Player Matchup

Fafnir
Fafnir
DocDynamo
Fafnir
Level 45
God Stats
2W - 2L
1,652 SR
Queue Stats
291W - 305L
1,450 Elo+
Solo
Medusa
Medusa
Filbo Baggin
Medusa
Level 117
God Stats
7W - 12L
1,378 SR
Queue Stats
50W - 59L
1,468 Elo+
Solo
Da Ji
Da Ji
YaBoiSarge_12
Da Ji
Level 68
God Stats
11W - 11L
1,434 SR
Queue Stats
265W - 224L
1,482 Elo+
Party 3
Sol
Sol
ZeGreatMaurader
Sol
Level 59
God Stats
2W - 2L
1,429 SR
Queue Stats
66W - 43L
1,476 Elo+
Party 3
Gilgamesh
Gilgamesh
ii-SwiiTch-
Gilgamesh
Level 63
God Stats
44W - 19L
1,863 SR
Queue Stats
127W - 118L
1,442 Elo+
Party 3
Team Averages
Level 70
1,551 SR
1,464 Elo+

VS

Team Averages
Level 65
1,453 SR
1,453 Elo+
Hel
Hel
 
Hel
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
AddyFin
Charon
Level 43
God Stats
1W - 1L
1,540 SR
Queue Stats
18W - 20L
1,445 Elo+
Party 1
Achilles
Achilles
Adorkablemale638
Achilles
Level 107
God Stats
0W - 3L
1,390 SR
Queue Stats
19W - 20L
1,445 Elo+
Party 1
Ne Zha
Ne Zha
KingKande_
Ne Zha
Level 64
God Stats
0W - 2L
1,305 SR
Queue Stats
118W - 112L
1,476 Elo+
Party 2
Heimdallr
Heimdallr
TrueRamen---
Heimdallr
Level 46
God Stats
8W - 5L
1,528 SR
Queue Stats
180W - 178L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DocDynamo
Fafnir
11
0 / 2 / 6
6,582
598
2,975
7,507
6,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
11
6 / 0 / 2
6,654
605
9,986
5,874
2,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
8 / 1 / 2
7,210
655
6,092
9,077
3,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 0
6,210
565
2,786
7,587
2,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
ii-SwiiTch-
Gilgamesh
12
5 / 0 / 2
7,692
699
8,133
9,325
4,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
2 / 3 / 1
6,908
628
5,960
6,472
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charon
AddyFin
Charon
6
0 / 6 / 0
4,208
383
3,341
8,455
4,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

8
1 / 5 / 1
5,116
465
3,157
10,661
7,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
KingKande_
Ne Zha
10
1 / 2 / 0
5,626
511
3,589
8,415
3,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
TrueRamen---
Heimdallr
10
1 / 3 / 1
5,398
491
4,872
8,627
3,384
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
19
Kills
5
5
Deaths
19
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
3
1
0.83
L
Charon
AddyFin
Charon
0
6
0
0
L
1
5
1
0.3
W
Fafnir
DocDynamo
Fafnir
0
2
6
1.5
W
Medusa
6
0
2
7
L
Ne Zha
KingKande_
Ne Zha
1
2
0
0.5
L
Heimdallr
TrueRamen---
Heimdallr
1
3
1
0.5
W
8
1
2
9
W
0
2
0
0
W
Gilgamesh
ii-SwiiTch-
Gilgamesh
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,972
Damage
20,919
39,370
Taken
42,630
18,632
Mitigated
21,526
14,792
Healing
7,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,960
247
39
2,094
6,472
2,820
464
2,450
4,022
48,427
0
L
Charon
AddyFin
Charon
3,341
568
0
968
8,455
4,219
0
0
8,455
15,630
0
L
3,157
276
0
320
10,661
7,545
0
1,929
8,732
0
11,457
W
Fafnir
DocDynamo
Fafnir
2,975
937
0
3,046
7,507
6,096
235
0
7,504
13,012
0
W
Medusa
9,986
3,743
0
1,891
5,874
2,137
807
0
5,874
0
54,892
L
Ne Zha
KingKande_
Ne Zha
3,589
1,536
0
1,082
8,415
3,558
0
80
8,335
0
43,720
L
Heimdallr
TrueRamen---
Heimdallr
4,872
1,689
0
2,530
8,627
3,384
0
1,040
7,587
0
37,973
W
6,092
1,941
0
5,379
9,077
3,537
0
1,241
7,625
0
50,393
W
2,786
1,066
0
3,422
7,587
2,481
70
4,447
2,584
42,034
5,233
W
Gilgamesh
ii-SwiiTch-
Gilgamesh
8,133
2,737
0
1,054
9,325
4,381
190
2,400
6,479
0
55,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,348
Gold Earned
27,256
334
Minions Killed
266
0
Camps Cleared
0
1,074,033
Distance Traveled
1,000,158
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,908
628
108
10
0
201,836
0
L
Charon
4,208
383
12
1
0
186,540
0
L
Achilles
5,116
465
11
1
0
212,063
1
W
Fafnir
6,582
598
23
2
0
212,264
0
W
Medusa
6,654
605
67
6
0
178,805
0
L
Ne Zha
5,626
511
71
6
0
211,640
0
L
Heimdallr
5,398
491
64
6
0
188,079
2
W
Da Ji
7,210
655
73
7
0
260,217
0
W
Sol
6,210
565
71
6
0
203,626
0
W
Gilgamesh
7,692
699
100
9
0
219,121
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role