Player Matchup

Odin
Odin
FlashOfTheLeaf
Odin
Level 148
God Stats
0W - 2L
1,290 SR
Queue Stats
18W - 17L
1,510 Elo+
Party 1
Khepri
Khepri
FrostyApple19
Khepri
Level 88
God Stats
7W - 7L
1,418 SR
Queue Stats
48W - 73L
1,455 Elo+
Party 1
Janus
Janus
NasirJWilson
Janus
Level 126
God Stats
6W - 3L
1,681 SR
Queue Stats
80W - 107L
1,452 Elo+
Party 1
Danzaburou
Danzaburou
everstale
Danzaburou
Level 50
God Stats
5W - 4L
1,789 SR
Queue Stats
22W - 29L
1,392 Elo+
Party 1
Ratatoskr
Ratatoskr
microscopetime
Ratatoskr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 100L
1,453 Elo+
Party 1
Team Averages
Level 103
1,536 SR
1,452 Elo+

VS

Team Averages
Level 133
1,511 SR
1,523 Elo+
Amaterasu
Amaterasu
Bluewolfszz
Amaterasu
Level 125
God Stats
1W - 0L
1,714 SR
Queue Stats
74W - 72L
1,498 Elo+
Party 2
Kuzenbo
Kuzenbo
Deceived3377
Kuzenbo
Level 136
God Stats
2W - 3L
1,600 SR
Queue Stats
150W - 124L
1,611 Elo+
Solo
Hun Batz
Hun Batz
FENRIRS BLOOD
Hun Batz
Level 146
God Stats
9W - 4L
1,327 SR
Queue Stats
524W - 516L
1,473 Elo+
Solo
Merlin
Merlin
MICH170800
Merlin
Level 137
God Stats
15W - 17L
1,452 SR
Queue Stats
114W - 113L
1,502 Elo+
Solo
Anhur
Anhur
PapaMako
Anhur
Level 120
God Stats
7W - 7L
1,459 SR
Queue Stats
68W - 61L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,003
500
8,090
14,399
13,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 1
5,849
487
2,358
9,785
7,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 5 / 1
6,509
542
5,410
7,550
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
everstale
Danzaburou
11
1 / 5 / 0
6,205
517
2,163
7,163
1,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ratatoskr
microscopetime
Ratatoskr
13
1 / 2 / 1
6,438
537
3,066
9,203
4,046
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bluewolfszz
Amaterasu
13
3 / 1 / 2
7,687
641
9,515
14,367
12,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Deceived3377
Kuzenbo
11
2 / 0 / 11
7,189
599
4,627
9,976
9,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
FENRIRS BLOOD
Hun Batz
13
4 / 1 / 3
7,013
584
4,482
7,391
3,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
MICH170800
Merlin
12
4 / 2 / 3
7,316
610
4,931
5,042
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
PapaMako
Anhur
13
7 / 0 / 2
8,074
673
7,105
5,988
2,059
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
4
Kills
20
20
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Bluewolfszz
Amaterasu
3
1
2
4
W
Kuzenbo
Deceived3377
Kuzenbo
2
0
11
7.5
W
Hun Batz
FENRIRS BLOOD
Hun Batz
4
1
3
5.5
L
1
4
0
0.25
L
0
4
1
0.13
W
Merlin
MICH170800
Merlin
4
2
3
2.75
L
1
5
1
0.3
W
Anhur
PapaMako
Anhur
7
0
2
8
L
Danzaburou
everstale
Danzaburou
1
5
0
0.2
L
Ratatoskr
microscopetime
Ratatoskr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,087
Damage
30,660
48,100
Taken
42,764
29,468
Mitigated
28,796
8,413
Healing
18,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Bluewolfszz
Amaterasu
9,515
5,060
0
7,640
14,367
12,479
0
362
12,834
0
60,261
W
Kuzenbo
Deceived3377
Kuzenbo
4,627
1,755
1,582
3,705
9,976
9,124
25
3,270
6,496
15,318
1,443
W
Hun Batz
FENRIRS BLOOD
Hun Batz
4,482
1,354
0
605
7,391
3,376
0
527
6,780
0
48,709
L
8,090
1,688
0
4,124
14,399
13,386
0
0
14,399
0
41,211
L
2,358
409
119
2,048
9,785
7,323
0
2,876
6,883
21,791
0
W
Merlin
MICH170800
Merlin
4,931
188
0
750
5,042
1,758
0
2,142
2,644
45,545
1,672
L
5,410
191
0
750
7,550
2,895
0
3,808
3,442
43,421
790
W
Anhur
PapaMako
Anhur
7,105
4,264
0
3,982
5,988
2,059
703
822
5,126
0
56,620
L
Danzaburou
everstale
Danzaburou
2,163
685
0
772
7,163
1,818
0
773
6,350
0
32,336
L
Ratatoskr
microscopetime
Ratatoskr
3,066
964
0
600
9,203
4,046
0
1,542
7,615
0
63,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,004
Gold Earned
37,279
343
Minions Killed
390
0
Camps Cleared
0
1,206,391
Distance Traveled
1,248,496
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,687
641
90
8
0
226,651
0
W
Kuzenbo
7,189
599
18
2
0
265,303
0
W
Hun Batz
7,013
584
87
7
0
283,393
0
L
Odin
6,003
500
62
5
0
236,482
2
L
Khepri
5,849
487
26
2
0
234,243
3
W
Merlin
7,316
610
92
8
0
235,613
3
L
Janus
6,509
542
74
6
0
229,723
0
W
Anhur
8,074
673
103
9
0
237,536
0
L
Danzaburou
6,205
517
67
6
0
230,070
1
L
Ratatoskr
6,438
537
114
10
0
275,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role