Player Matchup

Fafnir
Fafnir
Magillian91
Fafnir
Level 64
God Stats
5W - 9L
1,401 SR
Queue Stats
128W - 155L
1,381 Elo+
Party 1
Rama
Rama
PaulWall55
Rama
Level 83
God Stats
2W - 10L
1,398 SR
Queue Stats
11W - 20L
1,426 Elo+
Solo
Ravana
Ravana
RealBigSmoke-187
Ravana
Level 146
God Stats
0W - 1L
1,305 SR
Queue Stats
15W - 12L
1,338 Elo+
Solo
Nemesis
Nemesis
WASTEDxGHOST
Nemesis
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 163L
1,382 Elo+
Party 1
Sol
Sol
teakeydubs
Sol
Level 148
God Stats
4W - 5L
1,346 SR
Queue Stats
28W - 57L
1,326 Elo+
Party 1
Team Averages
Level 117
1,390 SR
1,371 Elo+

VS

Team Averages
Level 55
1,476 SR
1,420 Elo+
Hachiman
Hachiman
BeastModeDJR
Hachiman
Level 39
God Stats
4W - 5L
1,496 SR
Queue Stats
138W - 155L
1,371 Elo+
Party 3
Bacchus
Bacchus
Cheeks3
Bacchus
Level 36
God Stats
3W - 0L
1,631 SR
Queue Stats
12W - 11L
1,464 Elo+
Party 2
Surtr
Surtr
KOM Mayham
Surtr
Level 44
God Stats
9W - 11L
1,625 SR
Queue Stats
121W - 146L
1,360 Elo+
Party 3
Baron Samedi
Baron Samedi
hcrader
Baron Samedi
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 91L
1,452 Elo+
Solo
Set
Set
maxium1738
Set
Level 78
God Stats
1W - 1L
1,127 SR
Queue Stats
16W - 14L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
0 / 0 / 1
5,399
540
2,517
8,166
7,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 1
4,462
446
1,568
5,205
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 1
5,263
526
3,418
4,795
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
WASTEDxGHOST
Nemesis
8
0 / 4 / 0
4,910
491
2,785
8,998
6,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 0
6,517
652
3,466
3,020
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BeastModeDJR
Hachiman
9
2 / 1 / 1
5,337
534
3,875
5,328
1,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Cheeks3
Bacchus
8
1 / 0 / 2
4,919
492
3,589
7,653
6,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
11
3 / 0 / 1
6,236
624
6,815
8,678
7,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
hcrader
Baron Samedi
10
0 / 0 / 0
5,026
503
1,629
6,156
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 1
4,869
487
2,142
6,465
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
2
Kills
7
7
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BeastModeDJR
Hachiman
2
1
1
2.5
W
Bacchus
Cheeks3
Bacchus
1
0
2
2
W
Surtr
3
0
1
3.5
L
Fafnir
0
0
1
0.5
L
0
3
1
0.17
L
1
0
1
1.5
L
Nemesis
WASTEDxGHOST
Nemesis
0
4
0
0
W
Baron Samedi
hcrader
Baron Samedi
0
0
0
0
W
1
1
1
1.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,754
Damage
18,050
30,184
Taken
34,280
18,609
Mitigated
20,575
10,823
Healing
7,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BeastModeDJR
Hachiman
3,875
2,361
0
1,562
5,328
1,601
678
1,355
3,973
0
31,087
W
Bacchus
Cheeks3
Bacchus
3,589
413
0
1,665
7,653
6,231
224
1,134
6,519
14,007
2,289
W
Surtr
6,815
2,055
0
2,576
8,678
7,343
239
0
8,154
169
34,189
L
Fafnir
2,517
428
107
3,435
8,166
7,289
0
1,659
6,507
13,222
0
L
1,568
990
0
1,178
5,205
1,721
0
1,512
3,693
0
24,474
L
3,418
1,083
0
3,004
4,795
1,962
165
199
4,432
0
36,479
L
Nemesis
WASTEDxGHOST
Nemesis
2,785
834
0
982
8,998
6,576
0
113
8,222
0
24,692
W
Baron Samedi
hcrader
Baron Samedi
1,629
222
0
384
6,156
2,576
120
2,962
3,194
33,207
0
W
2,142
1,193
0
980
6,465
2,824
0
386
6,037
0
21,189
L
3,466
510
0
2,117
3,020
1,061
802
1,540
1,480
50,474
4,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,551
Gold Earned
26,387
274
Minions Killed
214
0
Camps Cleared
0
926,296
Distance Traveled
983,564
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,337
534
49
5
0
182,841
0
W
Bacchus
4,919
492
18
2
0
205,911
2
W
Surtr
6,236
624
48
5
0
193,377
0
L
Fafnir
5,399
540
19
2
0
208,679
0
L
Rama
4,462
446
44
4
0
152,578
0
L
Ravana
5,263
526
77
8
0
206,884
0
L
Nemesis
4,910
491
43
4
0
185,133
4
W
Baron Samedi
5,026
503
65
7
0
179,822
0
W
Set
4,869
487
34
3
0
221,613
0
L
Sol
6,517
652
91
9
0
173,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role