Player Matchup

Maui
Maui
Baezil
Maui
Level 217
God Stats
6W - 0L
1,939 SR
Queue Stats
466W - 35L
2,032 Elo+
Party 1
Pele
Pele
Sparconix
Pele
Level 186
God Stats
1W - 0L
1,500 SR
Queue Stats
400W - 20L
2,034 Elo+
Party 1
Medusa
Medusa
Vazukiii
Medusa
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 20L
1,627 Elo+
Party 1
Maman Brigitte
Maman Brigitte
leontzu
Maman Brigitte
Level 133
God Stats
1W - 0L
1,924 SR
Queue Stats
27W - 5L
1,735 Elo+
Party 1
Atlas
Atlas
whaaaaaaaaaat
Atlas
Level 155
God Stats
2W - 0L
1,967 SR
Queue Stats
32W - 0L
2,093 Elo+
Party 1
Team Averages
Level 169
1,766 SR
1,904 Elo+

VS

Team Averages
Level 165
1,547 SR
1,566 Elo+
Bake Kujira
Bake Kujira
Cptammo
Bake Kujira
Level 139
God Stats
1W - 3L
1,393 SR
Queue Stats
53W - 62L
1,550 Elo+
Party 2
Chronos
Chronos
Protos11
Chronos
Level 128
God Stats
1W - 1L
1,719 SR
Queue Stats
145W - 139L
1,554 Elo+
Party 2
Shiva
Shiva
Qalinp
Shiva
Level 152
God Stats
4W - 3L
1,648 SR
Queue Stats
109W - 107L
1,546 Elo+
Party 2
King Arthur
King Arthur
Seahawker562
King Arthur
Level 236
God Stats
0W - 1L
1,676 SR
Queue Stats
29W - 24L
1,655 Elo+
Solo
Surtr
Surtr
Squirmaking
Surtr
Level 168
God Stats
0W - 2L
1,300 SR
Queue Stats
185W - 189L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Baezil
Maui
14
2 / 1 / 15
8,771
877
5,752
9,089
7,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
16
3 / 0 / 15
8,661
866
13,655
9,701
5,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Medusa
Vazukiii
Medusa
16
5 / 1 / 11
8,927
893
14,289
7,677
4,138
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maman Brigitte
leontzu
Maman Brigitte
15
7 / 1 / 11
8,705
871
11,769
9,202
5,177
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
1 / 2 / 13
8,031
803
9,022
8,591
10,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
Cptammo
Bake Kujira
10
0 / 3 / 3
6,029
603
5,309
10,604
12,886
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
Protos11
Chronos
14
1 / 3 / 1
7,442
744
5,265
12,952
7,907
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
Qalinp
Shiva
14
2 / 3 / 3
6,882
688
11,989
11,787
11,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
Seahawker562
King Arthur
12
1 / 4 / 2
6,506
651
5,422
12,205
12,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 5 / 1
6,393
639
5,646
12,271
13,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
15
18
Kills
5
5
Deaths
18
65
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Maui
Baezil
Maui
2
1
15
9.5
L
Bake Kujira
Cptammo
Bake Kujira
0
3
3
0.5
L
Chronos
Protos11
Chronos
1
3
1
0.5
L
Shiva
Qalinp
Shiva
2
3
3
1.17
L
King Arthur
Seahawker562
King Arthur
1
4
2
0.5
W
Pele
3
0
15
10.5
L
1
5
1
0.3
W
Medusa
Vazukiii
Medusa
5
1
11
10.5
W
Maman Brigitte
leontzu
Maman Brigitte
7
1
11
12.5
W
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,487
Damage
33,631
44,260
Taken
59,819
33,043
Mitigated
57,665
17,667
Healing
17,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
Baezil
Maui
5,752
1,117
2,545
3,029
9,089
7,960
12
1,495
7,243
7,619
2,996
L
Bake Kujira
Cptammo
Bake Kujira
5,309
1,429
922
1,420
10,604
12,886
0
3,981
6,623
8,173
0
L
Chronos
Protos11
Chronos
5,265
641
486
1,945
12,952
7,907
0
6,091
6,861
16,346
0
L
Shiva
Qalinp
Shiva
11,989
0
3,650
3,924
11,787
11,815
0
5,168
6,619
0
17,992
L
King Arthur
Seahawker562
King Arthur
5,422
393
703
2,813
12,205
12,000
0
5,140
7,065
0
12,202
W
Pele
13,655
2,239
460
3,460
9,701
5,760
244
1,932
7,514
0
34,410
L
5,646
943
427
1,315
12,271
13,057
0
5,418
6,853
108
13,364
W
Medusa
Vazukiii
Medusa
14,289
6,616
1,317
949
7,677
4,138
1,716
1,677
5,697
0
30,742
W
Maman Brigitte
leontzu
Maman Brigitte
11,769
477
2,739
1,979
9,202
5,177
143
1,426
7,267
17,894
0
W
9,022
2,436
224
965
8,591
10,008
0
3,446
4,668
14,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,095
Gold Earned
33,252
146
Minions Killed
73
0
Camps Cleared
0
1,120,914
Distance Traveled
927,766
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,771
877
12
1
0
212,457
0
L
Bake Kujira
6,029
603
7
1
0
179,504
0
L
Chronos
7,442
744
29
3
0
204,579
0
L
Shiva
6,882
688
13
1
0
206,996
0
L
King Arthur
6,506
651
8
1
0
183,549
0
W
Pele
8,661
866
62
6
0
233,026
0
L
Surtr
6,393
639
16
2
0
153,138
0
W
Medusa
8,927
893
39
4
0
212,710
0
W
Maman Brigitte
8,705
871
19
2
0
243,929
0
W
Atlas
8,031
803
14
1
0
218,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role