Player Matchup

Vulcan
Vulcan
ArnoldluvsBBC
Vulcan
Level 67
God Stats
22W - 21L
1,574 SR
Queue Stats
191W - 189L
1,482 Elo+
Party 1
Rama
Rama
Deadlistwarri0r
Rama
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 66L
1,584 Elo+
Solo
Bellona
Bellona
KieranRo
Bellona
Level 129
God Stats
28W - 15L
1,698 SR
Queue Stats
52W - 34L
1,633 Elo+
Solo
Ares
Ares
WayTooRealz
Ares
Level 83
God Stats
51W - 42L
1,578 SR
Queue Stats
410W - 384L
1,515 Elo+
Party 1
Mercury
Mercury
sentimentals
Mercury
Level 135
God Stats
4W - 4L
1,618 SR
Queue Stats
78W - 61L
1,540 Elo+
Solo
Team Averages
Level 96
1,594 SR
1,551 Elo+

VS

Team Averages
Level 130
1,607 SR
1,499 Elo+
King Arthur
King Arthur
DoomHallow
King Arthur
Level 122
God Stats
102W - 91L
1,534 SR
Queue Stats
230W - 207L
1,515 Elo+
Solo
Nut
Nut
MrZachAttack02
Nut
Level 116
God Stats
9W - 3L
1,654 SR
Queue Stats
27W - 23L
1,478 Elo+
Party 2
Sol
Sol
crash4L55555
Sol
Level 126
God Stats
5W - 5L
1,500 SR
Queue Stats
294W - 289L
1,447 Elo+
Solo
Arachne
Arachne
humsrock
Arachne
Level 158
God Stats
5W - 2L
1,625 SR
Queue Stats
180W - 172L
1,516 Elo+
Solo
Kukulkan
Kukulkan
sTaGe4CaNcER328
Kukulkan
Level 127
God Stats
59W - 42L
1,721 SR
Queue Stats
100W - 91L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
8,112
541
10,944
7,232
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 0 / 0
8,429
562
4,634
11,013
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
KieranRo
Bellona
16
3 / 1 / 3
10,089
673
15,503
18,940
21,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
1 / 3 / 4
7,842
523
5,694
13,114
11,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
sentimentals
Mercury
16
6 / 0 / 1
9,056
604
7,753
11,579
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DoomHallow
King Arthur
14
1 / 4 / 0
8,559
571
11,909
15,973
10,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 1 / 0
8,850
590
8,591
8,836
4,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 2
6,829
455
5,694
21,230
11,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
humsrock
Arachne
14
2 / 2 / 0
7,685
512
3,868
12,470
5,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kukulkan
14
0 / 2 / 2
8,102
540
8,062
9,365
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
11
Kills
5
6
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
W
0
0
0
0
L
King Arthur
DoomHallow
King Arthur
1
4
0
0.25
W
Bellona
KieranRo
Bellona
3
1
3
4.5
L
2
1
0
2
W
1
3
4
1
L
0
2
2
0.5
L
Arachne
humsrock
Arachne
2
2
0
1
L
Kukulkan
0
2
2
0.5
W
Mercury
sentimentals
Mercury
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,528
Damage
38,124
61,878
Taken
67,874
45,034
Mitigated
36,197
19,811
Healing
19,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,944
5,866
0
740
7,232
3,130
569
3,940
3,292
63,512
3,042
W
4,634
3,899
0
6,235
11,013
4,246
558
1,788
9,225
0
76,229
L
King Arthur
DoomHallow
King Arthur
11,909
1,463
0
4,022
15,973
10,846
0
39
15,934
0
78,008
W
Bellona
KieranRo
Bellona
15,503
9,115
0
9,405
18,940
21,428
484
590
18,350
0
93,975
L
8,591
5,874
0
4,599
8,836
4,383
306
862
7,974
0
75,133
W
5,694
972
0
2,806
13,114
11,022
343
4,651
8,463
19,411
0
L
5,694
1,713
0
7,163
21,230
11,577
1,416
6,695
14,535
40,714
2,461
L
Arachne
humsrock
Arachne
3,868
2,801
0
1,384
12,470
5,862
0
3,317
9,153
0
65,723
L
Kukulkan
8,062
233
0
2,028
9,365
3,529
106
5,456
3,909
72,219
1,086
W
Mercury
sentimentals
Mercury
7,753
4,291
0
625
11,579
5,208
0
2,614
8,965
0
83,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,528
Gold Earned
40,025
538
Minions Killed
545
0
Camps Cleared
0
1,603,224
Distance Traveled
1,345,593
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,112
541
100
7
0
316,124
0
W
Rama
8,429
562
150
10
0
277,340
2
L
King Arthur
8,559
571
133
9
0
282,608
3
W
Bellona
10,089
673
158
11
0
307,649
0
L
Nut
8,850
590
110
7
0
254,790
0
W
Ares
7,842
523
19
1
0
305,411
0
L
Sol
6,829
455
70
5
0
216,996
0
L
Arachne
7,685
512
90
6
0
315,513
4
L
Kukulkan
8,102
540
142
9
0
275,686
2
W
Mercury
9,056
604
111
7
0
396,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role