Player Matchup

Ra
Ra
Bronze II
Kyuj971
Ra
Bronze II
Level 56
God Stats
8W - 7L
1,377 SR
Queue Stats
27W - 43L
1,019 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
Revolutionary2
Ah Muzen Cab
Gold III
Level 119
God Stats
4W - 3L
1,572 SR
Queue Stats
40W - 51L
1,357 MMR
Party 2
Xing Tian
Xing Tian
Silver V
ViolentInertia
Xing Tian
Silver V
Level 123
God Stats
5W - 6L
1,599 SR
Queue Stats
31W - 54L
725 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,516 SR
1,034 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,505 SR
912 MMR
Sobek
Sobek
Silver V
Mrbarnes96
Sobek
Silver V
Level 105
God Stats
227W - 224L
1,500 SR
Queue Stats
460W - 485L
648 MMR
Party 1
Arachne
Arachne
Silver III
Zays Note
Arachne
Silver III
Level 68
God Stats
43W - 33L
1,555 SR
Queue Stats
242W - 264L
1,090 MMR
Party 1
Vulcan
Vulcan
Silver III
xTiGoLbItTyx594
Vulcan
Silver III
Level 114
God Stats
116W - 139L
1,459 SR
Queue Stats
277W - 335L
998 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 10
12,912
717
14,248
11,605
6,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
Revolutionary2
Ah Muzen Cab
19
9 / 3 / 3
13,484
749
21,596
17,262
8,533
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
ViolentInertia
Xing Tian
17
2 / 2 / 11
11,878
660
9,951
24,197
26,345
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
DiscordiaAchillesPersephoneNe ZhaBacchus

VS

Bans
AnubisHorusKumbhakarnaBake KujiraKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
1 / 4 / 3
11,037
613
13,923
21,610
29,825
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Zays Note
Arachne
17
4 / 2 / 0
12,515
695
10,485
21,331
11,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 8 / 3
11,857
659
14,009
14,554
6,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
14
Kills
6
6
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
L
Sobek
1
4
3
0.63
W
Ah Muzen Cab
Revolutionary2
Ah Muzen Cab
9
3
3
3.5
W
Xing Tian
ViolentInertia
Xing Tian
2
2
11
3.75
L
Arachne
Zays Note
Arachne
4
2
0
2
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,795
Damage
38,417
53,064
Taken
57,495
40,975
Mitigated
48,522
16,300
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,248
831
4,922
5,430
11,605
6,097
952
5,644
5,824
74,379
1,531
L
Sobek
13,923
616
0
4,145
21,610
29,825
425
7,779
12,821
36,365
1,833
W
Ah Muzen Cab
Revolutionary2
Ah Muzen Cab
21,596
8,636
0
2,454
17,262
8,533
1,007
10,856
6,180
0
77,231
W
Xing Tian
ViolentInertia
Xing Tian
9,951
851
0
3,494
24,197
26,345
400
8,837
14,437
21,391
0
L
Arachne
Zays Note
Arachne
10,485
7,884
0
4,598
21,331
11,922
887
8,860
11,964
0
45,938
L
14,009
3,882
0
500
14,554
6,775
150
5,832
8,311
51,428
499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,274
Gold Earned
35,409
281
Minions Killed
186
0
Camps Cleared
0
1,031,911
Distance Traveled
900,618
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,912
717
166
9
0
357,654
1
L
Sobek
11,037
613
30
2
0
304,491
1
W
Ah Muzen Cab
13,484
749
95
5
0
345,456
0
W
Xing Tian
11,878
660
20
1
0
328,801
0
L
Arachne
12,515
695
86
5
0
341,813
0
L
Vulcan
11,857
659
70
4
0
254,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role