Player Matchup

Rama
Rama
Diamond IV
 
Rama
Diamond IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Diamond IV
CreativeWarrior
Hun Batz
Diamond IV
Level 154
God Stats
1W - 3L
1,462 SR
Queue Stats
188W - 169L
2,246 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
JustinClay
Cthulhu
Diamond IV
Level 127
God Stats
4W - 2L
1,734 SR
Queue Stats
70W - 55L
2,218 MMR
Party 2
Vulcan
Vulcan
Diamond IV
MorganDownBad
Vulcan
Diamond IV
Level 193
God Stats
32W - 21L
1,895 SR
Queue Stats
378W - 321L
2,266 MMR
Solo
Odin
Odin
Diamond III
PlAlex5
Odin
Diamond III
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
285W - 254L
2,202 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,618 SR
2,086 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,606 SR
2,231 MMR
Hou Yi
Hou Yi
Diamond III
AlwaysImproving
Hou Yi
Diamond III
Level 63
God Stats
2W - 0L
1,747 SR
Queue Stats
140W - 123L
2,283 MMR
Solo
Charon
Charon
Diamond IV
Drakeeeee
Charon
Diamond IV
Level 128
God Stats
2W - 1L
1,697 SR
Queue Stats
52W - 34L
2,195 MMR
Solo
Serqet
Serqet
Diamond III
Laraa98
Serqet
Diamond III
Level 170
God Stats
4W - 1L
1,511 SR
Queue Stats
144W - 124L
2,189 MMR
Party 1
Ra
Ra
Diamond III
PsychicToad
Ra
Diamond III
Level 153
God Stats
7W - 4L
1,678 SR
Queue Stats
94W - 75L
2,270 MMR
Solo
Horus
Horus
Diamond III
Verso22
Horus
Diamond III
Level 196
God Stats
2W - 0L
1,394 SR
Queue Stats
181W - 179L
2,216 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
2 / 2 / 0
9,004
563
7,167
8,735
3,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
15
2 / 1 / 2
8,064
504
6,411
11,156
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
JustinClay
Cthulhu
15
0 / 1 / 0
8,956
560
9,643
14,486
11,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 2 / 1
8,758
547
10,632
6,282
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
PlAlex5
Odin
10
0 / 3 / 2
6,834
427
2,964
12,287
9,051
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
BellonaSobekThanatosGeb

VS

Bans
KuzenboKukulkanAh Muzen CabAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 0
8,911
557
7,248
9,712
4,249
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
Drakeeeee
Charon
16
0 / 0 / 2
9,780
611
7,370
11,233
6,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
Laraa98
Serqet
13
1 / 0 / 2
7,586
474
3,978
14,215
5,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
4 / 1 / 3
10,643
665
7,803
11,154
5,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Verso22
Horus
12
1 / 1 / 5
7,778
486
5,066
14,677
11,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
8
9
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
2
0
1
W
2
2
0
1
L
Hun Batz
2
1
2
3
W
Charon
Drakeeeee
Charon
0
0
2
1
L
Cthulhu
JustinClay
Cthulhu
0
1
0
0
W
Serqet
Laraa98
Serqet
1
0
2
2
L
0
2
1
0.25
L
Odin
PlAlex5
Odin
0
3
2
0.33
W
4
1
3
5.5
W
Horus
Verso22
Horus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,817
Damage
31,465
52,946
Taken
60,991
30,975
Mitigated
33,816
15,920
Healing
24,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
7,167
5,487
0
3,568
8,735
3,364
0
0
8,735
0
80,254
W
7,248
3,004
0
2,467
9,712
4,249
374
393
9,319
0
87,390
L
Hun Batz
6,411
1,159
0
5,268
11,156
4,476
0
1,491
9,427
0
77,607
W
Charon
Drakeeeee
Charon
7,370
1,570
0
2,500
11,233
6,884
0
5,267
5,274
65,366
3,813
L
Cthulhu
JustinClay
Cthulhu
9,643
1,289
225
4,655
14,486
11,318
0
7,893
5,229
63,210
3,087
W
Serqet
Laraa98
Serqet
3,978
338
0
7,020
14,215
5,832
0
3,110
10,868
0
59,611
L
10,632
2,571
0
540
6,282
2,766
964
1,087
4,975
90,975
0
L
Odin
PlAlex5
Odin
2,964
535
0
1,664
12,287
9,051
0
3,103
8,869
0
14,101
W
7,803
898
1,725
5,453
11,154
5,253
300
5,975
4,635
103,256
1,553
W
Horus
Verso22
Horus
5,066
2,023
816
4,126
14,677
11,598
0
3,717
10,684
0
17,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,616
Gold Earned
44,698
600
Minions Killed
605
0
Camps Cleared
0
1,637,405
Distance Traveled
1,656,562
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,004
563
163
10
0
295,352
4
W
Hou Yi
8,911
557
142
9
0
277,240
4
L
Hun Batz
8,064
504
104
7
0
390,886
2
W
Charon
9,780
611
152
10
0
264,649
2
L
Cthulhu
8,956
560
147
9
0
312,024
3
W
Serqet
7,586
474
90
6
0
411,442
2
L
Vulcan
8,758
547
176
11
0
347,565
1
L
Odin
6,834
427
10
1
0
291,578
5
W
Ra
10,643
665
208
13
0
351,514
5
W
Horus
7,778
486
13
1
0
351,717
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role