Player Matchup

Medusa
Medusa
KIPROKOO
Medusa
Level 104
God Stats
0W - 1L
1,505 SR
Queue Stats
88W - 76L
1,478 Elo+
Solo
Da Ji
Da Ji
Lacrymo07-
Da Ji
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
220W - 217L
1,492 Elo+
Solo
Sobek
Sobek
Njordragin
Sobek
Level 66
God Stats
1W - 3L
1,359 SR
Queue Stats
178W - 221L
1,357 Elo+
Party 1
Chaac
Chaac
Trajang08
Chaac
Level 69
God Stats
15W - 16L
1,500 SR
Queue Stats
238W - 242L
1,390 Elo+
Party 1
Hera
Hera
l-Zodin-l
Hera
Level 75
God Stats
1W - 11L
1,473 SR
Queue Stats
190W - 234L
1,400 Elo+
Party 1
Team Averages
Level 84
1,468 SR
1,423 Elo+

VS

Team Averages
Level 108
1,542 SR
1,487 Elo+
Ra
Ra
AhmedSan1
Ra
Level 174
God Stats
16W - 10L
1,289 SR
Queue Stats
259W - 236L
1,491 Elo+
Solo
Nu Wa
Nu Wa
IKSgunther
Nu Wa
Level 95
God Stats
11W - 4L
1,747 SR
Queue Stats
59W - 57L
1,513 Elo+
Solo
Izanami
Izanami
Minoa64
Izanami
Level 107
God Stats
10W - 1L
1,703 SR
Queue Stats
456W - 442L
1,538 Elo+
Solo
Sylvanus
Sylvanus
Xhu_Louiss
Sylvanus
Level 44
God Stats
4W - 0L
1,784 SR
Queue Stats
25W - 25L
1,465 Elo+
Solo
Arachne
Arachne
cristhian_ortiz2
Arachne
Level 121
God Stats
10W - 13L
1,188 SR
Queue Stats
147W - 152L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
KIPROKOO
Medusa
8
1 / 3 / 2
4,707
588
5,954
6,056
2,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Da Ji
9
0 / 2 / 2
4,658
582
2,989
5,805
2,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
8
2 / 2 / 1
4,956
620
1,630
6,853
5,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
Trajang08
Chaac
6
1 / 2 / 0
4,396
550
2,366
6,363
4,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hera
9
0 / 1 / 0
5,060
633
2,028
3,360
904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
6,238
780
2,736
5,767
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Nu Wa
10
2 / 0 / 2
5,828
729
2,165
3,402
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Minoa64
Izanami
9
0 / 0 / 4
5,155
644
4,248
5,777
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Xhu_Louiss
Sylvanus
9
2 / 2 / 1
5,721
715
2,445
8,643
4,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
3 / 1 / 4
5,417
677
3,661
7,128
2,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
10
10
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
W
Nu Wa
2
0
2
3
L
Medusa
KIPROKOO
Medusa
1
3
2
0.67
L
Da Ji
0
2
2
0.5
W
Izanami
Minoa64
Izanami
0
0
4
2
L
Sobek
2
2
1
1.25
L
Chaac
Trajang08
Chaac
1
2
0
0.5
W
Sylvanus
Xhu_Louiss
Sylvanus
2
2
1
1.25
W
3
1
4
5
L
Hera
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,967
Damage
15,255
28,437
Taken
30,717
14,320
Mitigated
12,315
7,396
Healing
13,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,736
361
108
3,004
5,767
1,895
220
0
5,767
39,910
0
W
Nu Wa
2,165
790
0
500
3,402
1,232
0
2,011
1,391
36,313
836
L
Medusa
KIPROKOO
Medusa
5,954
2,422
0
762
6,056
2,076
0
1,210
4,826
0
34,958
L
Da Ji
2,989
476
0
1,487
5,805
2,032
0
533
5,231
0
31,442
W
Izanami
Minoa64
Izanami
4,248
2,660
0
2,023
5,777
1,897
822
214
5,563
0
42,774
L
Sobek
1,630
301
0
2,038
6,853
5,157
0
1,180
5,673
7,931
0
L
Chaac
Trajang08
Chaac
2,366
464
0
2,283
6,363
4,151
0
2,530
3,672
0
18,945
W
Sylvanus
Xhu_Louiss
Sylvanus
2,445
719
1,436
2,332
8,643
4,806
0
997
7,646
21,333
0
W
3,661
2,606
0
4,177
7,128
2,485
0
419
6,709
0
20,397
L
Hera
2,028
402
0
826
3,360
904
0
1,544
1,702
33,851
2,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,777
Gold Earned
28,359
239
Minions Killed
293
0
Camps Cleared
0
736,269
Distance Traveled
782,523
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,238
780
72
9
0
133,788
0
W
Nu Wa
5,828
729
74
9
0
165,862
0
L
Medusa
4,707
588
60
8
0
142,263
0
L
Da Ji
4,658
582
62
8
0
188,470
0
W
Izanami
5,155
644
74
9
0
143,300
3
L
Sobek
4,956
620
16
2
0
153,537
0
L
Chaac
4,396
550
32
4
0
108,873
0
W
Sylvanus
5,721
715
27
3
0
145,205
0
W
Arachne
5,417
677
46
6
0
194,368
0
L
Hera
5,060
633
69
9
0
143,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role