Player Matchup

King Arthur
King Arthur
AyItsDoxx
King Arthur
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 155L
1,452 Elo+
Party 1
Ra
Ra
Dat_Boi_Juic3_
Ra
Level 135
God Stats
9W - 9L
1,308 SR
Queue Stats
88W - 112L
1,421 Elo+
Party 1
Arachne
Arachne
Daviotori
Arachne
Level 116
God Stats
4W - 3L
1,383 SR
Queue Stats
37W - 53L
1,394 Elo+
Party 1
Ymir
Ymir
Djentle_Jarl
Ymir
Level 38
God Stats
0W - 1L
1,722 SR
Queue Stats
16W - 23L
1,426 Elo+
Party 1
Skadi
Skadi
Monkeyboy2255
Skadi
Level 105
God Stats
1W - 1L
1,750 SR
Queue Stats
54W - 66L
1,460 Elo+
Party 1
Team Averages
Level 109
1,533 SR
1,431 Elo+

VS

Team Averages
Level 89
1,508 SR
1,473 Elo+
Thanatos
Thanatos
Da187sKILLZ
Thanatos
Level 85
God Stats
4W - 4L
1,182 SR
Queue Stats
117W - 117L
1,451 Elo+
Party 2
Chiron
Chiron
TinoT2007
Chiron
Level 61
God Stats
5W - 1L
1,591 SR
Queue Stats
59W - 66L
1,507 Elo+
Party 2
Janus
Janus
ixKINGxMOEix
Janus
Level 86
God Stats
5W - 1L
1,664 SR
Queue Stats
100W - 100L
1,439 Elo+
Party 2
Bellona
Bellona
negrasaky_3
Bellona
Level 126
God Stats
15W - 13L
1,602 SR
Queue Stats
195W - 177L
1,501 Elo+
Solo
Fenrir
Fenrir
pguzmaro
Fenrir
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 64L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AyItsDoxx
King Arthur
13
1 / 5 / 0
7,842
523
14,224
15,670
16,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
4 / 5 / 1
7,845
523
4,022
10,309
3,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Daviotori
Arachne
15
3 / 2 / 6
8,403
560
6,590
9,300
4,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 4
6,958
464
5,789
16,817
16,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

10
3 / 5 / 0
6,869
458
6,280
11,678
4,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Da187sKILLZ
Thanatos
16
11 / 0 / 4
9,617
641
6,890
13,360
6,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
TinoT2007
Chiron
13
3 / 3 / 3
7,825
522
14,887
13,823
5,831
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
2 / 5 / 4
7,886
526
5,942
8,297
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bellona
negrasaky_3
Bellona
15
1 / 0 / 5
9,210
614
10,906
20,964
25,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
pguzmaro
Fenrir
12
2 / 4 / 4
7,596
506
7,418
14,437
11,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
11
Kills
19
19
Deaths
12
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AyItsDoxx
King Arthur
1
5
0
0.2
W
Thanatos
Da187sKILLZ
Thanatos
11
0
4
13
L
4
5
1
0.9
L
Arachne
Daviotori
Arachne
3
2
6
3
L
0
2
4
1
L
3
5
0
0.6
W
Chiron
TinoT2007
Chiron
3
3
3
1.5
W
2
5
4
0.8
W
Bellona
negrasaky_3
Bellona
1
0
5
3.5
W
Fenrir
pguzmaro
Fenrir
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,905
Damage
46,043
63,774
Taken
70,881
45,058
Mitigated
52,106
8,978
Healing
38,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AyItsDoxx
King Arthur
14,224
2,224
0
1,586
15,670
16,796
0
881
14,750
770
63,760
W
Thanatos
Da187sKILLZ
Thanatos
6,890
2,120
0
15,763
13,360
6,228
0
831
12,529
0
72,583
L
4,022
444
192
2,347
10,309
3,581
0
1,783
8,282
46,671
1,227
L
Arachne
Daviotori
Arachne
6,590
4,940
0
713
9,300
4,410
432
1,633
7,509
0
62,864
L
5,789
2,407
0
3,404
16,817
16,213
135
1,204
15,493
26,908
0
L
6,280
2,837
0
736
11,678
4,058
481
0
11,678
0
31,538
W
Chiron
TinoT2007
Chiron
14,887
9,930
324
6,214
13,823
5,831
872
4,356
9,393
0
56,356
W
5,942
799
0
190
8,297
3,397
1,343
1,046
7,251
54,732
955
W
Bellona
negrasaky_3
Bellona
10,906
5,197
0
10,279
20,964
25,057
0
347
20,617
0
75,442
W
Fenrir
pguzmaro
Fenrir
7,418
1,938
0
5,422
14,437
11,593
0
3,259
11,178
1,864
24,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,917
Gold Earned
42,134
345
Minions Killed
446
0
Camps Cleared
0
1,452,908
Distance Traveled
1,403,662
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,842
523
98
7
0
268,151
1
W
Thanatos
9,617
641
112
7
0
321,391
0
L
Ra
7,845
523
79
5
0
284,310
0
L
Arachne
8,403
560
103
7
0
318,407
0
L
Ymir
6,958
464
32
2
0
287,229
0
L
Skadi
6,869
458
33
2
0
294,811
0
W
Chiron
7,825
522
76
5
0
270,929
0
W
Janus
7,886
526
100
7
0
231,014
2
W
Bellona
9,210
614
132
9
0
272,856
0
W
Fenrir
7,596
506
26
2
0
307,472
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role