Player Matchup

Anubis
Anubis
 
Anubis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
BuckYeet
Sylvanus
Level 109
God Stats
5W - 11L
1,500 SR
Queue Stats
180W - 173L
1,531 Elo+
Party 1
The Morrigan
The Morrigan
Dizzy_IceDragon
The Morrigan
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 26L
1,536 Elo+
Solo
Ne Zha
Ne Zha
Shades1967
Ne Zha
Level 52
God Stats
3W - 1L
1,460 SR
Queue Stats
38W - 28L
1,296 Elo+
Solo
King Arthur
King Arthur
xxjacxx69
King Arthur
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 61L
1,389 Elo+
Solo
Team Averages
Level 69
1,492 SR
1,450 Elo+

VS

Team Averages
Level 75
1,472 SR
1,422 Elo+
Chronos
Chronos
Coolkiller6190
Chronos
Level 56
God Stats
4W - 5L
1,277 SR
Queue Stats
50W - 46L
1,443 Elo+
Party 2
Rama
Rama
MyDadsGrandpa_
Rama
Level 122
God Stats
2W - 0L
1,512 SR
Queue Stats
74W - 63L
1,490 Elo+
Solo
Kuzenbo
Kuzenbo
aldair_lm10
Kuzenbo
Level 87
God Stats
7W - 2L
1,541 SR
Queue Stats
30W - 30L
1,480 Elo+
Solo
Sobek
Sobek
davidlemo
Sobek
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,243 Elo+
Solo
Odin
Odin
temp-965119
Odin
Level 65
God Stats
19W - 12L
1,529 SR
Queue Stats
49W - 42L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
9 / 5 / 2
9,399
553
13,218
11,619
7,008
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
BuckYeet
Sylvanus
14
2 / 4 / 8
8,068
475
8,809
14,084
8,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
Dizzy_IceDragon
The Morrigan
12
0 / 4 / 3
7,397
435
3,183
10,315
4,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Shades1967
Ne Zha
10
2 / 4 / 1
6,485
381
5,139
12,111
4,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
xxjacxx69
King Arthur
12
0 / 4 / 0
7,226
425
3,258
13,618
13,715
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
9,078
534
9,136
9,391
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 1 / 5
8,317
489
7,822
9,478
3,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
aldair_lm10
Kuzenbo
16
8 / 1 / 8
9,690
570
12,741
15,478
11,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
davidlemo
Sobek
10
2 / 8 / 4
6,895
406
2,118
14,863
5,135
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 0 / 4
9,100
535
8,782
11,504
8,791
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
45
13
Kills
21
21
Deaths
13
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
9
5
2
2
L
Sylvanus
BuckYeet
Sylvanus
2
4
8
1.5
W
4
3
3
1.83
L
The Morrigan
Dizzy_IceDragon
The Morrigan
0
4
3
0.38
W
2
1
5
4.5
L
Ne Zha
Shades1967
Ne Zha
2
4
1
0.63
W
Kuzenbo
aldair_lm10
Kuzenbo
8
1
8
12
W
Sobek
davidlemo
Sobek
2
8
4
0.5
W
5
0
4
7
L
King Arthur
xxjacxx69
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,607
Damage
40,599
61,747
Taken
60,714
37,822
Mitigated
31,816
11,399
Healing
15,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
13,218
580
279
3,219
11,619
7,008
0
5,290
6,234
67,220
0
L
Sylvanus
BuckYeet
Sylvanus
8,809
2,807
1,149
4,882
14,084
8,202
0
3,944
10,096
42,328
13,014
W
9,136
3,901
0
686
9,391
3,373
2,864
3,422
5,585
62,590
0
L
The Morrigan
Dizzy_IceDragon
The Morrigan
3,183
916
0
0
10,315
4,010
0
7,878
2,437
28,011
3,550
W
7,822
6,284
0
3,179
9,478
3,164
199
3,576
5,902
0
66,183
L
Ne Zha
Shades1967
Ne Zha
5,139
2,419
0
796
12,111
4,887
0
5,349
6,619
0
35,826
W
Kuzenbo
aldair_lm10
Kuzenbo
12,741
3,986
0
6,594
15,478
11,353
104
4,087
11,353
74,956
1,359
W
Sobek
davidlemo
Sobek
2,118
256
0
342
14,863
5,135
0
11,768
3,095
8,809
0
W
8,782
2,014
119
4,226
11,504
8,791
679
1,213
10,291
0
47,624
L
King Arthur
xxjacxx69
King Arthur
3,258
932
0
1,074
13,618
13,715
49
1,164
12,141
297
37,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,575
Gold Earned
43,080
319
Minions Killed
402
0
Camps Cleared
0
1,427,412
Distance Traveled
1,488,082
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,399
553
91
5
0
262,754
2
L
Sylvanus
8,068
475
70
4
0
242,213
6
W
Chronos
9,078
534
103
6
0
296,338
0
L
The Morrigan
7,397
435
62
4
0
277,459
0
W
Rama
8,317
489
119
7
0
288,579
0
L
Ne Zha
6,485
381
50
3
0
361,227
0
W
Kuzenbo
9,690
570
100
6
0
335,161
0
W
Sobek
6,895
406
14
1
0
242,600
4
W
Odin
9,100
535
66
4
0
325,404
0
L
King Arthur
7,226
425
46
3
0
283,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role