Player Matchup

Zeus
Zeus
 
Zeus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
SungHxon
Odin
Level 107
God Stats
1W - 2L
1,678 SR
Queue Stats
80W - 70L
1,612 Elo+
Party 1
Skadi
Skadi
TrumannWildcat1
Skadi
Level 106
God Stats
1W - 3L
1,266 SR
Queue Stats
211W - 208L
1,513 Elo+
Party 3
Hel
Hel
dino546213
Hel
Level 129
God Stats
6W - 4L
1,977 SR
Queue Stats
266W - 249L
1,540 Elo+
Party 3
Team Averages
Level 119
1,584 SR
1,533 Elo+

VS

Team Averages
Level 119
1,455 SR
1,517 Elo+
Hun Batz
Hun Batz
ImmortalSiege
Hun Batz
Level 106
God Stats
1W - 1L
1,267 SR
Queue Stats
46W - 41L
1,546 Elo+
Party 2
Ao Kuang
Ao Kuang
M00DY4
Ao Kuang
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 38L
1,452 Elo+
Solo
Yemoja
Yemoja
Monkey__Wingz
Yemoja
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 98L
1,482 Elo+
Solo
Skadi
Skadi
Thiccdominican
Skadi
Level 121
God Stats
2W - 1L
1,507 SR
Queue Stats
67W - 61L
1,521 Elo+
Party 2
Agni
Agni
jeffreyrioux
Agni
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
98W - 100L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
2 / 2 / 4
7,721
702
14,954
8,312
3,344
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Rama
 
Rama
13
1 / 4 / 6
7,463
678
8,685
11,511
5,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
14
2 / 1 / 5
8,002
727
6,477
9,281
8,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 2 / 3
8,624
784
11,436
9,746
4,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 2 / 5
8,316
756
5,954
12,094
8,076
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ImmortalSiege
Hun Batz
13
2 / 1 / 7
7,978
725
13,358
10,156
5,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
M00DY4
Ao Kuang
16
5 / 2 / 4
9,185
835
10,811
14,186
14,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
0 / 0 / 7
7,950
723
3,164
11,486
9,616
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

14
3 / 2 / 4
8,103
737
11,981
11,993
5,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 2 / 4
8,386
762
6,868
8,355
4,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
37
7
Kills
11
11
Deaths
7
23
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
2
4
2
L
Rama
 
Rama
1
4
6
1
W
Hun Batz
ImmortalSiege
Hun Batz
2
1
7
5.5
W
Ao Kuang
M00DY4
Ao Kuang
5
2
4
3.5
W
0
0
7
3.5
L
Odin
2
1
5
4.5
W
3
2
4
2.5
L
2
2
3
1.75
L
0
2
5
1.25
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,506
Damage
46,182
50,944
Taken
56,176
29,941
Mitigated
39,968
24,731
Healing
29,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
14,954
1,702
0
374
8,312
3,344
0
3,502
4,761
22,617
618
L
Rama
 
Rama
8,685
5,510
426
1,823
11,511
5,246
0
3,447
7,769
0
16,545
W
Hun Batz
ImmortalSiege
Hun Batz
13,358
3,478
516
254
10,156
5,681
0
3,560
6,508
0
20,968
W
Ao Kuang
M00DY4
Ao Kuang
10,811
3,023
1,105
3,801
14,186
14,610
0
5,576
8,461
17,359
1,816
W
3,164
541
11,057
5,777
11,486
9,616
160
4,022
7,388
8,217
2,100
L
Odin
6,477
1,560
872
2,941
9,281
8,804
0
4,400
4,507
2,201
7,065
W
11,981
3,090
2,265
2,795
11,993
5,084
112
4,479
7,414
0
17,085
L
11,436
3,130
422
409
9,746
4,471
0
3,483
6,049
0
25,426
L
5,954
370
10,419
7,045
12,094
8,076
0
3,913
7,887
22,101
390
W
6,868
314
801
1,083
8,355
4,977
335
3,710
4,587
32,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,126
Gold Earned
41,602
123
Minions Killed
133
0
Camps Cleared
0
1,060,557
Distance Traveled
1,204,633
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,721
702
16
1
0
208,108
0
L
Rama
7,463
678
21
2
0
196,667
0
W
Hun Batz
7,978
725
16
1
0
247,993
0
W
Ao Kuang
9,185
835
34
3
0
243,688
0
W
Yemoja
7,950
723
19
2
0
242,773
0
L
Odin
8,002
727
9
1
0
234,937
0
W
Skadi
8,103
737
15
1
0
226,763
0
L
Skadi
8,624
784
51
5
0
183,101
0
L
Hel
8,316
756
26
2
0
237,744
0
W
Agni
8,386
762
49
4
0
243,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role