Player Matchup

Nut
Nut
Dudbear
Nut
Level 84
God Stats
7W - 15L
1,422 SR
Queue Stats
172W - 170L
1,460 Elo+
Solo
Yu Huang
Yu Huang
Ichedt
Yu Huang
Level 154
God Stats
5W - 3L
1,577 SR
Queue Stats
387W - 396L
1,499 Elo+
Solo
Loki
Loki
TOMARLU
Loki
Level 50
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,350 Elo+
Solo
Tyr
Tyr
Yaibis
Tyr
Level 126
God Stats
12W - 11L
1,328 SR
Queue Stats
173W - 149L
1,466 Elo+
Solo
Bacchus
Bacchus
Zanzus25
Bacchus
Level 125
God Stats
2W - 2L
1,526 SR
Queue Stats
149W - 152L
1,483 Elo+
Solo
Team Averages
Level 108
1,471 SR
1,451 Elo+

VS

Team Averages
Level 94
1,500 SR
1,517 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Dark7818
Rama
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 91L
1,581 Elo+
Party 1
Horus
Horus
GhyWaden
Horus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 100L
1,451 Elo+
Solo
Fenrir
Fenrir
XxNicolasxX__01
Fenrir
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
6
0 / 0 / 1
3,202
640
2,771
2,815
801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yu Huang
Ichedt
Yu Huang
7
0 / 0 / 0
3,989
798
226
1,258
363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Loki
TOMARLU
Loki
6
1 / 0 / 0
3,676
735
324
2,990
718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
Yaibis
Tyr
7
0 / 0 / 0
3,970
794
228
2,130
792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Zanzus25
Bacchus
6
1 / 0 / 1
3,794
759
2,153
4,297
2,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
7
0 / 1 / 0
3,456
691
0
1,547
428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
 
Discordia
7
0 / 0 / 0
3,428
686
656
1,283
263
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rama
5
0 / 1 / 0
3,101
620
2,689
2,758
943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Horus
GhyWaden
Horus
5
0 / 1 / 0
3,255
651
1,484
4,427
2,323
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 2 / 0
2,459
492
0
1,504
345

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
1
0
0
L
Discordia
 
Discordia
0
0
0
0
L
Rama
0
1
0
0
W
Nut
0
0
1
0.5
L
Horus
GhyWaden
Horus
0
1
0
0
W
Yu Huang
Ichedt
Yu Huang
0
0
0
0
W
Loki
TOMARLU
Loki
1
0
0
1
L
0
2
0
0
W
Tyr
Yaibis
Tyr
0
0
0
0
W
Bacchus
Zanzus25
Bacchus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,702
Damage
4,829
13,490
Taken
11,519
5,395
Mitigated
4,302
6,544
Healing
3,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
0
0
0
265
1,547
428
0
204
1,321
18,966
469
L
Discordia
 
Discordia
656
37
0
750
1,283
263
0
0
1,283
17,860
388
L
Rama
2,689
2,270
0
1,073
2,758
943
0
1,136
1,622
0
17,574
W
Nut
2,771
1,546
0
1,145
2,815
801
0
0
2,815
0
17,540
L
Horus
GhyWaden
Horus
1,484
844
160
1,739
4,427
2,323
0
1,017
3,410
0
8,113
W
Yu Huang
Ichedt
Yu Huang
226
91
0
452
1,258
363
0
0
1,258
20,677
978
W
Loki
TOMARLU
Loki
324
61
0
2,070
2,990
718
0
0
2,990
0
16,881
L
0
0
0
0
1,504
345
0
0
1,504
0
926
W
Tyr
Yaibis
Tyr
228
0
0
1,024
2,130
792
0
641
1,489
0
24,715
W
Bacchus
Zanzus25
Bacchus
2,153
89
0
1,853
4,297
2,721
0
0
4,297
9,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,631
Gold Earned
15,699
193
Minions Killed
119
0
Camps Cleared
0
536,089
Distance Traveled
421,783
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
3,456
691
38
8
0
95,768
1
L
Discordia
3,428
686
38
8
0
94,320
1
L
Rama
3,101
620
35
7
0
94,664
0
W
Nut
3,202
640
33
7
0
119,023
0
L
Horus
3,255
651
7
1
0
105,933
0
W
Yu Huang
3,989
798
59
12
0
93,594
0
W
Loki
3,676
735
42
8
0
103,213
0
L
Fenrir
2,459
492
1
0
0
31,098
0
W
Tyr
3,970
794
51
10
0
105,481
0
W
Bacchus
3,794
759
8
2
0
114,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role