Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond V
 
Morgan Le Fay
Diamond V
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum III
AnhellOvers
Neith
Platinum III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
2,097 MMR
Party 1
Bastet
Bastet
Diamond V
Flappÿ
Bastet
Diamond V
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 132L
2,122 MMR
Solo
Loki
Loki
Diamond V
FrancesPimp
Loki
Diamond V
Level 135
God Stats
19W - 4L
1,970 SR
Queue Stats
42W - 24L
2,160 MMR
Party 1
Chaac
Chaac
Diamond V
captainwaffles2
Chaac
Diamond V
Level 149
God Stats
2W - 0L
1,876 SR
Queue Stats
49W - 31L
2,090 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,669 SR
1,994 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,576 SR
2,115 MMR
Tiamat
Tiamat
Platinum I
DmBrAnDoN20
Tiamat
Platinum I
Level 116
God Stats
0W - 6L
1,622 SR
Queue Stats
75W - 81L
2,084 MMR
Solo
Ne Zha
Ne Zha
Diamond III
JDoughnuts
Ne Zha
Diamond III
Level 198
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 89L
2,148 MMR
Solo
Bellona
Bellona
Diamond V
Jirwin2003
Bellona
Diamond V
Level 134
God Stats
8W - 6L
1,571 SR
Queue Stats
216W - 214L
2,145 MMR
Solo
Rama
Rama
Platinum I
Trıcky
Rama
Platinum I
Level 148
God Stats
5W - 7L
1,730 SR
Queue Stats
173W - 151L
2,126 MMR
Solo
Nox
Nox
Diamond IV
VanLikesToParty
Nox
Diamond IV
Level 148
God Stats
1W - 3L
1,455 SR
Queue Stats
179W - 159L
2,071 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
2 / 2 / 6
9,053
604
11,686
9,131
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

15
2 / 2 / 1
7,939
529
9,179
14,394
5,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Flappÿ
Bastet
14
3 / 2 / 2
8,213
548
7,031
14,221
6,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

17
3 / 0 / 0
10,108
674
10,179
14,429
6,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
2 / 2 / 3
8,115
541
5,124
17,817
18,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
KuzenboSusanoAthenaThanatos

VS

Bans
CharonBake KujiraAo KuangAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
3 / 4 / 1
7,693
513
6,734
10,579
6,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ne Zha
JDoughnuts
Ne Zha
10
1 / 4 / 2
6,470
431
5,542
10,767
4,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Jirwin2003
Bellona
13
0 / 1 / 0
7,578
505
8,717
15,053
17,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Rama
Trıcky
Rama
16
4 / 1 / 0
8,677
578
14,771
13,024
5,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 2
6,647
443
6,024
12,868
10,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
12
Kills
8
8
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
2
6
2.5
W
2
2
1
1.25
L
Tiamat
3
4
1
0.88
W
Bastet
Flappÿ
Bastet
3
2
2
2
W
3
0
0
3
L
Ne Zha
JDoughnuts
Ne Zha
1
4
2
0.5
L
Bellona
Jirwin2003
Bellona
0
1
0
0
L
Rama
Trıcky
Rama
4
1
0
4
L
0
2
2
0.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,199
Damage
41,788
69,992
Taken
62,291
39,546
Mitigated
45,086
22,609
Healing
14,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
11,686
828
0
989
9,131
3,401
0
2,919
5,549
69,844
631
W
9,179
3,237
0
4,976
14,394
5,553
0
532
13,862
0
73,753
L
Tiamat
6,734
311
0
1,517
10,579
6,823
0
3,617
6,504
45,977
812
W
Bastet
Flappÿ
Bastet
7,031
1,576
0
3,703
14,221
6,056
0
2,985
10,896
0
68,736
W
10,179
2,004
0
5,985
14,429
6,310
0
699
13,598
0
96,287
L
Ne Zha
JDoughnuts
Ne Zha
5,542
1,632
0
1,348
10,767
4,492
0
2,145
8,336
0
48,383
L
Bellona
Jirwin2003
Bellona
8,717
3,207
0
4,373
15,053
17,463
0
1,125
13,854
0
70,412
L
Rama
Trıcky
Rama
14,771
11,034
0
5,107
13,024
5,462
0
500
12,492
0
86,052
L
6,024
1,183
0
1,769
12,868
10,846
0
3,069
9,641
23,529
2,182
W
5,124
1,082
283
6,673
17,817
18,226
0
4,187
13,466
0
35,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,428
Gold Earned
37,065
554
Minions Killed
467
0
Camps Cleared
0
1,567,710
Distance Traveled
1,372,118
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,053
604
137
9
0
310,914
3
W
Neith
7,939
529
113
8
0
282,405
4
L
Tiamat
7,693
513
103
7
0
288,242
0
W
Bastet
8,213
548
90
6
0
334,240
1
W
Loki
10,108
674
165
11
0
333,349
3
L
Ne Zha
6,470
431
69
5
0
216,960
2
L
Bellona
7,578
505
126
8
0
307,030
0
L
Rama
8,677
578
140
9
0
270,361
2
L
Nox
6,647
443
29
2
0
289,525
3
W
Chaac
8,115
541
49
3
0
306,802
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role