Player Matchup

Mercury
Mercury
Gold III
DerangedNick3rd
Mercury
Gold III
Level 47
God Stats
67W - 52L
1,612 SR
Queue Stats
148W - 134L
1,560 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Suikoden6315
Baron Samedi
Gold III
Level 148
God Stats
9W - 13L
1,330 SR
Queue Stats
298W - 304L
1,608 MMR
Solo
Osiris
Osiris
Silver I
TroyMcclure29
Osiris
Silver I
Level 145
God Stats
0W - 1L
1,151 SR
Queue Stats
27W - 30L
1,546 MMR
Solo
Danzaburou
Danzaburou
Gold V
datmanlucas
Danzaburou
Gold V
Level 66
God Stats
9W - 9L
1,506 SR
Queue Stats
48W - 58L
1,595 MMR
Solo
Cerberus
Cerberus
Bronze III
eloplague
Cerberus
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 9L
1,546 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 94
1,420 SR
1,571 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,641 SR
1,571 MMR
Thor
Thor
Platinum V
Big V1g1l
Thor
Platinum V
Level 140
God Stats
5W - 2L
1,821 SR
Queue Stats
59W - 55L
1,582 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
Chocodile187
Gilgamesh
Gold III
Level 156
God Stats
3W - 1L
1,787 SR
Queue Stats
56W - 50L
1,546 MMR
Solo
Kukulkan
Kukulkan
Gold I
HayScrumptious
Kukulkan
Gold I
Level 146
God Stats
31W - 22L
1,570 SR
Queue Stats
196W - 206L
1,589 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
I 00PS I
Kuzenbo
Silver I
Level 115
God Stats
2W - 1L
1,416 SR
Queue Stats
5W - 5L
1,540 MMR
Solo
Medusa
Medusa
Gold III
Selia
Medusa
Gold III
Level 190
God Stats
64W - 60L
1,610 SR
Queue Stats
119W - 116L
1,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 3
8,860
521
8,913
16,454
7,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
Suikoden6315
Baron Samedi
14
2 / 3 / 3
8,445
497
8,377
14,832
6,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 2 / 1
9,288
546
10,455
21,112
25,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
datmanlucas
Danzaburou
16
4 / 7 / 1
9,843
579
5,850
11,763
4,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
eloplague
Cerberus
14
2 / 5 / 5
9,154
538
11,978
21,820
19,428
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
BastetThothChiron

VS

Bans
VamanaThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
10 / 1 / 5
10,799
635
14,029
17,259
8,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gilgamesh
Chocodile187
Gilgamesh
16
1 / 1 / 5
10,295
606
17,377
20,485
20,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
17
1 / 5 / 4
10,100
594
8,923
12,152
5,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Kuzenbo
I 00PS I
Kuzenbo
13
2 / 2 / 10
8,907
524
7,718
14,442
15,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Selia
Medusa
17
6 / 2 / 5
10,621
625
9,800
11,639
6,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
11
Kills
20
20
Deaths
11
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Thor
10
1
5
12.5
W
Gilgamesh
Chocodile187
Gilgamesh
1
1
5
3.5
L
2
3
3
1.17
W
Kukulkan
1
5
4
0.6
W
Kuzenbo
I 00PS I
Kuzenbo
2
2
10
3.5
W
Medusa
Selia
Medusa
6
2
5
4.25
L
Baron Samedi
Suikoden6315
Baron Samedi
2
3
3
1.17
L
1
2
1
0.75
L
Danzaburou
datmanlucas
Danzaburou
4
7
1
0.64
L
Cerberus
eloplague
Cerberus
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,573
Damage
57,847
85,981
Taken
75,977
63,915
Mitigated
55,609
18,141
Healing
9,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
14,029
3,915
0
1,339
17,259
8,215
47
4,431
12,828
0
86,676
W
Gilgamesh
Chocodile187
Gilgamesh
17,377
5,813
0
2,446
20,485
20,560
243
2,207
18,278
0
81,889
L
8,913
4,641
0
2,217
16,454
7,592
0
3,518
12,831
0
97,619
W
Kukulkan
8,923
744
0
669
12,152
5,109
0
5,252
6,826
106,476
2,323
W
Kuzenbo
I 00PS I
Kuzenbo
7,718
2,730
0
2,509
14,442
15,616
0
6,854
7,550
20,262
2,091
W
Medusa
Selia
Medusa
9,800
4,420
0
2,818
11,639
6,109
738
2,159
9,480
0
99,814
L
Baron Samedi
Suikoden6315
Baron Samedi
8,377
331
945
3,623
14,832
6,799
0
4,960
9,827
55,934
0
L
10,455
3,321
0
6,445
21,112
25,428
0
1,330
18,663
0
76,818
L
Danzaburou
datmanlucas
Danzaburou
5,850
2,784
0
1,903
11,763
4,668
794
1,812
9,897
0
60,084
L
Cerberus
eloplague
Cerberus
11,978
892
0
3,008
21,820
19,428
1
4,901
16,722
43,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,590
Gold Earned
50,722
554
Minions Killed
554
0
Camps Cleared
0
1,606,942
Distance Traveled
1,674,410
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,799
635
111
7
0
397,654
0
W
Gilgamesh
10,295
606
130
8
0
311,460
2
L
Mercury
8,860
521
155
9
0
391,314
1
W
Kukulkan
10,100
594
166
10
0
333,748
2
W
Kuzenbo
8,907
524
25
1
0
356,758
0
W
Medusa
10,621
625
122
7
0
274,790
4
L
Baron Samedi
8,445
497
109
6
0
291,623
0
L
Osiris
9,288
546
118
7
0
292,244
6
L
Danzaburou
9,843
579
86
5
0
280,151
0
L
Cerberus
9,154
538
86
5
0
351,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role