Player Matchup

Sol
Sol
 
Sol
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
JjomsS
Nut
Level 103
God Stats
1W - 1L
1,716 SR
Queue Stats
1W - 1L
1,685 Elo+
Solo
Set
Set
Lyonkyng
Set
Level 149
God Stats
19W - 12L
1,621 SR
Queue Stats
260W - 239L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
dewmaster120
Baron Samedi
Level 156
God Stats
1W - 6L
1,500 SR
Queue Stats
67W - 78L
1,547 Elo+
Solo
Thanatos
Thanatos
raptureplasmid97
Thanatos
Level 102
God Stats
0W - 1L
1,191 SR
Queue Stats
54W - 67L
1,427 Elo+
Solo
Team Averages
Level 123
1,506 SR
1,540 Elo+

VS

Team Averages
Level 89
1,517 SR
1,593 Elo+
Anubis
Anubis
Kungfoo_Samurai
Anubis
Level 147
God Stats
12W - 6L
1,525 SR
Queue Stats
322W - 329L
1,501 Elo+
Solo
Athena
Athena
TAMEPANTERA09
Athena
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ravana
Ravana
chris58968
Ravana
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 67L
1,521 Elo+
Solo
Cerberus
Cerberus
hiverchivas
Cerberus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,948 Elo+
Solo
Nut
Nut
jakerh09
Nut
Level 121
God Stats
22W - 20L
1,559 SR
Queue Stats
277W - 264L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 4 / 1
4,682
585
3,553
6,500
1,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Nut
JjomsS
Nut
1
0 / 0 / 0
1,685
211
0
0
0
11
6 / 0 / 0
5,742
718
6,473
6,958
3,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
dewmaster120
Baron Samedi
9
0 / 0 / 3
4,681
585
2,977
4,926
3,655
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 0
3,945
493
621
6,310
1,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 0
5,906
738
4,457
8,365
4,144
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 1 / 0
4,572
572
1,426
5,654
4,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
chris58968
Ravana
9
0 / 1 / 1
4,664
583
2,746
3,868
1,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
hiverchivas
Cerberus
11
4 / 0 / 0
6,732
842
2,854
3,958
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 1 / 0
4,330
541
2,577
5,144
1,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
7
Kills
8
8
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
1
0.38
L
Nut
JjomsS
Nut
0
0
0
0
W
4
4
0
1
L
6
0
0
6
W
0
1
0
0
W
Ravana
chris58968
Ravana
0
1
1
0.5
L
Baron Samedi
dewmaster120
Baron Samedi
0
0
3
1.5
W
Cerberus
hiverchivas
Cerberus
4
0
0
4
W
0
1
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,624
Damage
14,060
24,694
Taken
26,989
10,374
Mitigated
14,657
10,052
Healing
10,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,553
1,445
0
2,222
6,500
1,216
0
3,781
2,719
21,266
3,512
L
Nut
JjomsS
Nut
0
0
0
0
0
0
0
0
0
0
0
W
4,457
155
0
3,567
8,365
4,144
0
3,023
5,342
36,428
0
L
6,473
3,457
0
2,045
6,958
3,540
0
1,319
5,639
0
41,348
W
1,426
537
127
1,953
5,654
4,280
0
1,130
4,524
13,141
0
W
Ravana
chris58968
Ravana
2,746
926
0
1,888
3,868
1,432
0
652
3,216
0
28,043
L
Baron Samedi
dewmaster120
Baron Samedi
2,977
464
251
2,764
4,926
3,655
0
783
4,143
19,421
1,081
W
Cerberus
hiverchivas
Cerberus
2,854
256
0
2,030
3,958
3,062
0
0
3,958
41,316
1,487
W
2,577
1,309
0
740
5,144
1,739
0
1,350
3,794
0
33,828
L
621
0
0
2,770
6,310
1,963
0
2,518
3,474
0
15,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,735
Gold Earned
26,204
175
Minions Killed
305
0
Camps Cleared
0
630,221
Distance Traveled
825,387
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,682
585
37
5
0
137,504
0
L
Nut
1,685
211
0
0
0
0
0
W
Anubis
5,906
738
52
7
0
147,651
0
L
Set
5,742
718
80
10
0
181,273
1
W
Athena
4,572
572
31
4
0
174,069
0
W
Ravana
4,664
583
63
8
0
193,533
0
L
Baron Samedi
4,681
585
25
3
0
152,269
0
W
Cerberus
6,732
842
116
15
0
160,436
0
W
Nut
4,330
541
43
5
0
149,698
0
L
Thanatos
3,945
493
33
4
0
159,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role