
Hercules
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 56L
1,580 Elo+
Solo
He Bo
He Bo
DerekChauvin69
He Bo
Level 119
God Stats
13W - 10L
1,617 SR
Queue Stats
176W - 181L
1,534 Elo+
Party 3
Thanatos
Thanatos
GeorgeFIolyd
Thanatos
Level 131
God Stats
7W - 5L
1,821 SR
Queue Stats
62W - 47L
1,574 Elo+
Party 3
Ix Chel
Ix Chel
IamWicho
Ix Chel
Level 109
God Stats
0W - 2L
1,697 SR
Queue Stats
52W - 49L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 1
9,101
650
7,030
9,064
3,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 2 / 2
9,437
674
9,200
11,645
11,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 1 / 5
7,918
566
4,666
10,418
3,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Hercules
Wolfmoz
Hercules
12
2 / 1 / 4
7,703
550
4,460
10,732
9,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Danzaburou
tea-rex-XG
Danzaburou
15
7 / 0 / 6
10,018
716
10,909
10,558
4,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mystical Earring

Mystical Earring

+15
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BubbaDaQ
Danzaburou
12
0 / 3 / 1
7,230
516
7,108
8,565
3,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
DatBozz
Hercules
13
2 / 6 / 1
7,688
549
7,440
14,795
13,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 5 / 0
6,769
484
7,665
7,861
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
GeorgeFIolyd
Thanatos
12
1 / 7 / 0
6,800
486
4,086
15,158
5,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
IamWicho
Ix Chel
11
1 / 1 / 1
7,021
502
4,723
7,704
4,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
22
Kills
5
5
Deaths
22
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
6
2
2
3.5
L
Danzaburou
BubbaDaQ
Danzaburou
0
3
1
0.17
L
Hercules
DatBozz
Hercules
2
6
1
0.42
L
1
5
0
0.2
L
Thanatos
GeorgeFIolyd
Thanatos
1
7
0
0.14
L
Ix Chel
IamWicho
Ix Chel
1
1
1
1.5
W
3
1
5
5.5
W
Hercules
Wolfmoz
Hercules
2
1
4
4
W
Danzaburou
tea-rex-XG
Danzaburou
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,265
Damage
31,022
52,417
Taken
54,083
33,083
Mitigated
30,224
16,481
Healing
16,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,030
1,959
0
2,382
9,064
3,728
985
1,291
7,773
0
77,715
W
9,200
1,095
0
3,530
11,645
11,763
0
514
10,571
55,975
3,725
L
Danzaburou
BubbaDaQ
Danzaburou
7,108
3,094
0
2,726
8,565
3,287
0
420
8,145
0
59,709
L
Hercules
DatBozz
Hercules
7,440
2,656
0
3,258
14,795
13,913
0
7,245
6,860
0
46,488
L
7,665
624
0
350
7,861
2,302
0
800
7,021
49,274
0
L
Thanatos
GeorgeFIolyd
Thanatos
4,086
996
0
6,452
15,158
5,948
0
3,365
11,697
0
51,865
L
Ix Chel
IamWicho
Ix Chel
4,723
755
769
2,644
7,704
4,774
0
593
7,111
23,334
0
W
4,666
2,548
0
5,323
10,418
3,709
0
1,682
8,691
51,464
15,735
W
Hercules
Wolfmoz
Hercules
4,460
460
0
2,399
10,732
9,494
0
3,055
7,589
0
17,934
W
Danzaburou
tea-rex-XG
Danzaburou
10,909
3,668
0
2,847
10,558
4,389
590
6,554
3,966
0
71,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,177
Gold Earned
35,508
485
Minions Killed
367
0
Camps Cleared
0
1,444,477
Distance Traveled
1,402,506
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,101
650
155
11
0
277,447
0
W
Ares
9,437
674
101
7
0
246,187
0
L
Danzaburou
7,230
516
93
7
0
249,854
2
L
Hercules
7,688
549
64
5
0
286,714
0
L
He Bo
6,769
484
86
6
0
268,107
0
L
Thanatos
6,800
486
85
6
0
297,697
0
L
Ix Chel
7,021
502
39
3
0
300,134
2
W
Sol
7,918
566
91
7
0
309,850
4
W
Hercules
7,703
550
25
2
0
312,548
2
W
Danzaburou
10,018
716
113
8
0
298,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role