Player Matchup

Discordia
Discordia
CoolingWall3041
Discordia
Level 126
God Stats
2W - 1L
1,727 SR
Queue Stats
225W - 228L
1,425 Elo+
Solo
Horus
Horus
OG_BubbahKush
Horus
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 77L
1,425 Elo+
Solo
Scylla
Scylla
Shacis11
Scylla
Level 101
God Stats
1W - 2L
1,698 SR
Queue Stats
15W - 20L
1,468 Elo+
Solo
Ganesha
Ganesha
hoogachaka
Ganesha
Level 146
God Stats
4W - 2L
1,740 SR
Queue Stats
137W - 125L
1,494 Elo+
Solo
Freya
Freya
ministeri0
Freya
Level 145
God Stats
0W - 1L
1,659 SR
Queue Stats
13W - 16L
1,515 Elo+
Solo
Team Averages
Level 129
1,665 SR
1,465 Elo+

VS

Team Averages
Level 130
1,456 SR
1,453 Elo+
Discordia
Discordia
Carlitos_zael
Discordia
Level 108
God Stats
2W - 2L
1,279 SR
Queue Stats
28W - 22L
1,461 Elo+
Party 1
Sun Wukong
Sun Wukong
Juani_1622
Sun Wukong
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,414 Elo+
Party 1
Chang'e
Chang'e
Prvt SnowBall92
Chang'e
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
395W - 409L
1,448 Elo+
Solo
Odin
Odin
lg0tTheMunchies
Odin
Level 142
God Stats
5W - 5L
1,500 SR
Queue Stats
465W - 488L
1,443 Elo+
Solo
Jormungandr
Jormungandr
whalelookyhere
Jormungandr
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
276W - 281L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CoolingWall3041
Discordia
15
2 / 2 / 7
8,313
693
15,763
8,322
4,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 3 / 7
8,321
693
4,252
16,532
18,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
Shacis11
Scylla
15
2 / 1 / 7
8,155
680
6,207
5,680
3,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
hoogachaka
Ganesha
14
0 / 5 / 10
8,368
697
10,187
17,155
21,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Freya
16
6 / 3 / 5
9,399
783
17,354
14,306
9,188
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Carlitos_zael
Discordia
16
4 / 0 / 6
8,668
722
14,835
6,040
2,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Juani_1622
Sun Wukong
16
3 / 1 / 7
8,743
729
8,826
10,076
8,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

15
1 / 4 / 6
8,229
686
11,096
13,643
6,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

15
2 / 5 / 8
8,441
703
9,563
19,461
22,213
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
whalelookyhere
Jormungandr
16
4 / 1 / 7
9,073
756
11,835
16,290
19,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
48
11
Kills
14
14
Deaths
11
36
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Discordia
Carlitos_zael
Discordia
4
0
6
7
L
Discordia
CoolingWall3041
Discordia
2
2
7
2.75
W
Sun Wukong
Juani_1622
Sun Wukong
3
1
7
6.5
L
1
3
7
1.5
W
1
4
6
1
L
Scylla
Shacis11
Scylla
2
1
7
5.5
L
Ganesha
hoogachaka
Ganesha
0
5
10
1
W
2
5
8
1.2
L
Freya
6
3
5
2.83
W
Jormungandr
whalelookyhere
Jormungandr
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,763
Damage
56,155
61,995
Taken
65,510
57,491
Mitigated
60,196
30,949
Healing
33,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Carlitos_zael
Discordia
14,835
384
2,884
2,326
6,040
2,753
195
4,696
1,344
31,836
0
L
Discordia
CoolingWall3041
Discordia
15,763
599
1,578
735
8,322
4,716
0
4,650
3,477
27,422
1,767
W
Sun Wukong
Juani_1622
Sun Wukong
8,826
797
1,998
1,364
10,076
8,594
423
7,622
2,454
0
14,288
L
4,252
2,164
6,322
7,245
16,532
18,960
0
9,006
7,113
1,000
4,084
W
11,096
1,091
11,942
5,443
13,643
6,704
92
10,327
3,316
26,807
0
L
Scylla
Shacis11
Scylla
6,207
847
785
1,018
5,680
3,133
0
3,354
2,326
17,665
0
L
Ganesha
hoogachaka
Ganesha
10,187
1,096
1,516
2,503
17,155
21,494
0
10,982
5,619
20,716
1,319
W
9,563
851
1,018
2,805
19,461
22,213
0
13,506
5,955
0
14,513
L
Freya
17,354
6,578
3,552
5,695
14,306
9,188
84
8,068
5,965
33,566
993
W
Jormungandr
whalelookyhere
Jormungandr
11,835
2,202
699
2,558
16,290
19,932
177
12,147
4,143
18,372
773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,556
Gold Earned
43,154
126
Minions Killed
122
0
Camps Cleared
0
1,108,831
Distance Traveled
1,168,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,668
722
28
2
0
249,481
0
L
Discordia
8,313
693
37
3
0
222,091
0
W
Sun Wukong
8,743
729
17
1
0
248,825
0
L
Horus
8,321
693
11
1
0
239,774
0
W
Chang'e
8,229
686
40
3
0
219,781
0
L
Scylla
8,155
680
28
2
0
220,800
0
L
Ganesha
8,368
697
1
0
0
217,974
0
W
Odin
8,441
703
15
1
0
218,698
0
L
Freya
9,399
783
49
4
0
208,192
0
W
Jormungandr
9,073
756
22
2
0
231,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role