Player Matchup

Sol
Sol
Cryzat
Sol
Level 156
God Stats
3W - 6L
1,088 SR
Queue Stats
116W - 105L
1,439 Elo+
Solo
Medusa
Medusa
FluidMcCree
Medusa
Level 45
God Stats
17W - 14L
1,641 SR
Queue Stats
267W - 291L
1,668 Elo+
Party 1
Cu Chulainn
Cu Chulainn
HortyPegasus694
Cu Chulainn
Level 128
God Stats
6W - 10L
1,390 SR
Queue Stats
45W - 52L
1,440 Elo+
Solo
Da Ji
Da Ji
RedArmyGamer
Da Ji
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 81L
1,573 Elo+
Party 1
Cthulhu
Cthulhu
timetriustaylorm
Cthulhu
Level 123
God Stats
2W - 4L
1,291 SR
Queue Stats
69W - 60L
1,473 Elo+
Solo
Team Averages
Level 117
1,382 SR
1,519 Elo+

VS

Team Averages
Level 138
1,530 SR
1,481 Elo+
Hel
Hel
BASJYAGJL
Hel
Level 142
God Stats
1W - 1L
1,689 SR
Queue Stats
113W - 124L
1,473 Elo+
Party 2
Nut
Nut
Ramanathapuram
Nut
Level 129
God Stats
0W - 6L
1,156 SR
Queue Stats
211W - 207L
1,455 Elo+
Party 2
Thanatos
Thanatos
XVC3
Thanatos
Level 155
God Stats
2W - 2L
1,830 SR
Queue Stats
128W - 126L
1,465 Elo+
Solo
Neith
Neith
XxPUTIFINOxX_PR
Neith
Level 117
God Stats
32W - 22L
1,624 SR
Queue Stats
248W - 238L
1,455 Elo+
Party 2
Zhong Kui
Zhong Kui
xxMrDillxx
Zhong Kui
Level 148
God Stats
2W - 2L
1,350 SR
Queue Stats
47W - 44L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Cryzat
Sol
12
8 / 0 / 0
7,570
757
7,543
7,690
2,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
10
1 / 1 / 0
5,869
587
4,383
5,501
2,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
HortyPegasus694
Cu Chulainn
10
0 / 2 / 0
6,165
617
5,636
8,955
4,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 5
6,224
622
2,966
10,143
4,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
0 / 0 / 1
5,535
554
3,312
5,421
3,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
4,726
473
2,961
8,533
3,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 0
4,997
500
1,895
4,708
1,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
XVC3
Thanatos
9
0 / 2 / 0
5,112
511
2,853
8,169
3,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
1 / 1 / 0
5,247
525
4,507
6,020
2,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Zhong Kui
xxMrDillxx
Zhong Kui
12
3 / 1 / 0
6,652
665
5,890
9,413
10,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
10
Kills
4
5
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Sol
Cryzat
Sol
8
0
0
8
W
Medusa
1
1
0
1
W
Cu Chulainn
HortyPegasus694
Cu Chulainn
0
2
0
0
L
0
0
0
0
W
1
2
5
1.75
L
Thanatos
XVC3
Thanatos
0
2
0
0
L
1
1
0
1
W
0
0
1
0.5
L
Zhong Kui
xxMrDillxx
Zhong Kui
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,840
Damage
18,106
37,710
Taken
36,843
16,849
Mitigated
21,395
15,652
Healing
14,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,961
102
157
1,076
8,533
3,498
0
5,722
2,811
25,455
560
W
Sol
Cryzat
Sol
7,543
3,836
0
4,019
7,690
2,615
710
2,596
5,094
46,128
6,745
W
Medusa
4,383
1,468
0
750
5,501
2,092
496
0
5,501
0
42,073
W
Cu Chulainn
HortyPegasus694
Cu Chulainn
5,636
838
0
3,230
8,955
4,889
0
4,280
3,813
3,322
44,424
L
1,895
1,078
0
886
4,708
1,806
0
1,892
2,816
0
29,838
W
2,966
686
0
4,525
10,143
4,003
0
658
9,402
0
46,673
L
Thanatos
XVC3
Thanatos
2,853
868
0
5,607
8,169
3,519
0
1,442
6,727
0
37,124
L
4,507
1,225
0
1,718
6,020
2,167
0
1,420
4,600
0
30,073
W
3,312
98
1,328
1,800
5,421
3,250
96
0
5,421
18,620
0
L
Zhong Kui
xxMrDillxx
Zhong Kui
5,890
1,932
0
5,508
9,413
10,405
0
381
8,051
45,363
2,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,363
Gold Earned
26,734
352
Minions Killed
309
0
Camps Cleared
0
1,070,258
Distance Traveled
960,481
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,726
473
38
4
0
176,432
0
W
Sol
7,570
757
90
9
0
196,520
0
W
Medusa
5,869
587
76
8
0
213,335
0
W
Cu Chulainn
6,165
617
88
9
0
193,026
0
L
Nut
4,997
500
59
6
0
191,495
4
W
Da Ji
6,224
622
75
8
0
239,578
0
L
Thanatos
5,112
511
61
6
0
219,259
0
L
Neith
5,247
525
63
6
0
205,029
0
W
Cthulhu
5,535
554
23
2
0
227,799
4
L
Zhong Kui
6,652
665
88
9
0
168,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role