Player Matchup

Gilgamesh
Gilgamesh
TacticalNutblast
Gilgamesh
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,267 Elo+
Solo
Mulan
Mulan
WickedJae
Mulan
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 114L
1,246 Elo+
Solo
Fenrir
Fenrir
duarwi
Fenrir
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,375 Elo+
Solo
Athena
Athena
hecate1226
Athena
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 25L
1,335 Elo+
Solo
Nox
Nox
nellis428
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,407 Elo+
Solo
Team Averages
Level 54
1,500 SR
1,326 Elo+

VS

Team Averages
Level 116
1,429 SR
1,476 Elo+
Cerberus
Cerberus
DonnyUzumaki886
Cerberus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,435 Elo+
Solo
Nu Wa
Nu Wa
Lilybee1992
Nu Wa
Level 157
God Stats
7W - 6L
1,816 SR
Queue Stats
458W - 432L
1,537 Elo+
Party 1
Atlas
Atlas
March_August
Atlas
Level 109
God Stats
5W - 3L
1,285 SR
Queue Stats
115W - 146L
1,421 Elo+
Solo
Ravana
Ravana
deadaugust69
Ravana
Level 126
God Stats
10W - 13L
1,259 SR
Queue Stats
1,098W - 1,087L
1,516 Elo+
Party 1
Charon
Charon
porker1240
Charon
Level 57
God Stats
2W - 1L
1,284 SR
Queue Stats
104W - 111L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
2 / 6 / 3
7,263
908
7,216
10,618
6,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
WickedJae
Mulan
8
0 / 4 / 5
5,776
722
2,926
6,359
2,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
duarwi
Fenrir
12
2 / 4 / 3
6,739
842
4,286
9,413
6,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
hecate1226
Athena
12
1 / 5 / 5
6,985
873
5,050
10,394
4,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

13
6 / 3 / 1
7,173
897
8,410
7,661
3,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
6 / 1 / 13
8,401
1,050
12,009
10,363
9,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 3 / 8
7,255
907
8,201
5,957
2,647
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 1 / 19
7,483
935
7,959
6,181
5,213
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
12
4 / 2 / 11
7,217
902
4,901
6,826
3,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
porker1240
Charon
14
5 / 4 / 15
8,312
1,039
5,706
10,481
11,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
88
11
Kills
22
22
Deaths
11
17
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Cerberus
6
1
13
12.5
W
5
3
8
3
W
2
1
19
11.5
L
Gilgamesh
2
6
3
0.58
L
Mulan
WickedJae
Mulan
0
4
5
0.63
W
Ravana
4
2
11
4.75
L
Fenrir
duarwi
Fenrir
2
4
3
0.88
L
Athena
hecate1226
Athena
1
5
5
0.7
L
6
3
1
2.17
W
Charon
porker1240
Charon
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,888
Damage
38,776
44,445
Taken
39,808
23,187
Mitigated
33,290
6,278
Healing
12,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
12,009
269
475
5,106
10,363
9,926
857
4,202
6,023
17,758
1,453
W
8,201
3,926
622
719
5,957
2,647
1,053
2,097
3,772
11,046
535
W
7,959
3,487
763
1,412
6,181
5,213
240
2,690
3,405
19,531
0
L
Gilgamesh
7,216
2,190
0
619
10,618
6,839
0
7,167
3,451
0
17,694
L
Mulan
WickedJae
Mulan
2,926
609
0
170
6,359
2,505
0
5,089
1,270
0
5,818
W
Ravana
4,901
1,296
1,113
1,221
6,826
3,615
1,693
1,398
5,390
0
11,141
L
Fenrir
duarwi
Fenrir
4,286
1,354
203
1,713
9,413
6,622
0
5,819
3,594
0
9,846
L
Athena
hecate1226
Athena
5,050
698
589
859
10,394
4,178
0
7,944
2,450
10,958
0
L
8,410
1,142
212
1,913
7,661
3,043
0
6,140
1,521
14,601
0
W
Charon
porker1240
Charon
5,706
917
234
1,167
10,481
11,889
0
3,073
7,170
9,662
649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,936
Gold Earned
38,668
52
Minions Killed
81
0
Camps Cleared
0
627,444
Distance Traveled
722,018
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,401
1,050
17
2
0
143,503
0
W
Nu Wa
7,255
907
12
2
0
125,386
0
W
Atlas
7,483
935
20
3
0
150,747
0
L
Gilgamesh
7,263
908
17
2
0
136,241
0
L
Mulan
5,776
722
6
1
0
65,628
0
W
Ravana
7,217
902
19
2
0
154,496
0
L
Fenrir
6,739
842
6
1
0
148,507
0
L
Athena
6,985
873
14
2
0
134,276
0
L
Nox
7,173
897
9
1
0
142,792
0
W
Charon
8,312
1,039
13
2
0
147,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role