Player Matchup

Nox
Nox
 
Nox
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
DoublePenPhilip
Baron Samedi
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,582 Elo+
Party 1
King Arthur
King Arthur
Harr44
King Arthur
Level 47
God Stats
5W - 2L
1,707 SR
Queue Stats
88W - 114L
1,493 Elo+
Solo
Anhur
Anhur
SadLonelyDriver
Anhur
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 24L
1,302 Elo+
Party 1
Ao Kuang
Ao Kuang
blu3b3rry222
Ao Kuang
Level 54
God Stats
2W - 0L
1,717 SR
Queue Stats
34W - 26L
1,511 Elo+
Solo
Team Averages
Level 81
1,585 SR
1,477 Elo+

VS

Team Averages
Level 48
1,594 SR
1,418 Elo+
Yemoja
Yemoja
 
Yemoja
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bjornholio
Ah Muzen Cab
Level 41
God Stats
7W - 4L
1,659 SR
Queue Stats
40W - 52L
1,421 Elo+
Solo
Nut
Nut
CHEFxHEFT
Nut
Level 39
God Stats
6W - 9L
1,522 SR
Queue Stats
44W - 49L
1,392 Elo+
Party 3
Fenrir
Fenrir
IILaufeysonII
Fenrir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,205 Elo+
Party 3
Surtr
Surtr
tamsuu
Surtr
Level 113
God Stats
13W - 5L
1,792 SR
Queue Stats
438W - 410L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
1 / 0 / 0
5,427
603
3,313
4,294
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
DoublePenPhilip
Baron Samedi
8
0 / 2 / 2
5,191
577
3,273
8,184
6,965
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Harr44
King Arthur
10
1 / 1 / 1
5,879
653
5,017
10,441
7,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 1 / 1
5,656
628
4,915
5,553
1,938
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
blu3b3rry222
Ao Kuang
12
5 / 0 / 1
6,323
703
4,404
8,363
2,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
0 / 2 / 0
4,538
504
622
5,520
2,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Bjornholio
Ah Muzen Cab
10
0 / 1 / 1
5,761
640
3,710
8,422
3,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
4,432
492
4,997
6,376
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 2 / 0
5,613
624
3,320
8,447
3,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
tamsuu
Surtr
8
0 / 2 / 1
4,950
550
5,728
8,403
4,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
9
Kills
3
4
Deaths
9
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
0
0
1
L
Yemoja
 
Yemoja
0
2
0
0
L
Ah Muzen Cab
Bjornholio
Ah Muzen Cab
0
1
1
0.5
L
0
2
0
0
W
Baron Samedi
DoublePenPhilip
Baron Samedi
0
2
2
0.5
W
King Arthur
Harr44
King Arthur
1
1
1
1.5
L
3
2
0
1.5
W
2
1
1
2.5
W
Ao Kuang
blu3b3rry222
Ao Kuang
5
0
1
5.5
L
Surtr
tamsuu
Surtr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,922
Damage
18,377
36,835
Taken
37,168
21,013
Mitigated
16,575
15,260
Healing
9,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
3,313
307
0
950
4,294
1,682
0
0
4,294
34,074
0
L
Yemoja
 
Yemoja
622
471
751
936
5,520
2,933
0
556
4,964
5,274
0
L
Ah Muzen Cab
Bjornholio
Ah Muzen Cab
3,710
915
0
1,070
8,422
3,339
0
4,569
3,853
0
46,232
L
4,997
2,536
0
965
6,376
2,054
168
3,502
2,874
0
32,662
W
Baron Samedi
DoublePenPhilip
Baron Samedi
3,273
695
301
3,116
8,184
6,965
0
78
8,106
20,868
1,260
W
King Arthur
Harr44
King Arthur
5,017
574
0
3,067
10,441
7,458
0
368
9,453
0
44,103
L
3,320
848
0
1,336
8,447
3,572
0
1,836
6,611
0
43,881
W
4,915
3,834
0
2,932
5,553
1,938
884
484
5,069
0
33,680
W
Ao Kuang
blu3b3rry222
Ao Kuang
4,404
738
0
4,894
8,363
2,970
0
60
8,303
38,384
0
L
Surtr
tamsuu
Surtr
5,728
2,337
0
4,409
8,403
4,677
0
527
7,876
580
30,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,476
Gold Earned
25,294
294
Minions Killed
270
0
Camps Cleared
0
889,730
Distance Traveled
788,686
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
5,427
603
63
7
0
167,041
0
L
Yemoja
4,538
504
7
1
0
122,634
0
L
Ah Muzen Cab
5,761
640
74
8
0
177,351
0
L
Nut
4,432
492
53
6
0
151,528
0
W
Baron Samedi
5,191
577
35
4
0
163,909
2
W
King Arthur
5,879
653
77
9
0
203,039
0
L
Fenrir
5,613
624
81
9
0
187,483
2
W
Anhur
5,656
628
60
7
0
157,145
0
W
Ao Kuang
6,323
703
59
7
0
198,596
1
L
Surtr
4,950
550
55
6
0
149,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role