Player Matchup

Thor
Thor
Gold IV
AkamuSaber
Thor
Gold IV
Level 252
God Stats
11W - 8L
1,682 SR
Queue Stats
212W - 210L
1,369 MMR
Party 1
Zeus
Zeus
Gold V
F1N4L BL4Z1K3N
Zeus
Gold V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 120L
1,417 MMR
Solo
Bacchus
Bacchus
Bronze III
TehLuNxR-
Bacchus
Bronze III
Level 41
God Stats
1W - 0L
1,541 SR
Queue Stats
58W - 48L
1,415 MMR
Solo
Skadi
Skadi
Gold IV
slenderzz
Skadi
Gold IV
Level 124
God Stats
12W - 5L
1,763 SR
Queue Stats
423W - 431L
1,405 MMR
Solo
Ymir
Ymir
Gold IV
zakumonkeytv
Ymir
Gold IV
Level 202
God Stats
129W - 126L
1,610 SR
Queue Stats
134W - 135L
1,450 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 156
1,619 SR
1,411 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,580 SR
1,411 MMR
Chaac
Chaac
Silver II
Angel0593
Chaac
Silver II
Level 116
God Stats
19W - 14L
1,686 SR
Queue Stats
97W - 112L
1,404 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
EL_Mago_305
Ah Muzen Cab
Gold V
Level 120
God Stats
1W - 2L
1,561 SR
Queue Stats
95W - 107L
1,417 MMR
Solo
Discordia
Discordia
Gold III
EvolvedEpic
Discordia
Gold III
Level 107
God Stats
2W - 4L
1,500 SR
Queue Stats
104W - 105L
1,417 MMR
Solo
Ne Zha
Ne Zha
Silver I
hadestorment
Ne Zha
Silver I
Level 102
God Stats
4W - 7L
1,473 SR
Queue Stats
20W - 25L
1,408 MMR
Solo
Ravana
Ravana
Silver I
nazovo
Ravana
Silver I
Level 140
God Stats
11W - 7L
1,679 SR
Queue Stats
25W - 22L
1,410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,345
565
4,112
12,467
4,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
1 / 0 / 3
8,267
636
4,312
4,904
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
TehLuNxR-
Bacchus
13
4 / 0 / 3
8,283
637
9,398
11,386
10,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
slenderzz
Skadi
14
3 / 1 / 3
7,899
608
7,965
8,672
3,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
3 / 1 / 3
8,702
669
6,830
8,684
4,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
ArachneHachimanAnhurBake KujiraLoki

VS

Bans
Morgan Le FayAwilixAtlasKukulkanVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Angel0593
Chaac
11
1 / 1 / 0
6,034
464
4,479
13,849
11,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
EL_Mago_305
Ah Muzen Cab
10
0 / 5 / 0
5,948
458
4,586
10,111
3,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
EvolvedEpic
Discordia
13
1 / 2 / 0
7,117
547
5,644
5,514
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
11
0 / 4 / 1
6,028
464
4,637
12,606
5,485
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
nazovo
Ravana
11
0 / 3 / 0
6,055
466
4,945
9,154
8,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
15
Kills
2
2
Deaths
15
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
Chaac
Angel0593
Chaac
1
1
0
1
L
Ah Muzen Cab
EL_Mago_305
Ah Muzen Cab
0
5
0
0
L
Discordia
EvolvedEpic
Discordia
1
2
0
0.5
W
1
0
3
2.5
W
Bacchus
TehLuNxR-
Bacchus
4
0
3
5.5
L
Ne Zha
0
4
1
0.13
L
Ravana
nazovo
Ravana
0
3
0
0
W
Skadi
slenderzz
Skadi
3
1
3
4.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,617
Damage
24,291
46,113
Taken
51,234
25,076
Mitigated
30,843
13,993
Healing
10,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,112
762
0
4,932
12,467
4,497
0
1,663
10,586
0
51,283
L
Chaac
Angel0593
Chaac
4,479
1,037
131
6,365
13,849
11,255
0
6,126
7,640
0
39,624
L
Ah Muzen Cab
EL_Mago_305
Ah Muzen Cab
4,586
1,515
0
372
10,111
3,850
0
3,076
7,035
0
39,417
L
Discordia
EvolvedEpic
Discordia
5,644
364
0
750
5,514
1,821
0
1,608
3,640
48,734
1,015
W
4,312
226
0
644
4,904
1,639
218
2,360
2,224
57,962
876
W
Bacchus
TehLuNxR-
Bacchus
9,398
2,148
0
3,923
11,386
10,956
90
1,336
9,645
36,685
0
L
Ne Zha
4,637
1,950
0
768
12,606
5,485
0
3,956
8,544
0
52,747
L
Ravana
nazovo
Ravana
4,945
613
0
1,641
9,154
8,432
0
4,874
4,280
0
40,736
W
Skadi
slenderzz
Skadi
7,965
3,401
0
1,237
8,672
3,297
272
0
8,561
0
74,593
W
6,830
2,858
0
3,257
8,684
4,687
0
567
8,067
50,827
7,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,496
Gold Earned
31,182
468
Minions Killed
385
0
Camps Cleared
0
1,338,279
Distance Traveled
1,255,817
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,345
565
88
7
0
313,744
0
L
Chaac
6,034
464
60
5
0
290,541
0
L
Ah Muzen Cab
5,948
458
74
6
0
217,200
0
L
Discordia
7,117
547
103
8
0
256,353
5
W
Zeus
8,267
636
125
10
0
262,404
4
W
Bacchus
8,283
637
34
3
0
270,830
4
L
Ne Zha
6,028
464
86
7
0
251,792
0
L
Ravana
6,055
466
62
5
0
239,931
0
W
Skadi
7,899
608
125
10
0
257,726
0
W
Ymir
8,702
669
96
7
0
233,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role