Player Matchup

Cabrakan
Cabrakan
Anttranman
Cabrakan
Level 114
God Stats
1W - 2L
1,684 SR
Queue Stats
133W - 121L
1,460 Elo+
Party 1
Bakasura
Bakasura
Artehk
Bakasura
Level 155
God Stats
4W - 4L
1,500 SR
Queue Stats
127W - 103L
1,539 Elo+
Party 1
Cupid
Cupid
NoxiousNote9292
Cupid
Level 104
God Stats
4W - 8L
1,581 SR
Queue Stats
82W - 86L
1,489 Elo+
Party 3
Kukulkan
Kukulkan
SaltCan
Kukulkan
Level 53
God Stats
2W - 1L
1,730 SR
Queue Stats
72W - 98L
1,417 Elo+
Party 3
Sun Wukong
Sun Wukong
appaff
Sun Wukong
Level 89
God Stats
0W - 4L
1,213 SR
Queue Stats
105W - 96L
1,515 Elo+
Solo
Team Averages
Level 103
1,542 SR
1,484 Elo+

VS

Team Averages
Level 113
1,545 SR
1,479 Elo+
Janus
Janus
 
Janus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Baformet
Ne Zha
Level 154
God Stats
12W - 7L
1,663 SR
Queue Stats
407W - 384L
1,512 Elo+
Party 2
Sun Wukong
Sun Wukong
BluePhoenix5421
Sun Wukong
Level 148
God Stats
2W - 1L
1,573 SR
Queue Stats
6W - 6L
1,327 Elo+
Solo
Martichoras
Martichoras
Zynbabwe
Martichoras
Level 13
God Stats
3W - 9L
1,500 SR
Queue Stats
82W - 74L
1,583 Elo+
Party 2
Hades
Hades
s4f1r3
Hades
Level 148
God Stats
2W - 2L
1,489 SR
Queue Stats
437W - 432L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Anttranman
Cabrakan
14
3 / 2 / 1
9,302
465
9,168
22,559
25,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Artehk
Bakasura
19
3 / 3 / 2
11,123
556
17,485
25,368
13,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 5 / 0
9,418
471
7,105
13,457
4,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kukulkan
SaltCan
Kukulkan
14
0 / 7 / 2
8,889
444
8,244
14,085
6,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
appaff
Sun Wukong
16
0 / 6 / 1
10,078
504
12,645
20,315
14,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 1 / 6
9,878
494
7,363
10,824
4,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Baformet
Ne Zha
18
8 / 1 / 3
10,975
549
17,850
18,222
9,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
BluePhoenix5421
Sun Wukong
17
5 / 1 / 7
11,026
551
20,261
20,043
20,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
Zynbabwe
Martichoras
20
4 / 1 / 0
12,387
619
14,298
15,700
8,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
s4f1r3
Hades
14
3 / 3 / 5
8,617
431
7,461
18,311
19,157
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
7
Kills
22
23
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
6
5
L
Cabrakan
Anttranman
Cabrakan
3
2
1
1.75
L
Bakasura
Artehk
Bakasura
3
3
2
1.33
W
Ne Zha
Baformet
Ne Zha
8
1
3
9.5
W
Sun Wukong
BluePhoenix5421
Sun Wukong
5
1
7
8.5
L
1
5
0
0.2
L
Kukulkan
SaltCan
Kukulkan
0
7
2
0.14
W
Martichoras
Zynbabwe
Martichoras
4
1
0
4
L
Sun Wukong
appaff
Sun Wukong
0
6
1
0.08
W
Hades
s4f1r3
Hades
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,647
Damage
67,233
95,784
Taken
83,100
65,022
Mitigated
62,530
18,379
Healing
25,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,363
1,157
0
1,698
10,824
4,761
0
5,451
5,056
71,695
1,241
L
Cabrakan
Anttranman
Cabrakan
9,168
816
0
1,340
22,559
25,922
0
6,331
15,623
45,728
0
L
Bakasura
Artehk
Bakasura
17,485
10,409
0
9,096
25,368
13,754
408
2,379
22,621
0
85,680
W
Ne Zha
Baformet
Ne Zha
17,850
6,069
0
3,965
18,222
9,748
0
1,755
15,611
0
116,275
W
Sun Wukong
BluePhoenix5421
Sun Wukong
20,261
3,968
0
7,711
20,043
20,054
0
2,264
16,422
76
86,119
L
7,105
3,915
87
3,512
13,457
4,641
0
39
13,418
0
68,468
L
Kukulkan
SaltCan
Kukulkan
8,244
1,253
0
1,980
14,085
6,214
0
3,610
10,205
66,645
1,701
W
Martichoras
Zynbabwe
Martichoras
14,298
6,750
0
8,874
15,700
8,810
856
532
14,339
0
132,836
L
Sun Wukong
appaff
Sun Wukong
12,645
2,002
0
2,364
20,315
14,491
0
1,446
17,641
0
83,985
W
Hades
s4f1r3
Hades
7,461
1,632
1,024
2,727
18,311
19,157
0
8,005
9,026
26,267
2,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,810
Gold Earned
52,883
600
Minions Killed
634
0
Camps Cleared
0
1,841,653
Distance Traveled
1,975,692
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,878
494
131
7
0
417,863
0
L
Cabrakan
9,302
465
42
2
0
388,054
1
L
Bakasura
11,123
556
161
8
0
460,215
0
W
Ne Zha
10,975
549
139
7
0
457,983
0
W
Sun Wukong
11,026
551
126
6
0
392,174
3
L
Cupid
9,418
471
127
6
0
303,383
6
L
Kukulkan
8,889
444
134
7
0
327,808
0
W
Martichoras
12,387
619
200
10
0
328,928
0
L
Sun Wukong
10,078
504
136
7
0
362,193
2
W
Hades
8,617
431
38
2
0
378,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role