Player Matchup

Skadi
Skadi
Gold I
 
Skadi
Gold I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Platinum II
 
Shiva
Platinum II
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
ChiguaChigua
Merlin
Gold V
Level 142
God Stats
5W - 4L
1,285 SR
Queue Stats
139W - 140L
1,588 MMR
Solo
Ares
Ares
Platinum V
ManuelAdorni
Ares
Platinum V
Level 154
God Stats
7W - 5L
1,675 SR
Queue Stats
76W - 71L
1,682 MMR
Solo
Bastet
Bastet
Platinum I
PrevdenciaSocial
Bastet
Platinum I
Level 102
God Stats
4W - 4L
1,458 SR
Queue Stats
299W - 295L
1,836 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,483 SR
1,621 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,524 SR
1,679 MMR
Nike
Nike
Gold II
 
Nike
Gold II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond V
Seαhawks
Arachne
Diamond V
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,963 MMR
Solo
Poseidon
Poseidon
Platinum IV
rajkenway
Poseidon
Platinum IV
Level 139
God Stats
2W - 3L
1,806 SR
Queue Stats
31W - 20L
1,962 MMR
Solo
Anhur
Anhur
Gold III
zMalachi
Anhur
Gold III
Level 223
God Stats
0W - 5L
1,313 SR
Queue Stats
367W - 362L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
2 / 0 / 1
6,757
676
5,611
4,106
1,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shiva
 
Shiva
11
4 / 0 / 1
6,601
660
7,811
10,326
4,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
10
1 / 2 / 0
5,594
559
2,439
4,023
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
1 / 0 / 3
5,851
585
4,710
10,273
7,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 1 / 1
5,543
554
3,056
7,603
3,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KukulkanThothMartichorasAwilix

VS

Bans
AthenaAo KuangMaman BrigitteSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
0 / 3 / 0
5,325
533
5,254
9,685
7,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Geb
 
Geb
7
0 / 1 / 0
4,541
454
3,053
6,085
3,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Seαhawks
Arachne
8
1 / 3 / 0
4,661
466
4,682
9,891
3,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Poseidon
rajkenway
Poseidon
12
2 / 0 / 0
6,730
673
3,262
3,943
1,309
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Anhur
zMalachi
Anhur
10
0 / 2 / 0
5,195
520
2,104
6,340
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
9
Kills
3
3
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
0
1
2.5
W
Shiva
 
Shiva
4
0
1
4.5
L
Nike
 
Nike
0
3
0
0
L
Geb
 
Geb
0
1
0
0
W
Merlin
1
2
0
0.5
W
1
0
3
2.5
W
1
1
1
1.5
L
Arachne
Seαhawks
Arachne
1
3
0
0.33
L
Poseidon
rajkenway
Poseidon
2
0
0
2
L
Anhur
zMalachi
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,627
Damage
18,355
36,331
Taken
35,944
17,967
Mitigated
18,640
9,227
Healing
6,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
5,611
1,802
0
750
4,106
1,226
74
732
3,330
0
60,736
W
Shiva
 
Shiva
7,811
2,048
0
2,946
10,326
4,546
68
394
9,350
610
44,846
L
Nike
 
Nike
5,254
623
0
1,087
9,685
7,456
0
757
8,928
0
36,895
L
Geb
 
Geb
3,053
419
0
1,636
6,085
3,898
0
2,016
4,069
12,871
0
W
Merlin
2,439
0
0
360
4,023
1,500
0
1,959
1,786
40,455
902
W
4,710
1,044
0
3,335
10,273
7,597
0
2,433
7,754
24,017
0
W
3,056
1,267
0
1,836
7,603
3,098
0
1,031
6,532
0
51,837
L
Arachne
Seαhawks
Arachne
4,682
4,301
0
1,583
9,891
3,948
0
3,425
6,466
0
27,947
L
Poseidon
rajkenway
Poseidon
3,262
614
0
573
3,943
1,309
0
988
2,955
52,801
0
L
Anhur
zMalachi
Anhur
2,104
1,430
0
1,415
6,340
2,029
0
286
6,054
0
40,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,346
Gold Earned
26,452
373
Minions Killed
310
0
Camps Cleared
0
1,167,514
Distance Traveled
1,073,033
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,757
676
104
10
0
211,401
4
W
Shiva
6,601
660
80
8
0
244,883
4
L
Nike
5,325
533
61
6
0
201,314
2
L
Geb
4,541
454
13
1
0
226,684
3
W
Merlin
5,594
559
77
8
0
207,496
2
W
Ares
5,851
585
29
3
0
230,334
1
W
Bastet
5,543
554
83
8
0
273,400
0
L
Arachne
4,661
466
44
4
0
213,513
0
L
Poseidon
6,730
673
122
12
0
254,073
4
L
Anhur
5,195
520
70
7
0
177,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role