Player Matchup

Hel
Hel
Dalt0n12
Hel
Level 142
God Stats
3W - 1L
1,500 SR
Queue Stats
159W - 172L
1,293 Elo+
Solo
Poseidon
Poseidon
JoeDirtlessTTV
Poseidon
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,389 Elo+
Solo
Sol
Sol
Sliicck
Sol
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
129W - 31L
1,710 Elo+
Party 1
Thanatos
Thanatos
Tt_1127
Thanatos
Level 43
God Stats
4W - 5L
1,332 SR
Queue Stats
521W - 531L
1,399 Elo+
Solo
Odin
Odin
romawa
Odin
Level 63
God Stats
3W - 1L
1,262 SR
Queue Stats
43W - 9L
1,691 Elo+
Party 1
Team Averages
Level 96
1,419 SR
1,496 Elo+

VS

Team Averages
Level 115
1,439 SR
1,442 Elo+
Ne Zha
Ne Zha
Khaosom
Ne Zha
Level 127
God Stats
7W - 7L
1,615 SR
Queue Stats
298W - 311L
1,438 Elo+
Solo
Shiva
Shiva
MenstrualGeyser
Shiva
Level 147
God Stats
21W - 29L
1,234 SR
Queue Stats
1,756W - 1,793L
1,373 Elo+
Solo
Loki
Loki
Steadmonster
Loki
Level 159
God Stats
17W - 22L
1,587 SR
Queue Stats
556W - 568L
1,495 Elo+
Solo
Hel
Hel
Togethaaaa
Hel
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 67L
1,414 Elo+
Solo
Hou Yi
Hou Yi
wild_window900
Hou Yi
Level 118
God Stats
1W - 5L
1,261 SR
Queue Stats
213W - 229L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 19
10,955
730
10,854
16,039
7,917
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
19
5 / 5 / 12
11,685
779
10,188
19,785
9,565
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
19
8 / 1 / 11
12,037
802
20,008
22,884
11,109
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Tt_1127
Thanatos
17
4 / 4 / 11
11,009
734
7,467
15,400
6,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Odin
romawa
Odin
17
3 / 3 / 15
10,617
708
9,466
22,132
29,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Khaosom
Ne Zha
16
3 / 7 / 8
9,843
656
15,351
16,385
9,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 7 / 6
9,016
601
12,896
19,959
31,083
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
3 / 1 / 8
10,218
681
14,665
12,580
6,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
7 / 8 / 0
10,634
709
31,856
17,873
9,944
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

3
0 / 0 / 1
3,865
258
0
0
0

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
36
22
Kills
13
14
Deaths
23
68
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
1
19
11.5
W
Poseidon
5
5
12
2.2
L
Ne Zha
Khaosom
Ne Zha
3
7
8
1
L
0
7
6
0.43
W
Sol
8
1
11
13.5
L
3
1
8
7
L
7
8
0
0.88
W
Thanatos
Tt_1127
Thanatos
4
4
11
2.38
W
Odin
romawa
Odin
3
3
15
3.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,983
Damage
74,768
96,240
Taken
66,797
64,706
Mitigated
57,107
54,943
Healing
18,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,854
1,188
22,042
11,208
16,039
7,917
1,734
5,771
10,268
22,791
0
W
Poseidon
10,188
2,018
746
759
19,785
9,565
1,418
6,522
13,263
44,463
0
L
Ne Zha
Khaosom
Ne Zha
15,351
2,318
163
2,661
16,385
9,282
0
8,681
7,704
0
28,100
L
12,896
1,686
506
2,568
19,959
31,083
0
12,997
6,962
0
24,080
W
Sol
20,008
8,557
746
9,661
22,884
11,109
4,689
10,739
12,145
39,788
1,619
L
14,665
378
574
4,183
12,580
6,798
0
7,048
5,532
0
40,082
L
31,856
1,086
2,787
5,169
17,873
9,944
0
11,617
6,256
46,827
0
W
Thanatos
Tt_1127
Thanatos
7,467
691
1,097
3,912
15,400
6,662
343
4,043
9,588
0
17,588
W
Odin
romawa
Odin
9,466
4,000
799
3,973
22,132
29,453
481
4,781
17,351
417
15,259
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,303
Gold Earned
43,576
174
Minions Killed
120
0
Camps Cleared
0
1,337,184
Distance Traveled
956,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,955
730
24
2
0
247,158
0
W
Poseidon
11,685
779
64
4
0
255,409
0
L
Ne Zha
9,843
656
16
1
0
220,698
0
L
Shiva
9,016
601
27
2
0
203,539
0
W
Sol
12,037
802
47
3
0
249,514
0
L
Loki
10,218
681
40
3
0
302,018
0
L
Hel
10,634
709
37
2
0
230,449
0
W
Thanatos
11,009
734
24
2
0
298,571
0
W
Odin
10,617
708
15
1
0
286,532
0
L
Hou Yi
3,865
258
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role