Player Matchup

Bastet
Bastet
Bronze III
 
Bastet
Bronze III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
AoSumo
Sol
Gold III
Level 189
God Stats
11W - 4L
1,784 SR
Queue Stats
307W - 305L
1,489 MMR
Solo
Anhur
Anhur
Gold III
TheJexx
Anhur
Gold III
Level 157
God Stats
8W - 5L
1,748 SR
Queue Stats
156W - 158L
1,464 MMR
Solo
Achilles
Achilles
Gold IV
TurnkeyHeart468
Achilles
Gold IV
Level 99
God Stats
7W - 8L
1,521 SR
Queue Stats
28W - 32L
1,452 MMR
Solo
Thor
Thor
Gold IV
hesturno98
Thor
Gold IV
Level 120
God Stats
21W - 22L
1,640 SR
Queue Stats
250W - 230L
1,496 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,639 SR
1,480 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,596 SR
1,474 MMR
Cerberus
Cerberus
Gold V
Amun-Heru
Cerberus
Gold V
Level 65
God Stats
3W - 1L
1,851 SR
Queue Stats
34W - 32L
1,483 MMR
Solo
Ravana
Ravana
Gold III
Raianator0421
Ravana
Gold III
Level 166
God Stats
16W - 13L
1,503 SR
Queue Stats
406W - 390L
1,503 MMR
Party 2
Geb
Geb
Gold IV
Sniper Bolt
Geb
Gold IV
Level 108
God Stats
7W - 7L
1,365 SR
Queue Stats
313W - 300L
1,399 MMR
Party 2
Discordia
Discordia
Gold II
xQNDx FAZER
Discordia
Gold II
Level 156
God Stats
104W - 92L
1,605 SR
Queue Stats
367W - 370L
1,537 MMR
Party 1
Artemis
Artemis
Gold IV
xQNDx PHEX
Artemis
Gold IV
Level 140
God Stats
17W - 13L
1,653 SR
Queue Stats
147W - 158L
1,447 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
4 / 3 / 4
6,423
494
6,714
12,331
3,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
AoSumo
Sol
11
2 / 4 / 0
6,792
522
4,985
11,632
3,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
TheJexx
Anhur
15
4 / 2 / 3
8,378
644
7,030
9,903
4,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Achilles
13
3 / 2 / 3
8,030
618
8,451
12,661
9,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 1 / 3
5,976
460
3,322
7,066
2,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothAgni

VS

Bans
Maman BrigitteAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Amun-Heru
Cerberus
11
2 / 3 / 2
6,844
526
5,058
14,761
12,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
6 / 2 / 5
7,965
613
10,856
7,494
3,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 3
5,792
446
2,805
7,864
4,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
xQNDx FAZER
Discordia
13
1 / 1 / 4
6,912
532
8,208
5,937
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
xQNDx PHEX
Artemis
11
2 / 6 / 1
6,751
519
3,171
9,850
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
26
14
Kills
11
12
Deaths
14
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
3
4
2
W
Cerberus
Amun-Heru
Cerberus
2
3
2
1
L
Sol
AoSumo
Sol
2
4
0
0.5
W
6
2
5
4.25
W
0
2
3
0.75
L
Anhur
TheJexx
Anhur
4
2
3
2.75
L
Achilles
3
2
3
2.25
L
1
1
3
2.5
W
Discordia
xQNDx FAZER
Discordia
1
1
4
3
W
Artemis
xQNDx PHEX
Artemis
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,502
Damage
30,098
53,593
Taken
45,906
23,734
Mitigated
23,997
16,350
Healing
12,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,714
1,486
0
3,141
12,331
3,883
839
3,471
8,579
0
30,162
W
Cerberus
Amun-Heru
Cerberus
5,058
213
0
5,601
14,761
12,232
84
447
13,527
31,196
1,664
L
Sol
AoSumo
Sol
4,985
2,376
0
4,296
11,632
3,381
65
4,604
6,526
39,662
8,734
W
10,856
3,285
0
2,835
7,494
3,249
275
517
6,800
0
56,032
W
2,805
178
0
2,585
7,864
4,145
109
1,820
6,002
14,187
0
L
Anhur
TheJexx
Anhur
7,030
3,558
0
4,287
9,903
4,247
0
841
9,062
0
70,317
L
Achilles
8,451
1,986
0
3,775
12,661
9,370
84
4,014
7,849
0
46,308
L
3,322
958
0
851
7,066
2,853
0
1,155
5,811
0
40,586
W
Discordia
xQNDx FAZER
Discordia
8,208
0
0
1,100
5,937
1,809
170
1,813
4,124
47,520
1,732
W
Artemis
xQNDx PHEX
Artemis
3,171
1,794
0
727
9,850
2,562
24
0
9,850
0
31,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,599
Gold Earned
34,264
377
Minions Killed
320
0
Camps Cleared
0
1,208,492
Distance Traveled
1,285,240
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,423
494
40
3
0
270,856
0
W
Cerberus
6,844
526
79
6
0
221,752
0
L
Sol
6,792
522
67
5
0
236,026
3
W
Ravana
7,965
613
88
7
0
315,288
0
W
Geb
5,792
446
15
1
0
229,778
1
L
Anhur
8,378
644
132
10
0
227,089
5
L
Achilles
8,030
618
67
5
0
262,547
2
L
Thor
5,976
460
71
5
0
211,974
0
W
Discordia
6,912
532
86
7
0
272,652
1
W
Artemis
6,751
519
52
4
0
245,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role