Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Dshinz
Pele
Level 107
God Stats
100W - 76L
1,630 SR
Queue Stats
444W - 414L
1,546 Elo+
Party 1
Bacchus
Bacchus
Sike420219
Bacchus
Level 69
God Stats
0W - 1L
1,774 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nut
Nut
TentedLeaf10344
Nut
Level 94
God Stats
10W - 9L
1,541 SR
Queue Stats
90W - 78L
1,480 Elo+
Party 1
Xbalanque
Xbalanque
benjooo1
Xbalanque
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 131L
1,542 Elo+
Solo
Team Averages
Level 109
1,589 SR
1,514 Elo+

VS

Team Averages
Level 99
1,438 SR
1,556 Elo+
Sobek
Sobek
Clemdoggy
Sobek
Level 121
God Stats
3W - 6L
1,361 SR
Queue Stats
79W - 55L
1,600 Elo+
Party 2
Thoth
Thoth
HardWeenie
Thoth
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 54L
1,557 Elo+
Party 2
Loki
Loki
Modest Asian
Loki
Level 84
God Stats
40W - 41L
1,606 SR
Queue Stats
178W - 151L
1,555 Elo+
Solo
Danzaburou
Danzaburou
VaporWolf52
Danzaburou
Level 95
God Stats
3W - 3L
1,155 SR
Queue Stats
74W - 49L
1,572 Elo+
Party 2
Surtr
Surtr
xX573V3N5Xx
Surtr
Level 107
God Stats
10W - 5L
1,567 SR
Queue Stats
11W - 6L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
5
0 / 1 / 0
3,323
665
1,899
3,830
1,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pele
Dshinz
Pele
7
1 / 0 / 0
3,437
687
1,088
4,716
1,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Sike420219
Bacchus
1
0 / 0 / 0
2,421
484
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 0 / 0
3,502
700
1,211
1,795
516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
benjooo1
Xbalanque
6
0 / 1 / 1
3,076
615
2,614
3,989
1,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Clemdoggy
Sobek
7
0 / 0 / 0
3,901
780
525
1,979
1,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
7
0 / 0 / 0
3,557
711
221
1,444
290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
1 / 0 / 1
3,493
699
2,965
4,183
1,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
VaporWolf52
Danzaburou
6
0 / 1 / 2
3,346
669
2,056
3,158
1,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
1 / 0 / 0
3,440
688
1,459
3,631
2,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
2
2
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
0
0
W
Sobek
Clemdoggy
Sobek
0
0
0
0
L
Pele
Dshinz
Pele
1
0
0
1
W
Thoth
0
0
0
0
W
1
0
1
1.5
L
Bacchus
Sike420219
Bacchus
0
0
0
0
L
0
0
0
0
W
Danzaburou
VaporWolf52
Danzaburou
0
1
2
1
L
Xbalanque
benjooo1
Xbalanque
0
1
1
0.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,812
Damage
7,226
14,330
Taken
14,395
4,867
Mitigated
5,867
5,287
Healing
6,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
1,899
359
435
1,657
3,830
1,756
0
0
3,792
9,285
0
W
Sobek
Clemdoggy
Sobek
525
38
0
1,304
1,979
1,069
0
0
1,979
16,555
0
L
Pele
Dshinz
Pele
1,088
248
0
678
4,716
1,549
0
423
4,156
0
20,362
W
Thoth
221
73
0
750
1,444
290
0
0
1,444
16,347
0
W
2,965
851
0
2,205
4,183
1,173
0
694
3,489
0
17,061
L
Bacchus
Sike420219
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
1,211
554
0
830
1,795
516
0
221
1,574
0
17,674
W
Danzaburou
VaporWolf52
Danzaburou
2,056
592
0
1,008
3,158
1,183
0
492
2,666
0
15,958
L
Xbalanque
benjooo1
Xbalanque
2,614
1,113
0
1,687
3,989
1,046
0
0
3,890
0
20,175
W
1,459
305
0
1,685
3,631
2,152
0
713
2,918
211
11,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,759
Gold Earned
17,737
121
Minions Killed
153
0
Camps Cleared
0
416,877
Distance Traveled
493,006
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
3,323
665
9
2
0
97,205
0
W
Sobek
3,901
780
49
10
0
86,649
0
L
Pele
3,437
687
44
9
0
112,963
0
W
Thoth
3,557
711
30
6
0
105,657
1
W
Loki
3,493
699
36
7
0
110,795
0
L
Bacchus
2,421
484
0
0
0
13,388
0
L
Nut
3,502
700
34
7
0
92,245
0
W
Danzaburou
3,346
669
17
3
0
90,746
0
L
Xbalanque
3,076
615
34
7
0
101,076
0
W
Surtr
3,440
688
21
4
0
99,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role