Player Matchup

Achilles
Achilles
DopeAssPope89
Achilles
Level 186
God Stats
1W - 1L
1,401 SR
Queue Stats
7W - 8L
1,440 Elo+
Party 1
Merlin
Merlin
IMUTEVGS
Merlin
Level 138
God Stats
6W - 1L
1,570 SR
Queue Stats
41W - 40L
1,421 Elo+
Solo
Bastet
Bastet
ManR3Born
Bastet
Level 156
God Stats
1W - 0L
1,415 SR
Queue Stats
7W - 8L
1,440 Elo+
Party 1
Izanami
Izanami
SNIFFMYJANUS
Izanami
Level 156
God Stats
1W - 1L
1,317 SR
Queue Stats
1W - 3L
1,133 Elo+
Party 1
Geb
Geb
dankhelp
Geb
Level 147
God Stats
8W - 8L
1,863 SR
Queue Stats
39W - 29L
1,556 Elo+
Solo
Team Averages
Level 157
1,513 SR
1,398 Elo+

VS

Team Averages
Level 137
1,675 SR
1,529 Elo+
Zhong Kui
Zhong Kui
Banana62
Zhong Kui
Level 115
God Stats
2W - 1L
1,769 SR
Queue Stats
6W - 7L
1,501 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Blushhy
Cu Chulainn
Level 185
God Stats
5W - 9L
1,515 SR
Queue Stats
41W - 39L
1,472 Elo+
Solo
Loki
Loki
JuanchoCrazyBoy
Loki
Level 141
God Stats
2W - 1L
1,834 SR
Queue Stats
54W - 61L
1,598 Elo+
Solo
Apollo
Apollo
raftychicken
Apollo
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 61L
1,539 Elo+
Party 2
Geb
Geb
zestyVEVO
Geb
Level 127
God Stats
4W - 1L
1,755 SR
Queue Stats
40W - 42L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DopeAssPope89
Achilles
17
4 / 3 / 2
10,907
496
9,298
20,119
20,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
IMUTEVGS
Merlin
20
3 / 2 / 4
12,513
569
15,453
13,670
6,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
ManR3Born
Bastet
18
4 / 1 / 4
10,772
490
11,398
13,564
6,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
SNIFFMYJANUS
Izanami
17
4 / 3 / 6
11,218
510
18,145
16,769
7,020
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 5 / 7
9,481
431
9,445
20,359
20,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Banana62
Zhong Kui
17
2 / 3 / 2
10,928
497
10,740
16,843
13,082
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
Blushhy
Cu Chulainn
18
5 / 3 / 2
12,095
550
19,261
22,074
24,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
2 / 4 / 1
9,853
448
4,664
21,130
9,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
19
5 / 4 / 3
11,173
508
14,161
20,371
9,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 2 / 5
9,297
423
6,660
19,287
18,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
16
Kills
14
14
Deaths
16
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Banana62
Zhong Kui
2
3
2
1
L
Cu Chulainn
Blushhy
Cu Chulainn
5
3
2
2
W
Achilles
DopeAssPope89
Achilles
4
3
2
1.67
W
Merlin
IMUTEVGS
Merlin
3
2
4
2.5
L
2
4
1
0.63
W
Bastet
ManR3Born
Bastet
4
1
4
6
W
Izanami
SNIFFMYJANUS
Izanami
4
3
6
2.33
W
1
5
7
0.9
L
Apollo
5
4
3
1.63
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,739
Damage
55,486
84,481
Taken
99,705
62,062
Mitigated
74,418
19,910
Healing
36,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Banana62
Zhong Kui
10,740
1,618
0
8,558
16,843
13,082
477
8,587
8,256
94,090
0
L
Cu Chulainn
Blushhy
Cu Chulainn
19,261
3,246
0
5,362
22,074
24,570
81
3,169
18,022
14,926
93,195
W
Achilles
DopeAssPope89
Achilles
9,298
1,523
0
6,173
20,119
20,765
431
2,999
17,120
33
60,763
W
Merlin
IMUTEVGS
Merlin
15,453
759
0
3,803
13,670
6,852
584
4,863
8,807
138,817
164
L
4,664
1,017
0
9,615
21,130
9,281
43
2,491
18,507
0
92,451
W
Bastet
ManR3Born
Bastet
11,398
2,880
0
3,733
13,564
6,855
564
2,737
10,827
0
80,268
W
Izanami
SNIFFMYJANUS
Izanami
18,145
12,868
0
3,757
16,769
7,020
1,162
3,835
12,934
0
97,371
W
9,445
1,263
0
2,444
20,359
20,570
21
6,306
14,053
19,612
1,035
L
Apollo
14,161
9,596
0
9,968
20,371
9,134
633
3,955
16,416
0
107,047
L
6,660
1,434
0
2,893
19,287
18,351
0
5,984
13,147
37,368
1,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,891
Gold Earned
53,346
574
Minions Killed
624
0
Camps Cleared
0
2,073,484
Distance Traveled
2,046,301
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,928
497
165
8
0
363,621
0
L
Cu Chulainn
12,095
550
125
6
0
420,818
8
W
Achilles
10,907
496
94
4
0
368,812
5
W
Merlin
12,513
569
216
10
0
407,876
5
L
Loki
9,853
448
133
6
0
447,935
2
W
Bastet
10,772
490
104
5
0
503,127
0
W
Izanami
11,218
510
144
7
0
376,045
5
W
Geb
9,481
431
16
1
0
417,624
4
L
Apollo
11,173
508
163
7
0
363,599
0
L
Geb
9,297
423
38
2
0
450,328
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role