Player Matchup

Gilgamesh
Gilgamesh
DraZzAy
Gilgamesh
Level 32
God Stats
29W - 12L
1,816 SR
Queue Stats
52W - 21L
1,596 Elo+
Party 3
Sol
Sol
DraiZzaY
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 5L
1,689 Elo+
Party 3
Kuzenbo
Kuzenbo
P100 Looper
Kuzenbo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 8L
1,692 Elo+
Party 3
Thanatos
Thanatos
PatMahomes3481
Thanatos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 7L
1,621 Elo+
Party 3
Janus
Janus
vv7_God
Janus
Level 27
God Stats
5W - 6L
1,369 SR
Queue Stats
75W - 93L
1,380 Elo+
Solo
Team Averages
Level 21
1,537 SR
1,596 Elo+

VS

Team Averages
Level 42
1,624 SR
1,501 Elo+
Loki
Loki
 
Loki
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Dulceryan
Neith
Level 6
God Stats
1W - 1L
1,744 SR
Queue Stats
1W - 7L
1,426 Elo+
Solo
Cthulhu
Cthulhu
Krumpleton
Cthulhu
Level 30
God Stats
3W - 10L
1,280 SR
Queue Stats
15W - 42L
1,280 Elo+
Party 2
Ra
Ra
LobsterRob
Ra
Level 43
God Stats
1W - 2L
1,771 SR
Queue Stats
3W - 5L
1,666 Elo+
Party 1
Bellona
Bellona
TylerTinyTiger
Bellona
Level 29
God Stats
2W - 4L
1,823 SR
Queue Stats
20W - 45L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DraZzAy
Gilgamesh
15
2 / 1 / 5
8,640
864
7,211
11,413
10,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 0 / 3
9,192
919
7,659
6,950
3,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
P100 Looper
Kuzenbo
14
0 / 0 / 7
7,898
790
5,631
8,418
9,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
16
5 / 3 / 1
9,202
920
8,275
10,643
4,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
vv7_God
Janus
13
0 / 2 / 3
7,896
790
8,055
7,285
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
4 / 1 / 2
8,840
884
7,604
6,457
2,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
Dulceryan
Neith
13
1 / 1 / 2
7,608
761
4,187
6,576
2,684
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
Krumpleton
Cthulhu
13
0 / 4 / 2
7,393
739
8,798
14,026
11,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 1 / 2
8,164
816
6,322
7,472
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 2 / 1
7,176
718
2,218
6,852
6,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
9
Kills
6
6
Deaths
9
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
1
2
5
W
Gilgamesh
DraZzAy
Gilgamesh
2
1
5
4.5
W
2
0
3
3.5
L
Neith
Dulceryan
Neith
1
1
2
2
L
Cthulhu
Krumpleton
Cthulhu
0
4
2
0.25
L
1
1
2
2
W
Kuzenbo
P100 Looper
Kuzenbo
0
0
7
3.5
W
Thanatos
5
3
1
1.83
L
0
2
1
0.25
W
Janus
vv7_God
Janus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,831
Damage
29,129
44,709
Taken
41,383
31,357
Mitigated
26,706
13,064
Healing
8,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,604
909
0
250
6,457
2,770
0
2,255
3,846
0
25,696
W
Gilgamesh
DraZzAy
Gilgamesh
7,211
1,369
0
1,308
11,413
10,584
419
3,950
7,177
0
22,689
W
7,659
2,238
0
3,168
6,950
3,205
117
2,513
4,179
35,860
1,738
L
Neith
Dulceryan
Neith
4,187
1,901
0
2,480
6,576
2,684
0
4,293
2,004
0
15,526
L
Cthulhu
Krumpleton
Cthulhu
8,798
807
34
957
14,026
11,223
0
6,497
7,016
18,086
0
L
6,322
305
1,613
1,644
7,472
3,426
0
4,175
3,202
24,505
0
W
Kuzenbo
P100 Looper
Kuzenbo
5,631
2,259
0
3,575
8,418
9,980
165
2,273
5,829
12,586
0
W
Thanatos
8,275
1,270
0
4,998
10,643
4,753
430
2,529
7,812
0
32,214
L
2,218
310
163
1,465
6,852
6,603
0
3,069
3,258
0
6,525
W
Janus
vv7_God
Janus
8,055
100
0
15
7,285
2,835
341
2,750
4,271
30,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,828
Gold Earned
39,181
223
Minions Killed
139
0
Camps Cleared
0
1,163,901
Distance Traveled
876,796
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,840
884
32
3
0
247,845
0
W
Gilgamesh
8,640
864
43
4
0
236,329
0
W
Sol
9,192
919
85
9
0
211,031
0
L
Neith
7,608
761
25
3
0
112,232
0
L
Cthulhu
7,393
739
24
2
0
172,961
0
L
Ra
8,164
816
45
5
0
208,586
0
W
Kuzenbo
7,898
790
12
1
0
239,106
0
W
Thanatos
9,202
920
42
4
0
243,135
0
L
Bellona
7,176
718
13
1
0
135,172
0
W
Janus
7,896
790
41
4
0
234,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role