Player Matchup

Kuzenbo
Kuzenbo
Faygeht
Kuzenbo
Level 75
God Stats
4W - 5L
1,500 SR
Queue Stats
391W - 469L
1,423 Elo+
Party 2
Artemis
Artemis
GagMenards
Artemis
Level 57
God Stats
8W - 9L
1,530 SR
Queue Stats
82W - 124L
1,469 Elo+
Party 2
Fenrir
Fenrir
LegendaryDonut8
Fenrir
Level 89
God Stats
1W - 5L
1,437 SR
Queue Stats
54W - 105L
1,337 Elo+
Party 2
Kukulkan
Kukulkan
Mr PhatSak7217
Kukulkan
Level 7
God Stats
3W - 3L
1,419 SR
Queue Stats
32W - 36L
1,282 Elo+
Party 2
Bellona
Bellona
RizzardOfOzlol
Bellona
Level 28
God Stats
8W - 11L
1,497 SR
Queue Stats
260W - 301L
1,392 Elo+
Party 2
Team Averages
Level 51
1,476 SR
1,381 Elo+

VS

Team Averages
Level 88
1,506 SR
1,458 Elo+
Surtr
Surtr
BigFergie82
Surtr
Level 83
God Stats
2W - 0L
1,758 SR
Queue Stats
24W - 25L
1,402 Elo+
Party 1
Medusa
Medusa
CasualBlink
Medusa
Level 58
God Stats
3W - 1L
1,290 SR
Queue Stats
247W - 211L
1,398 Elo+
Solo
Nu Wa
Nu Wa
Cucetiane
Nu Wa
Level 109
God Stats
215W - 188L
1,589 SR
Queue Stats
268W - 241L
1,514 Elo+
Solo
Athena
Athena
FAT PELKEY69
Athena
Level 83
God Stats
11W - 8L
1,554 SR
Queue Stats
209W - 187L
1,492 Elo+
Party 1
Thanatos
Thanatos
WeIIock
Thanatos
Level 108
God Stats
7W - 2L
1,339 SR
Queue Stats
162W - 149L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Faygeht
Kuzenbo
10
0 / 3 / 1
6,419
459
5,485
12,771
12,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
GagMenards
Artemis
14
0 / 3 / 2
7,217
516
4,253
8,540
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 3 / 0
6,197
443
4,511
10,637
4,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
10
0 / 3 / 1
6,121
437
2,242
7,182
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 0
6,966
498
5,237
11,526
11,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
8,626
616
6,277
9,781
9,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Medusa
13
0 / 1 / 2
7,555
540
4,096
6,306
2,409
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nu Wa
Cucetiane
Nu Wa
13
0 / 0 / 7
7,608
543
8,452
2,952
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Athena
12
1 / 2 / 6
7,374
527
4,485
13,642
11,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
WeIIock
Thanatos
16
12 / 1 / 1
9,494
678
12,439
14,829
6,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
14
14
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Medusa
0
1
2
1
W
Nu Wa
Cucetiane
Nu Wa
0
0
7
3.5
W
Athena
1
2
6
2
L
Kuzenbo
Faygeht
Kuzenbo
0
3
1
0.17
L
Artemis
GagMenards
Artemis
0
3
2
0.33
L
3
3
0
1
L
Kukulkan
0
3
1
0.17
L
2
2
0
1
W
Thanatos
WeIIock
Thanatos
12
1
1
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,728
Damage
35,749
50,656
Taken
47,510
34,588
Mitigated
30,700
8,534
Healing
29,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,277
2,209
0
2,957
9,781
9,703
133
0
9,081
1,620
59,594
W
Medusa
4,096
1,217
0
3,111
6,306
2,409
454
948
5,358
0
62,780
W
Nu Wa
Cucetiane
Nu Wa
8,452
2,714
0
1,075
2,952
1,076
479
1,163
1,789
52,177
0
W
Athena
4,485
1,353
0
3,006
13,642
11,021
95
4,285
9,310
21,540
1,995
L
Kuzenbo
Faygeht
Kuzenbo
5,485
2,289
0
3,281
12,771
12,401
0
4,207
8,564
35,378
0
L
Artemis
GagMenards
Artemis
4,253
1,266
0
2,631
8,540
3,318
0
1,493
7,047
0
63,865
L
4,511
1,058
0
590
10,637
4,438
0
2,505
8,132
0
39,518
L
Kukulkan
2,242
471
0
0
7,182
2,554
0
2,831
4,351
42,789
0
L
5,237
1,274
0
2,032
11,526
11,877
0
1,801
8,907
0
47,044
W
Thanatos
WeIIock
Thanatos
12,439
4,202
0
18,899
14,829
6,491
12
1,331
13,498
0
88,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,920
Gold Earned
40,657
389
Minions Killed
463
0
Camps Cleared
0
1,313,090
Distance Traveled
1,385,076
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,626
616
105
8
0
265,032
3
W
Medusa
7,555
540
97
7
0
237,220
0
W
Nu Wa
7,608
543
95
7
0
269,667
4
W
Athena
7,374
527
36
3
0
293,489
0
L
Kuzenbo
6,419
459
21
2
0
272,692
0
L
Artemis
7,217
516
127
9
0
250,460
0
L
Fenrir
6,197
443
61
4
0
277,237
0
L
Kukulkan
6,121
437
97
7
0
253,378
0
L
Bellona
6,966
498
83
6
0
259,323
0
W
Thanatos
9,494
678
130
9
0
319,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role