Player Matchup

Izanami
Izanami
FLExEdZz
Izanami
Level 15
God Stats
1W - 2L
1,596 SR
Queue Stats
10W - 22L
1,341 Elo+
Party 2
Bellona
Bellona
FORZ3ND3R
Bellona
Level 64
God Stats
19W - 21L
1,502 SR
Queue Stats
50W - 63L
1,398 Elo+
Party 2
Charon
Charon
GrosJeff_Qc
Charon
Level 12
God Stats
9W - 12L
1,589 SR
Queue Stats
11W - 19L
1,409 Elo+
Party 2
Artemis
Artemis
J4ZZ ARR0W
Artemis
Level 23
God Stats
11W - 9L
1,633 SR
Queue Stats
43W - 45L
1,420 Elo+
Party 2
Ravana
Ravana
MegaEmile64
Ravana
Level 5
God Stats
1W - 1L
1,689 SR
Queue Stats
6W - 13L
1,468 Elo+
Party 2
Team Averages
Level 24
1,602 SR
1,407 Elo+

VS

Team Averages
Level 62
1,482 SR
1,326 Elo+
Jing Wei
Jing Wei
Auzry
Jing Wei
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,149 Elo+
Party 3
Kukulkan
Kukulkan
FartingGlitter
Kukulkan
Level 29
God Stats
2W - 2L
1,253 SR
Queue Stats
23W - 26L
1,404 Elo+
Party 1
Olorun
Olorun
Vchu
Olorun
Level 43
God Stats
5W - 4L
1,658 SR
Queue Stats
135W - 125L
1,525 Elo+
Solo
Arachne
Arachne
bweezy69
Arachne
Level 112
God Stats
5W - 2L
1,500 SR
Queue Stats
14W - 9L
1,149 Elo+
Party 3
Ares
Ares
guruu3185
Ares
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 28L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FLExEdZz
Izanami
15
1 / 4 / 3
9,666
967
9,363
15,633
7,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
FORZ3ND3R
Bellona
15
5 / 3 / 1
10,605
1,061
12,140
25,004
29,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
15
0 / 4 / 2
9,095
910
5,642
15,521
14,669
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
J4ZZ ARR0W
Artemis
15
0 / 8 / 4
9,492
949
15,910
17,872
9,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ravana
15
0 / 4 / 3
9,019
902
4,014
16,293
16,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

158

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Auzry
Jing Wei
17
4 / 0 / 9
10,186
1,019
14,406
9,100
4,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
16
2 / 2 / 13
10,514
1,051
11,634
7,987
4,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
Vchu
Olorun
17
3 / 0 / 15
10,857
1,086
24,675
10,004
5,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
bweezy69
Arachne
17
12 / 3 / 9
12,252
1,225
20,451
12,248
8,610
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
17
2 / 1 / 16
11,382
1,138
14,469
14,254
20,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
85
6
Kills
23
23
Deaths
6
13
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Auzry
Jing Wei
4
0
9
8.5
L
Izanami
FLExEdZz
Izanami
1
4
3
0.63
L
Bellona
FORZ3ND3R
Bellona
5
3
1
1.83
W
Kukulkan
2
2
13
4.25
L
Charon
0
4
2
0.25
L
Artemis
J4ZZ ARR0W
Artemis
0
8
4
0.25
L
Ravana
0
4
3
0.38
W
Olorun
Vchu
Olorun
3
0
15
10.5
W
Arachne
bweezy69
Arachne
12
3
9
5.5
W
Ares
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,069
Damage
85,635
90,323
Taken
53,593
77,993
Mitigated
44,030
5,212
Healing
14,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Auzry
Jing Wei
14,406
9,828
0
1,765
9,100
4,924
0
1,140
7,885
0
24,047
L
Izanami
FLExEdZz
Izanami
9,363
6,404
0
1,483
15,633
7,805
0
8,299
7,334
0
40,544
L
Bellona
FORZ3ND3R
Bellona
12,140
3,195
0
1,672
25,004
29,923
0
15,313
9,691
0
25,942
W
Kukulkan
11,634
1,473
258
714
7,987
4,085
0
725
7,036
42,318
212
L
Charon
5,642
887
0
0
15,521
14,669
0
7,008
8,513
19,539
0
L
Artemis
J4ZZ ARR0W
Artemis
15,910
5,423
0
602
17,872
9,220
0
10,688
7,184
0
36,727
L
Ravana
4,014
1,626
0
1,455
16,293
16,376
0
8,156
8,137
0
9,696
W
Olorun
Vchu
Olorun
24,675
11,832
1,975
2,983
10,004
5,874
0
1,450
8,377
43,985
3,027
W
Arachne
bweezy69
Arachne
20,451
16,112
0
3,689
12,248
8,610
0
596
11,437
0
29,215
W
Ares
14,469
1,608
629
2,961
14,254
20,537
0
1,731
12,068
20,499
1,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,877
Gold Earned
55,191
206
Minions Killed
196
4
Camps Cleared
8
903,170
Distance Traveled
965,219
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,186
1,019
27
3
0
201,295
0
L
Izanami
9,666
967
78
8
1
176,685
0
L
Bellona
10,605
1,061
32
3
0
198,897
0
W
Kukulkan
10,514
1,051
83
8
0
169,838
0
L
Charon
9,095
910
40
4
0
164,756
0
L
Artemis
9,492
949
45
5
1
167,218
0
L
Ravana
9,019
902
11
1
2
195,614
0
W
Olorun
10,857
1,086
50
5
1
169,069
0
W
Arachne
12,252
1,225
13
1
6
232,455
0
W
Ares
11,382
1,138
23
2
1
192,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role