Player Matchup

Ra
Ra
BKG inSanE 21
Ra
Level 60
God Stats
0W - 5L
1,091 SR
Queue Stats
37W - 52L
1,230 Elo+
Party 1
Tyr
Tyr
Jabber229
Tyr
Level 124
God Stats
12W - 13L
1,538 SR
Queue Stats
142W - 138L
1,394 Elo+
Party 1
Ravana
Ravana
provench
Ravana
Level 52
God Stats
7W - 3L
1,595 SR
Queue Stats
14W - 13L
1,504 Elo+
Solo
Team Averages
Level 79
1,408 SR
1,376 Elo+

VS

Team Averages
Level 101
1,502 SR
1,492 Elo+
Charybdis
Charybdis
Agon155
Charybdis
Level 148
God Stats
8W - 11L
1,282 SR
Queue Stats
185W - 226L
1,364 Elo+
Solo
Hercules
Hercules
Imhim8220
Hercules
Level 44
God Stats
5W - 0L
1,537 SR
Queue Stats
17W - 12L
1,518 Elo+
Solo
He Bo
He Bo
OG_Born_Sinner
He Bo
Level 112
God Stats
5W - 2L
1,687 SR
Queue Stats
79W - 77L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,476
589
3,416
7,510
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 2
6,784
617
5,670
8,455
7,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
provench
Ravana
13
3 / 1 / 1
8,081
735
5,014
5,166
2,632
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Agon155
Charybdis
11
1 / 4 / 3
7,091
645
4,891
8,807
3,132
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Imhim8220
Hercules
14
2 / 0 / 5
7,553
687
5,769
6,026
2,993
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 0 / 3
8,000
727
6,728
4,697
1,635
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
7
7
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Agon155
Charybdis
1
4
3
0.63
L
0
4
2
0.25
W
Hercules
Imhim8220
Hercules
2
0
5
4.5
L
1
2
2
1
W
4
0
3
5.5
L
Ravana
provench
Ravana
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,100
Damage
17,388
21,131
Taken
19,530
13,331
Mitigated
7,760
4,988
Healing
3,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Agon155
Charybdis
4,891
1,060
0
272
8,807
3,132
423
1,104
7,485
0
25,706
L
3,416
301
1,185
1,507
7,510
3,217
0
2,121
5,389
14,753
1,233
W
Hercules
Imhim8220
Hercules
5,769
1,577
204
1,735
6,026
2,993
0
1,973
3,833
0
13,433
L
5,670
328
0
1,243
8,455
7,482
0
3,735
4,720
1,585
12,879
W
6,728
366
0
1,388
4,697
1,635
72
839
3,706
30,619
855
L
Ravana
provench
Ravana
5,014
1,376
0
1,053
5,166
2,632
0
912
4,254
0
30,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,341
Gold Earned
22,644
97
Minions Killed
118
0
Camps Cleared
0
565,910
Distance Traveled
546,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,091
645
42
4
0
155,110
0
L
Ra
6,476
589
28
3
0
180,550
0
W
Hercules
7,553
687
22
2
0
215,629
0
L
Tyr
6,784
617
14
1
0
164,019
0
W
He Bo
8,000
727
54
5
0
176,201
0
L
Ravana
8,081
735
55
5
0
221,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role