Player Matchup

Chaac
Chaac
Silver IV
 
Chaac
Silver IV
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Silver III
BiglipChan
Thoth
Silver III
Level 112
God Stats
10W - 16L
1,447 SR
Queue Stats
140W - 210L
990 MMR
Solo
Jing Wei
Jing Wei
Silver IV
NicholaSs_86
Jing Wei
Silver IV
Level 67
God Stats
4W - 11L
1,320 SR
Queue Stats
506W - 750L
954 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,422 SR
1,148 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,503 SR
847 MMR
Baron Samedi
Baron Samedi
Silver IV
BluffnStudMuffin
Baron Samedi
Silver IV
Level 40
God Stats
7W - 9L
1,559 SR
Queue Stats
32W - 43L
1,018 MMR
Solo
Artemis
Artemis
Bronze I
BuildingDoor20
Artemis
Bronze I
Level 109
God Stats
33W - 33L
1,398 SR
Queue Stats
69W - 99L
488 MMR
Solo
Arachne
Arachne
Silver I
badhabits4lyfe20
Arachne
Silver I
Level 124
God Stats
91W - 69L
1,553 SR
Queue Stats
550W - 617L
1,035 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 3 / 2
8,575
660
5,783
11,475
11,528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
14
2 / 4 / 1
9,039
695
6,532
8,811
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
NicholaSs_86
Jing Wei
13
0 / 4 / 3
8,021
617
4,046
14,335
5,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BacchusCharonNe ZhaAchillesKuzenbo

VS

Bans
Bake KujiraAtlasHerculesOdinTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BluffnStudMuffin
Baron Samedi
15
1 / 2 / 9
10,037
772
12,645
9,288
5,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 0 / 5
10,518
809
6,030
6,456
2,753
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
6 / 1 / 4
10,755
827
9,987
10,911
5,830
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
11
11
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
2
0.67
L
Thoth
2
4
1
0.63
W
Baron Samedi
BluffnStudMuffin
Baron Samedi
1
2
9
2.75
W
4
0
5
6.5
L
Jing Wei
NicholaSs_86
Jing Wei
0
4
3
0.38
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,361
Damage
28,662
34,621
Taken
26,655
19,152
Mitigated
14,266
3,687
Healing
10,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,783
672
0
1,252
11,475
11,528
0
4,049
7,415
0
28,150
L
Thoth
6,532
187
0
500
8,811
2,618
0
2,652
6,127
47,798
1,536
W
Baron Samedi
BluffnStudMuffin
Baron Samedi
12,645
990
483
3,630
9,288
5,683
559
2,497
6,771
50,213
437
W
6,030
2,262
0
2,366
6,456
2,753
1,471
1,326
5,130
0
53,512
L
Jing Wei
NicholaSs_86
Jing Wei
4,046
2,677
0
1,935
14,335
5,006
0
5,904
8,373
0
28,892
W
9,987
8,879
0
3,712
10,911
5,830
1,411
2,879
8,032
0
32,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,635
Gold Earned
31,310
189
Minions Killed
200
0
Camps Cleared
0
694,473
Distance Traveled
713,799
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,575
660
51
4
0
248,292
0
L
Thoth
9,039
695
87
7
0
219,544
2
W
Baron Samedi
10,037
772
72
6
0
212,725
0
W
Artemis
10,518
809
78
6
0
231,488
4
L
Jing Wei
8,021
617
51
4
0
226,637
0
W
Arachne
10,755
827
50
4
0
269,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role