Player Matchup

He Bo
He Bo
HAPPY1101
He Bo
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
292W - 289L
1,455 Elo+
Solo
Nut
Nut
LordOhWhale
Nut
Level 107
God Stats
1W - 3L
1,618 SR
Queue Stats
51W - 53L
1,506 Elo+
Party 1
Ullr
Ullr
RedShambles
Ullr
Level 154
God Stats
0W - 5L
1,388 SR
Queue Stats
97W - 86L
1,544 Elo+
Party 1
Baron Samedi
Baron Samedi
XCheshirePandaX
Baron Samedi
Level 82
God Stats
3W - 3L
1,480 SR
Queue Stats
95W - 99L
1,433 Elo+
Solo
Jormungandr
Jormungandr
skullknight22
Jormungandr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,253 Elo+
Solo
Team Averages
Level 119
1,497 SR
1,438 Elo+

VS

Team Averages
Level 144
1,770 SR
1,554 Elo+
Cthulhu
Cthulhu
Czarlac
Cthulhu
Level 118
God Stats
2W - 0L
1,714 SR
Queue Stats
79W - 57L
1,593 Elo+
Solo
Sylvanus
Sylvanus
ElScholl
Sylvanus
Level 212
God Stats
8W - 5L
1,895 SR
Queue Stats
227W - 217L
1,481 Elo+
Solo
Hachiman
Hachiman
HoneyHive
Hachiman
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,693 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kaydwen
Tsukuyomi
Level 121
God Stats
8W - 1L
1,968 SR
Queue Stats
118W - 94L
1,523 Elo+
Solo
Nox
Nox
X_-Ochoa-_X
Nox
Level 144
God Stats
14W - 6L
1,774 SR
Queue Stats
289W - 290L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
HAPPY1101
He Bo
10
1 / 6 / 0
5,211
521
3,192
11,629
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 0
5,435
544
2,476
7,129
2,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 0
5,816
582
4,257
5,810
2,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
XCheshirePandaX
Baron Samedi
8
0 / 2 / 1
4,373
437
2,988
6,716
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
skullknight22
Jormungandr
10
0 / 1 / 0
5,705
571
4,031
6,732
3,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Czarlac
Cthulhu
11
2 / 1 / 2
6,410
641
5,478
8,522
5,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
ElScholl
Sylvanus
9
0 / 1 / 2
4,843
484
2,775
6,906
5,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
HoneyHive
Hachiman
11
1 / 0 / 2
6,215
622
4,634
4,569
1,663
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Tsukuyomi
Kaydwen
Tsukuyomi
13
6 / 0 / 2
6,746
675
9,010
9,018
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 2
6,031
603
1,895
2,683
1,073
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
10
11
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Czarlac
Cthulhu
2
1
2
3
W
Sylvanus
ElScholl
Sylvanus
0
1
2
1
L
He Bo
HAPPY1101
He Bo
1
6
0
0.17
W
Hachiman
HoneyHive
Hachiman
1
0
2
2
W
Tsukuyomi
Kaydwen
Tsukuyomi
6
0
2
7
L
1
1
0
1
L
1
1
0
1
L
Baron Samedi
XCheshirePandaX
Baron Samedi
0
2
1
0.25
W
1
1
2
2
L
Jormungandr
skullknight22
Jormungandr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,944
Damage
23,792
38,016
Taken
31,698
13,675
Mitigated
17,778
11,948
Healing
13,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Czarlac
Cthulhu
5,478
132
0
676
8,522
5,802
0
5,282
3,240
31,364
814
W
Sylvanus
ElScholl
Sylvanus
2,775
563
852
2,597
6,906
5,579
280
2,516
4,390
21,140
0
L
He Bo
HAPPY1101
He Bo
3,192
299
0
4,354
11,629
3,019
0
1,338
10,141
39,507
811
W
Hachiman
HoneyHive
Hachiman
4,634
2,703
0
2,981
4,569
1,663
770
1,401
3,168
0
50,909
W
Tsukuyomi
Kaydwen
Tsukuyomi
9,010
1,920
0
5,328
9,018
3,661
0
498
8,520
0
58,719
L
2,476
1,099
0
2,518
7,129
2,247
0
1,050
5,961
0
45,049
L
4,257
1,415
0
1,622
5,810
2,144
0
1,622
4,188
0
48,875
L
Baron Samedi
XCheshirePandaX
Baron Samedi
2,988
241
775
1,483
6,716
2,577
0
1,054
5,435
16,000
0
W
1,895
493
35
776
2,683
1,073
0
283
2,400
34,544
668
L
Jormungandr
skullknight22
Jormungandr
4,031
1,492
0
1,196
6,732
3,688
0
3,390
2,616
42,801
1,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,540
Gold Earned
30,245
331
Minions Killed
344
0
Camps Cleared
0
938,964
Distance Traveled
1,005,782
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,410
641
67
7
0
187,644
0
W
Sylvanus
4,843
484
28
3
0
180,173
0
L
He Bo
5,211
521
67
7
0
185,870
0
W
Hachiman
6,215
622
97
10
0
199,760
0
W
Tsukuyomi
6,746
675
80
8
0
249,529
0
L
Nut
5,435
544
103
10
0
179,296
0
L
Ullr
5,816
582
79
8
0
193,250
0
L
Baron Samedi
4,373
437
15
2
0
192,485
2
W
Nox
6,031
603
72
7
0
188,676
1
L
Jormungandr
5,705
571
67
7
0
188,063
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role