Player Matchup

Lancelot
Lancelot
Awwwooootism
Lancelot
Level 89
God Stats
3W - 2L
1,701 SR
Queue Stats
157W - 124L
1,640 Elo+
Party 1
Hercules
Hercules
Dsurion
Hercules
Level 148
God Stats
1W - 3L
1,208 SR
Queue Stats
68W - 62L
1,531 Elo+
Solo
Hera
Hera
ThundercaT3HD
Hera
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,299 Elo+
Party 3
Xbalanque
Xbalanque
iKoniqs
Xbalanque
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,404 Elo+
Party 3
Hun Batz
Hun Batz
iMaztar
Hun Batz
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
88W - 81L
1,628 Elo+
Party 1
Team Averages
Level 122
1,482 SR
1,500 Elo+

VS

Team Averages
Level 125
1,421 SR
1,499 Elo+
Odin
Odin
AlfDono
Odin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 43L
1,567 Elo+
Solo
Mulan
Mulan
AnorX
Mulan
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,286 Elo+
Party 2
Merlin
Merlin
Clussу
Merlin
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 114L
1,481 Elo+
Solo
Hou Yi
Hou Yi
Kertins
Hou Yi
Level 128
God Stats
2W - 4L
1,302 SR
Queue Stats
102W - 88L
1,576 Elo+
Party 2
Sobek
Sobek
Zakkx
Sobek
Level 87
God Stats
0W - 2L
1,302 SR
Queue Stats
57W - 54L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Awwwooootism
Lancelot
17
6 / 3 / 14
10,168
847
15,916
10,928
5,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
Dsurion
Hercules
17
4 / 3 / 19
10,079
840
12,032
19,002
26,382
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

16
2 / 5 / 16
9,754
813
8,247
10,195
4,177
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Xbalanque
iKoniqs
Xbalanque
17
6 / 3 / 16
10,315
860
14,174
9,950
4,640
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
iMaztar
Hun Batz
18
11 / 4 / 15
11,247
937
15,943
12,460
7,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
AlfDono
Odin
13
1 / 6 / 8
8,105
675
8,813
13,334
15,263
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
AnorX
Mulan
14
3 / 6 / 8
8,775
731
5,469
16,108
15,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Clussу
Merlin
18
6 / 4 / 8
10,401
867
16,513
10,349
5,088
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hou Yi
Kertins
Hou Yi
17
5 / 6 / 9
9,737
811
11,217
14,152
6,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Sobek
Zakkx
Sobek
14
0 / 7 / 8
8,353
696
4,173
19,351
19,312
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
56
29
Kills
15
18
Deaths
29
80
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Odin
AlfDono
Odin
1
6
8
0.83
L
Mulan
AnorX
Mulan
3
6
8
1.17
W
Lancelot
Awwwooootism
Lancelot
6
3
14
4.33
L
Merlin
Clussу
Merlin
6
4
8
2.5
W
Hercules
Dsurion
Hercules
4
3
19
4.5
L
Hou Yi
Kertins
Hou Yi
5
6
9
1.58
W
2
5
16
2
L
Sobek
Zakkx
Sobek
0
7
8
0.57
W
Xbalanque
iKoniqs
Xbalanque
6
3
16
4.67
W
Hun Batz
iMaztar
Hun Batz
11
4
15
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,312
Damage
46,185
62,535
Taken
73,294
47,832
Mitigated
61,788
20,758
Healing
11,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
AlfDono
Odin
8,813
1,316
791
299
13,334
15,263
193
2,477
10,857
3,116
13,348
L
Mulan
AnorX
Mulan
5,469
1,180
843
1,215
16,108
15,531
173
3,318
12,790
129
8,874
W
Lancelot
Awwwooootism
Lancelot
15,916
2,402
1,987
1,349
10,928
5,015
2,048
4,602
6,326
0
18,812
L
Merlin
Clussу
Merlin
16,513
1,255
1,431
1,132
10,349
5,088
134
821
9,528
40,866
0
W
Hercules
Dsurion
Hercules
12,032
3,191
1,458
7,930
19,002
26,382
639
5,435
13,567
2,880
15,963
L
Hou Yi
Kertins
Hou Yi
11,217
5,532
428
1,774
14,152
6,594
1,278
1,591
12,561
0
24,709
W
8,247
2,669
1,817
1,298
10,195
4,177
479
3,828
6,367
26,364
0
L
Sobek
Zakkx
Sobek
4,173
483
715
2,955
19,351
19,312
0
2,032
17,319
7,163
178
W
Xbalanque
iKoniqs
Xbalanque
14,174
5,847
246
2,232
9,950
4,640
3,404
3,534
6,416
0
34,549
W
Hun Batz
iMaztar
Hun Batz
15,943
3,121
1,031
1,410
12,460
7,618
1,642
5,447
7,013
0
32,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,563
Gold Earned
45,371
130
Minions Killed
116
0
Camps Cleared
0
1,175,675
Distance Traveled
1,004,993
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,105
675
15
1
0
188,606
0
L
Mulan
8,775
731
6
1
0
199,891
0
W
Lancelot
10,168
847
7
1
0
256,515
0
L
Merlin
10,401
867
55
5
0
208,270
0
W
Hercules
10,079
840
21
2
0
229,534
0
L
Hou Yi
9,737
811
36
3
0
182,538
0
W
Hera
9,754
813
35
3
0
229,705
0
L
Sobek
8,353
696
4
0
0
225,688
0
W
Xbalanque
10,315
860
40
3
0
213,027
0
W
Hun Batz
11,247
937
27
2
0
246,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role