Player Matchup

Vamana
Vamana
Platinum IV
 
Vamana
Platinum IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Platinum IV
Boolougames
Janus
Platinum IV
Level 148
God Stats
19W - 27L
1,489 SR
Queue Stats
116W - 131L
1,743 MMR
Solo
Ne Zha
Ne Zha
Platinum III
MagicCat3022
Ne Zha
Platinum III
Level 140
God Stats
34W - 35L
1,550 SR
Queue Stats
79W - 68L
1,751 MMR
Party 1
Anhur
Anhur
Gold III
Pyvoth
Anhur
Gold III
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 29L
1,757 MMR
Solo
Thanatos
Thanatos
Gold IV
emmaisemo
Thanatos
Gold IV
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 15L
1,776 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 116
1,508 SR
1,705 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,808 SR
1,750 MMR
Sun Wukong
Sun Wukong
Gold I
ApeFromflorida
Sun Wukong
Gold I
Level 197
God Stats
2W - 1L
1,790 SR
Queue Stats
105W - 106L
1,727 MMR
Solo
Ra
Ra
Platinum V
Goobyman12
Ra
Platinum V
Level 126
God Stats
7W - 7L
1,994 SR
Queue Stats
123W - 112L
1,725 MMR
Solo
Thor
Thor
Platinum V
OOKILL12
Thor
Platinum V
Level 109
God Stats
38W - 38L
1,671 SR
Queue Stats
214W - 202L
1,715 MMR
Party 2
Izanami
Izanami
Platinum V
Preswitchrs
Izanami
Platinum V
Level 158
God Stats
3W - 2L
1,844 SR
Queue Stats
43W - 41L
1,735 MMR
Solo
Khepri
Khepri
Platinum II
TheHappyBean
Khepri
Platinum II
Level 129
God Stats
0W - 1L
1,739 SR
Queue Stats
165W - 144L
1,847 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
0 / 0 / 3
8,996
692
6,749
12,309
13,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 0 / 8
8,430
648
5,537
4,317
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
12
2 / 2 / 5
7,550
581
4,849
10,876
8,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anhur
Pyvoth
Anhur
14
1 / 0 / 4
7,990
615
6,366
9,335
3,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
emmaisemo
Thanatos
15
15 / 0 / 1
9,250
712
11,321
10,304
4,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AresAo KuangBake Kujira

VS

Bans
Maman BrigitteKukulkanAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ApeFromflorida
Sun Wukong
11
0 / 3 / 1
6,295
484
5,925
11,738
7,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 4 / 0
6,506
500
5,308
5,668
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
10
1 / 4 / 0
6,061
466
3,047
10,301
3,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Preswitchrs
Izanami
12
0 / 4 / 1
6,818
524
5,371
9,050
2,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
10
0 / 3 / 2
6,260
482
4,092
11,158
8,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
18
Kills
2
2
Deaths
18
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
0
3
1.5
L
Sun Wukong
ApeFromflorida
Sun Wukong
0
3
1
0.17
W
0
0
8
4
L
1
4
0
0.25
W
Ne Zha
2
2
5
2.25
L
Thor
1
4
0
0.25
L
Izanami
Preswitchrs
Izanami
0
4
1
0.13
W
Anhur
Pyvoth
Anhur
1
0
4
3
L
Khepri
0
3
2
0.33
W
Thanatos
emmaisemo
Thanatos
15
0
1
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,822
Damage
23,743
47,141
Taken
47,915
32,667
Mitigated
23,695
23,242
Healing
10,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,749
2,277
0
2,075
12,309
13,852
206
499
11,042
0
82,329
L
Sun Wukong
ApeFromflorida
Sun Wukong
5,925
1,021
0
3,133
11,738
7,966
0
0
10,700
0
44,556
W
5,537
139
0
1,000
4,317
1,822
280
1,992
2,325
66,369
0
L
5,308
330
454
682
5,668
1,484
0
1,018
4,534
55,464
0
W
Ne Zha
4,849
1,164
0
4,298
10,876
8,291
0
3,957
6,801
0
31,497
L
Thor
3,047
750
0
3,020
10,301
3,690
0
1,713
8,408
0
35,816
L
Izanami
Preswitchrs
Izanami
5,371
3,118
0
1,663
9,050
2,231
0
377
8,633
0
60,366
W
Anhur
Pyvoth
Anhur
6,366
2,893
0
4,671
9,335
3,776
683
1,201
8,045
0
71,096
L
Khepri
4,092
328
0
1,817
11,158
8,324
0
1,944
8,990
17,284
996
W
Thanatos
emmaisemo
Thanatos
11,321
3,544
0
11,198
10,304
4,926
179
1,974
8,250
0
69,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,216
Gold Earned
31,940
517
Minions Killed
393
0
Camps Cleared
0
1,401,386
Distance Traveled
1,274,534
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,996
692
134
10
0
267,682
0
L
Sun Wukong
6,295
484
79
6
0
253,104
5
W
Janus
8,430
648
139
11
0
304,657
4
L
Ra
6,506
500
108
8
0
278,704
0
W
Ne Zha
7,550
581
30
2
0
269,816
9
L
Thor
6,061
466
74
6
0
289,257
0
L
Izanami
6,818
524
109
8
0
193,963
2
W
Anhur
7,990
615
107
8
0
237,370
2
L
Khepri
6,260
482
23
2
0
259,506
4
W
Thanatos
9,250
712
107
8
0
321,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role