Player Matchup

King Arthur
King Arthur
Silver V
HareSage ROG
King Arthur
Silver V
Level 147
God Stats
22W - 32L
1,393 SR
Queue Stats
513W - 538L
623 MMR
Solo
Hades
Hades
Silver III
IrishMonstr_69
Hades
Silver III
Level 157
God Stats
9W - 7L
1,629 SR
Queue Stats
214W - 260L
984 MMR
Solo
Bacchus
Bacchus
Silver IV
SimpingProblems
Bacchus
Silver IV
Level 118
God Stats
17W - 16L
1,554 SR
Queue Stats
355W - 418L
627 MMR
Solo
Medusa
Medusa
Silver III
improvisingg
Medusa
Silver III
Level 44
God Stats
32W - 35L
1,432 SR
Queue Stats
55W - 73L
1,032 MMR
Solo
Ravana
Ravana
Bronze I
vxcza-
Ravana
Bronze I
Level 48
God Stats
4W - 5L
1,345 SR
Queue Stats
91W - 122L
563 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,470 SR
766 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,485 SR
766 MMR
Cerberus
Cerberus
Silver V
Chill_Plz420
Cerberus
Silver V
Level 129
God Stats
17W - 13L
1,562 SR
Queue Stats
73W - 105L
546 MMR
Solo
Osiris
Osiris
Silver IV
HellumWiski
Osiris
Silver IV
Level 86
God Stats
12W - 10L
1,469 SR
Queue Stats
113W - 116L
727 MMR
Solo
Olorun
Olorun
Silver IV
KwantaeDaKilla
Olorun
Silver IV
Level 126
God Stats
8W - 6L
1,374 SR
Queue Stats
122W - 150L
737 MMR
Solo
Arachne
Arachne
Bronze I
RokuTheMage
Arachne
Bronze I
Level 62
God Stats
6W - 5L
1,099 SR
Queue Stats
159W - 159L
778 MMR
Solo
Ah Puch
Ah Puch
Silver III
Steriotyped
Ah Puch
Silver III
Level 81
God Stats
7W - 1L
1,921 SR
Queue Stats
68W - 74L
1,042 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HareSage ROG
King Arthur
15
2 / 5 / 1
9,335
583
8,542
17,662
11,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 5 / 0
9,338
584
12,911
15,974
9,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 1 / 1
7,519
470
6,114
11,761
11,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
17
0 / 1 / 2
9,253
578
6,902
10,669
5,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
vxcza-
Ravana
9
1 / 3 / 0
6,433
402
4,622
7,800
3,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
KukulkanBake KujiraHerculesAo Kuang

VS

Bans
ThanatosAresHachimanAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chill_Plz420
Cerberus
13
0 / 0 / 4
7,774
486
2,930
11,904
8,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
14
3 / 2 / 2
8,926
558
9,418
13,618
15,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 0 / 1
8,442
528
4,390
8,885
3,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
RokuTheMage
Arachne
16
6 / 3 / 1
9,049
566
11,643
17,281
8,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Steriotyped
Ah Puch
15
5 / 1 / 3
9,329
583
14,028
13,749
8,537
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
6
Kills
15
15
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Chill_Plz420
Cerberus
0
0
4
2
L
King Arthur
HareSage ROG
King Arthur
2
5
1
0.5
W
Osiris
3
2
2
2
L
3
5
0
0.6
W
1
0
1
1.5
W
Arachne
RokuTheMage
Arachne
6
3
1
2.17
L
0
1
1
0.5
W
Ah Puch
Steriotyped
Ah Puch
5
1
3
6.5
L
Medusa
0
1
2
1
L
Ravana
vxcza-
Ravana
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,091
Damage
42,409
63,866
Taken
65,437
42,048
Mitigated
44,776
17,550
Healing
25,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Chill_Plz420
Cerberus
2,930
173
0
4,761
11,904
8,611
0
5,743
6,161
18,456
0
L
King Arthur
HareSage ROG
King Arthur
8,542
1,264
0
3,127
17,662
11,667
0
0
16,836
0
69,516
W
Osiris
9,418
3,590
0
3,572
13,618
15,913
0
0
13,618
266
58,134
L
12,911
453
978
5,823
15,974
9,714
0
10,489
5,485
73,473
823
W
4,390
2,274
208
5,148
8,885
3,582
696
2,157
6,728
75,393
739
W
Arachne
RokuTheMage
Arachne
11,643
7,204
0
5,120
17,281
8,133
0
2,652
14,629
0
71,291
L
6,114
841
0
2,400
11,761
11,597
0
6,661
5,100
21,878
726
W
Ah Puch
Steriotyped
Ah Puch
14,028
1,635
0
6,806
13,749
8,537
585
8,806
4,943
84,026
1,599
L
Medusa
6,902
2,850
0
4,850
10,669
5,482
873
2,078
8,591
0
101,802
L
Ravana
vxcza-
Ravana
4,622
1,589
0
372
7,800
3,588
0
1,980
5,663
0
31,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,878
Gold Earned
43,520
471
Minions Killed
455
0
Camps Cleared
0
1,405,322
Distance Traveled
1,455,850
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,774
486
20
1
0
344,733
4
L
King Arthur
9,335
583
122
8
0
262,410
6
W
Osiris
8,926
558
89
6
0
203,444
2
L
Hades
9,338
584
128
8
0
262,642
4
W
Olorun
8,442
528
118
7
0
299,716
0
W
Arachne
9,049
566
97
6
0
310,518
0
L
Bacchus
7,519
470
31
2
0
334,435
0
W
Ah Puch
9,329
583
131
8
0
297,439
4
L
Medusa
9,253
578
138
9
0
310,702
2
L
Ravana
6,433
402
52
3
0
235,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role