Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Darkneess1041
Discordia
Level 125
God Stats
8W - 7L
1,285 SR
Queue Stats
405W - 398L
1,461 Elo+
Solo
Pele
Pele
Swellest1
Pele
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 35L
1,331 Elo+
Solo
Cerberus
Cerberus
xIXMURKIVx
Cerberus
Level 127
God Stats
4W - 2L
1,318 SR
Queue Stats
180W - 189L
1,421 Elo+
Party 1
Team Averages
Level 105
1,420 SR
1,442 Elo+

VS

Team Averages
Level 67
1,519 SR
1,439 Elo+
Hel
Hel
Daddy_Derf
Hel
Level 108
God Stats
5W - 4L
1,281 SR
Queue Stats
229W - 229L
1,434 Elo+
Solo
Chronos
Chronos
Jasdahlk
Chronos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,340 Elo+
Solo
King Arthur
King Arthur
elespartanobizz
King Arthur
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 52L
1,543 Elo+
Solo
Nemesis
Nemesis
spyke noreway
Nemesis
Level 108
God Stats
2W - 1L
1,816 SR
Queue Stats
83W - 102L
1,419 Elo+
Solo
Awilix
Awilix
subman123
Awilix
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 136L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
1 / 1 / 14
9,774
889
5,581
13,018
8,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Lancelot
 
Lancelot
16
4 / 3 / 14
9,630
875
12,950
13,660
11,842
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Darkneess1041
Discordia
17
5 / 1 / 10
10,169
924
11,110
5,554
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Pele
16
6 / 4 / 16
10,108
919
16,537
18,103
7,650
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cerberus
xIXMURKIVx
Cerberus
16
7 / 5 / 16
9,938
903
18,865
27,696
32,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 7
9,422
857
9,482
17,034
21,946
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Chronos
Jasdahlk
Chronos
15
4 / 5 / 2
8,220
747
14,558
15,123
7,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
elespartanobizz
King Arthur
15
3 / 6 / 7
8,532
776
12,900
16,941
17,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
16
3 / 5 / 6
8,394
763
10,617
17,681
12,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Awilix
subman123
Awilix
7
1 / 3 / 0
6,385
580
3,543
5,292
1,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
36
23
Kills
14
14
Deaths
23
70
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
14
8
W
Lancelot
 
Lancelot
4
3
14
3.67
L
3
4
7
1.63
W
Discordia
Darkneess1041
Discordia
5
1
10
10
L
Chronos
Jasdahlk
Chronos
4
5
2
1
W
Pele
6
4
16
3.5
L
King Arthur
elespartanobizz
King Arthur
3
6
7
1.08
L
Nemesis
3
5
6
1.2
L
Awilix
subman123
Awilix
1
3
0
0.33
W
Cerberus
xIXMURKIVx
Cerberus
7
5
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,043
Damage
51,100
78,031
Taken
72,071
62,612
Mitigated
61,443
35,927
Healing
23,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,581
1,425
10,707
3,703
13,018
8,095
930
2,941
9,876
14,876
974
W
Lancelot
 
Lancelot
12,950
1,859
1,682
884
13,660
11,842
1,548
3,803
9,337
0
24,494
L
9,482
1,885
7,793
6,454
17,034
21,946
0
8,881
8,153
22,332
0
W
Discordia
Darkneess1041
Discordia
11,110
851
1,456
883
5,554
2,298
1,841
2,007
3,407
23,750
0
L
Chronos
Jasdahlk
Chronos
14,558
4,699
517
1,458
15,123
7,428
0
7,062
8,061
25,523
431
W
Pele
16,537
2,463
1,226
4,540
18,103
7,650
2,184
6,374
11,360
0
32,732
L
King Arthur
elespartanobizz
King Arthur
12,900
1,007
732
2,022
16,941
17,903
0
8,367
8,574
0
21,421
L
Nemesis
10,617
3,852
662
3,128
17,681
12,394
0
7,862
9,819
0
14,684
L
Awilix
subman123
Awilix
3,543
1,086
98
913
5,292
1,772
0
1,613
3,679
0
4,597
W
Cerberus
xIXMURKIVx
Cerberus
18,865
693
441
10,405
27,696
32,727
702
8,524
18,105
34,126
1,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,619
Gold Earned
40,953
155
Minions Killed
87
0
Camps Cleared
0
1,072,368
Distance Traveled
899,374
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,774
889
19
2
0
176,950
0
W
Lancelot
9,630
875
26
2
0
244,713
0
L
Hel
9,422
857
15
1
0
189,709
0
W
Discordia
10,169
924
37
3
0
223,406
0
L
Chronos
8,220
747
32
3
0
194,657
0
W
Pele
10,108
919
31
3
0
224,126
0
L
King Arthur
8,532
776
24
2
0
203,389
0
L
Nemesis
8,394
763
16
1
0
213,559
0
L
Awilix
6,385
580
0
0
0
98,060
0
W
Cerberus
9,938
903
42
4
0
203,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role