Player Matchup

Cthulhu
Cthulhu
Bronze III
Nibbles8623
Cthulhu
Bronze III
Level 106
God Stats
9W - 10L
1,804 SR
Queue Stats
19W - 27L
1,514 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Ryerino
Sun Wukong
Gold IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 19L
1,488 MMR
Party 2
Baron Samedi
Baron Samedi
Gold IV
mickeymind
Baron Samedi
Gold IV
Level 145
God Stats
5W - 4L
1,660 SR
Queue Stats
32W - 23L
1,408 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,655 SR
1,470 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,591 SR
2,003 MMR
Geb
Geb
Masters
KILLERHELPER632
Geb
Masters
Level 46
God Stats
1W - 2L
1,326 SR
Queue Stats
73W - 30L
2,433 MMR
Party 1
Ne Zha
Ne Zha
Masters
Yunitry
Ne Zha
Masters
Level 202
God Stats
6W - 0L
1,960 SR
Queue Stats
111W - 50L
2,244 MMR
Party 1
Ah Puch
Ah Puch
Gold IV
Zayo19
Ah Puch
Gold IV
Level 156
God Stats
19W - 27L
1,488 SR
Queue Stats
160W - 195L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nibbles8623
Cthulhu
14
0 / 5 / 0
8,907
594
10,222
15,964
17,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Ryerino
Sun Wukong
13
0 / 4 / 0
8,659
577
8,130
17,766
13,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
mickeymind
Baron Samedi
13
0 / 7 / 0
8,827
588
4,235
14,126
6,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
ChaacAchillesSkadiKuzenboCabrakan

VS

Bans
ThothAphroditeMorgan Le FayBellonaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 9
11,196
746
10,585
15,727
22,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
Yunitry
Ne Zha
16
8 / 0 / 8
11,812
787
18,863
10,269
8,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
Zayo19
Ah Puch
17
2 / 0 / 13
11,491
766
14,419
7,316
3,765
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
16
16
Deaths
0
0
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
0
9
10.5
L
Cthulhu
Nibbles8623
Cthulhu
0
5
0
0
L
Sun Wukong
Ryerino
Sun Wukong
0
4
0
0
W
Ne Zha
Yunitry
Ne Zha
8
0
8
12
W
Ah Puch
Zayo19
Ah Puch
2
0
13
8.5
L
Baron Samedi
mickeymind
Baron Samedi
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,587
Damage
43,867
47,856
Taken
33,312
37,797
Mitigated
34,231
6,519
Healing
8,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,585
474
0
2,671
15,727
22,413
48
6,266
8,899
31,208
510
L
Cthulhu
Nibbles8623
Cthulhu
10,222
211
263
1,761
15,964
17,409
0
8,805
7,078
36,408
182
L
Sun Wukong
Ryerino
Sun Wukong
8,130
1,509
0
2,556
17,766
13,610
0
10,841
6,854
0
29,416
W
Ne Zha
Yunitry
Ne Zha
18,863
2,189
0
2,803
10,269
8,053
247
4,535
5,444
0
61,288
W
Ah Puch
Zayo19
Ah Puch
14,419
441
0
2,926
7,316
3,765
1,876
2,631
4,340
63,971
0
L
Baron Samedi
mickeymind
Baron Samedi
4,235
229
454
1,485
14,126
6,778
0
5,388
8,683
23,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,393
Gold Earned
34,499
178
Minions Killed
195
0
Camps Cleared
0
761,225
Distance Traveled
895,511
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,196
746
30
2
0
316,656
0
L
Cthulhu
8,907
594
66
4
0
267,564
0
L
Sun Wukong
8,659
577
50
3
0
283,705
0
W
Ne Zha
11,812
787
47
3
0
305,385
0
W
Ah Puch
11,491
766
118
8
0
273,470
3
L
Baron Samedi
8,827
588
62
4
0
209,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role