Player Matchup

Danzaburou
Danzaburou
Balmzach
Danzaburou
Level 28
God Stats
23W - 18L
1,520 SR
Queue Stats
57W - 51L
1,490 Elo+
Party 3
Scylla
Scylla
Skooze
Scylla
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 78L
1,520 Elo+
Party 3
Ao Kuang
Ao Kuang
ThatBranch
Ao Kuang
Level 49
God Stats
15W - 12L
1,417 SR
Queue Stats
75W - 82L
1,493 Elo+
Party 1
Gilgamesh
Gilgamesh
UncleBrett
Gilgamesh
Level 58
God Stats
2W - 1L
1,572 SR
Queue Stats
28W - 29L
1,473 Elo+
Party 3
Bacchus
Bacchus
WizenDegree540
Bacchus
Level 18
God Stats
2W - 8L
1,182 SR
Queue Stats
34W - 36L
1,450 Elo+
Party 1
Team Averages
Level 52
1,438 SR
1,485 Elo+

VS

Team Averages
Level 88
1,445 SR
1,423 Elo+
Zhong Kui
Zhong Kui
AbeFromanSKG
Zhong Kui
Level 81
God Stats
1W - 2L
1,386 SR
Queue Stats
21W - 33L
1,466 Elo+
Party 2
Horus
Horus
DubyaKey
Horus
Level 106
God Stats
5W - 3L
1,316 SR
Queue Stats
90W - 77L
1,494 Elo+
Party 2
Achilles
Achilles
Hyuhdaddy
Achilles
Level 122
God Stats
2W - 2L
1,523 SR
Queue Stats
62W - 65L
1,458 Elo+
Party 2
Olorun
Olorun
Smoke_Artic65
Olorun
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,212 Elo+
Party 4
Serqet
Serqet
Tyjo021
Serqet
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 25L
1,483 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Balmzach
Danzaburou
12
2 / 0 / 4
7,025
540
6,790
5,446
2,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Skooze
Scylla
14
1 / 0 / 0
7,905
608
2,249
2,975
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
ThatBranch
Ao Kuang
13
7 / 1 / 1
7,662
589
9,718
10,467
4,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
UncleBrett
Gilgamesh
12
0 / 0 / 3
7,319
563
11,174
12,356
11,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
0 / 0 / 5
6,800
523
3,629
7,047
5,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AbeFromanSKG
Zhong Kui
13
0 / 1 / 0
6,892
530
1,597
6,162
4,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
DubyaKey
Horus
10
0 / 2 / 1
6,061
466
3,409
12,707
8,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
Hyuhdaddy
Achilles
12
0 / 1 / 0
6,651
512
7,873
16,747
10,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
1 / 3 / 0
5,665
436
1,868
6,264
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Tyjo021
Serqet
11
0 / 3 / 1
5,881
452
3,711
11,893
4,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
10
Kills
1
1
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AbeFromanSKG
Zhong Kui
0
1
0
0
W
Danzaburou
Balmzach
Danzaburou
2
0
4
4
L
Horus
DubyaKey
Horus
0
2
1
0.25
L
Achilles
Hyuhdaddy
Achilles
0
1
0
0
W
Scylla
Skooze
Scylla
1
0
0
1
L
1
3
0
0.33
W
Ao Kuang
ThatBranch
Ao Kuang
7
1
1
7.5
L
Serqet
Tyjo021
Serqet
0
3
1
0.17
W
Gilgamesh
UncleBrett
Gilgamesh
0
0
3
1.5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,560
Damage
18,458
38,291
Taken
53,773
25,031
Mitigated
31,599
10,352
Healing
22,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AbeFromanSKG
Zhong Kui
1,597
494
0
2,712
6,162
4,911
0
1,913
4,005
45,488
1,221
W
Danzaburou
Balmzach
Danzaburou
6,790
2,769
0
1,891
5,446
2,054
312
599
4,825
0
45,041
L
Horus
DubyaKey
Horus
3,409
1,642
587
4,249
12,707
8,747
0
4,114
8,545
0
30,043
L
Achilles
Hyuhdaddy
Achilles
7,873
2,708
0
8,321
16,747
10,735
0
2,070
13,663
0
50,424
W
Scylla
Skooze
Scylla
2,249
317
0
250
2,975
1,145
0
1,171
1,734
56,802
1,478
L
1,868
556
664
1,131
6,264
2,587
237
3,416
2,848
23,542
2,645
W
Ao Kuang
ThatBranch
Ao Kuang
9,718
1,624
0
2,155
10,467
4,424
1,355
500
9,654
47,453
3,630
L
Serqet
Tyjo021
Serqet
3,711
693
0
4,892
11,893
4,619
0
3,297
8,549
0
42,585
W
Gilgamesh
UncleBrett
Gilgamesh
11,174
3,908
0
3,349
12,356
11,695
0
0
11,325
0
49,054
W
3,629
349
0
2,707
7,047
5,713
290
1,027
5,978
19,268
1,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,711
Gold Earned
31,150
389
Minions Killed
348
0
Camps Cleared
0
1,267,217
Distance Traveled
1,277,721
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,892
530
112
9
0
240,599
0
W
Danzaburou
7,025
540
72
6
0
241,484
0
L
Horus
6,061
466
34
3
0
244,158
0
L
Achilles
6,651
512
75
6
0
253,694
1
W
Scylla
7,905
608
130
10
0
253,042
0
L
Olorun
5,665
436
51
4
0
229,315
0
W
Ao Kuang
7,662
589
81
6
0
255,520
0
L
Serqet
5,881
452
76
6
0
309,955
0
W
Gilgamesh
7,319
563
83
6
0
241,113
5
W
Bacchus
6,800
523
23
2
0
276,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role