Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 266
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
AghastWalls4
Nut
Level 154
God Stats
23W - 18L
1,584 SR
Queue Stats
171W - 151L
1,525 Elo+
Solo
Lancelot
Lancelot
FalconCory
Lancelot
Level 108
God Stats
2W - 1L
1,270 SR
Queue Stats
15W - 10L
1,682 Elo+
Solo
Hades
Hades
KOk03007Rojas
Hades
Level 69
God Stats
9W - 6L
1,572 SR
Queue Stats
225W - 228L
1,434 Elo+
Solo
Geb
Geb
XwhodeyX
Geb
Level 77
God Stats
4W - 3L
1,604 SR
Queue Stats
24W - 38L
1,460 Elo+
Solo
Team Averages
Level 135
1,506 SR
1,520 Elo+

VS

Team Averages
Level 103
1,650 SR
1,524 Elo+
Achilles
Achilles
 
Achilles
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Drexys Koree
Hou Yi
Level 99
God Stats
4W - 5L
1,883 SR
Queue Stats
255W - 234L
1,511 Elo+
Solo
Ravana
Ravana
IcyWolfe
Ravana
Level 37
God Stats
1W - 1L
1,867 SR
Queue Stats
15W - 9L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
7
1 / 0 / 0
3,659
732
1,582
3,665
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 0 / 1
3,599
720
2,761
2,624
864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Lancelot
FalconCory
Lancelot
5
0 / 1 / 0
3,178
636
815
4,523
1,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 0
3,494
699
619
1,793
628
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
1 / 0 / 1
4,002
800
1,954
3,742
2,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
0 / 1 / 0
3,746
749
2,029
3,667
2,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
 
Jormungandr
6
0 / 2 / 0
3,273
655
1,543
4,128
2,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
 
Nu Wa
1
0 / 0 / 0
957
191
0
0
0
Hou Yi
6
0 / 0 / 0
3,051
610
1,012
3,133
902
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ravana
IcyWolfe
Ravana
6
1 / 0 / 0
3,309
662
2,946
2,901
971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
3
Kills
1
1
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
1
0
0
1
L
Achilles
 
Achilles
0
1
0
0
L
Jormungandr
 
Jormungandr
0
2
0
0
L
Nu Wa
 
Nu Wa
0
0
0
0
W
1
0
1
1.5
L
Hou Yi
0
0
0
0
W
Lancelot
FalconCory
Lancelot
0
1
0
0
L
Ravana
IcyWolfe
Ravana
1
0
0
1
W
0
0
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,731
Damage
7,530
16,347
Taken
13,829
7,210
Mitigated
6,765
7,152
Healing
5,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
1,582
767
0
1,101
3,665
1,966
0
0
3,418
0
14,652
L
Achilles
 
Achilles
2,029
667
0
1,576
3,667
2,142
0
0
3,667
0
17,376
L
Jormungandr
 
Jormungandr
1,543
513
70
682
4,128
2,750
0
1,176
2,952
15,528
674
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
2,761
1,733
0
1,046
2,624
864
0
656
1,968
0
21,878
L
Hou Yi
1,012
619
0
1,539
3,133
902
0
778
2,355
0
15,415
W
Lancelot
FalconCory
Lancelot
815
275
0
2,351
4,523
1,441
0
0
4,523
0
13,756
L
Ravana
IcyWolfe
Ravana
2,946
1,094
0
1,276
2,901
971
0
555
2,346
0
13,171
W
619
138
48
1,124
1,793
628
0
0
1,793
14,954
482
W
1,954
346
160
1,322
3,742
2,311
0
723
3,019
10,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,932
Gold Earned
14,336
137
Minions Killed
107
0
Camps Cleared
0
511,104
Distance Traveled
401,899
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
3,659
732
29
6
0
108,747
2
L
Achilles
3,746
749
40
8
0
98,162
0
L
Jormungandr
3,273
655
25
5
0
91,462
0
L
Nu Wa
957
191
0
0
0
0
0
W
Nut
3,599
720
44
9
0
95,913
0
L
Hou Yi
3,051
610
26
5
0
95,321
0
W
Lancelot
3,178
636
31
6
0
101,257
1
L
Ravana
3,309
662
16
3
0
116,954
1
W
Hades
3,494
699
24
5
0
89,909
0
W
Geb
4,002
800
9
2
0
115,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role