Player Matchup

Hercules
Hercules
Silver I
BlackWeather561
Hercules
Silver I
Level 120
God Stats
1W - 0L
1,270 SR
Queue Stats
6W - 1L
1,684 MMR
Solo
Rama
Rama
Platinum IV
IdkDream
Rama
Platinum IV
Level 120
God Stats
8W - 5L
1,449 SR
Queue Stats
137W - 127L
1,708 MMR
Solo
Cliodhna
Cliodhna
Platinum IV
Jtogx
Cliodhna
Platinum IV
Level 129
God Stats
3W - 6L
1,475 SR
Queue Stats
30W - 28L
1,688 MMR
Solo
Janus
Janus
Gold II
Sröy
Janus
Gold II
Level 146
God Stats
14W - 9L
1,671 SR
Queue Stats
53W - 47L
1,710 MMR
Solo
Athena
Athena
Gold II
Tomagachi
Athena
Gold II
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 29L
1,684 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,473 SR
1,695 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,571 SR
1,694 MMR
Charybdis
Charybdis
Gold III
BeyondGayJordan
Charybdis
Gold III
Level 126
God Stats
2W - 2L
1,715 SR
Queue Stats
162W - 143L
1,529 MMR
Party 1
Artio
Artio
Gold I
BoneyPancake
Artio
Gold I
Level 149
God Stats
1W - 2L
1,585 SR
Queue Stats
262W - 264L
1,711 MMR
Solo
Yu Huang
Yu Huang
Platinum III
Green Yames
Yu Huang
Platinum III
Level 117
God Stats
18W - 16L
1,662 SR
Queue Stats
347W - 334L
1,859 MMR
Party 1
Ganesha
Ganesha
Platinum III
QW1K
Ganesha
Platinum III
Level 200
God Stats
15W - 22L
1,250 SR
Queue Stats
352W - 330L
1,675 MMR
Solo
Susano
Susano
Platinum V
vito503
Susano
Platinum V
Level 112
God Stats
13W - 13L
1,644 SR
Queue Stats
131W - 116L
1,698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
0 / 1 / 1
10,030
590
7,673
17,866
17,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rama
18
6 / 1 / 5
11,015
648
13,310
11,079
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cliodhna
Jtogx
Cliodhna
17
7 / 1 / 5
9,975
587
7,966
12,020
4,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Sröy
Janus
18
4 / 1 / 4
10,381
611
9,446
8,031
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
Tomagachi
Athena
16
0 / 1 / 12
9,827
578
7,785
13,232
13,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
BellonaAresKuzenboVamana

VS

Bans
LokiThanatosBake KujiraKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BeyondGayJordan
Charybdis
14
0 / 4 / 0
7,744
456
6,634
14,530
5,244
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 1 / 1
9,360
551
11,045
14,370
14,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yu Huang
Green Yames
Yu Huang
16
0 / 3 / 0
9,139
538
4,893
8,048
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ganesha
QW1K
Ganesha
11
0 / 5 / 2
7,329
431
2,780
15,006
9,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
vito503
Susano
16
5 / 4 / 0
8,914
524
7,259
13,820
5,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
17
Kills
5
5
Deaths
17
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BeyondGayJordan
Charybdis
0
4
0
0
W
Hercules
0
1
1
0.5
L
0
1
1
0.5
L
Yu Huang
Green Yames
Yu Huang
0
3
0
0
W
Rama
6
1
5
8.5
W
Cliodhna
Jtogx
Cliodhna
7
1
5
9.5
L
Ganesha
QW1K
Ganesha
0
5
2
0.2
W
Janus
Sröy
Janus
4
1
4
6
W
Athena
Tomagachi
Athena
0
1
12
6
L
Susano
vito503
Susano
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,180
Damage
32,611
62,228
Taken
65,774
44,265
Mitigated
37,914
24,763
Healing
21,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BeyondGayJordan
Charybdis
6,634
4,199
0
4,104
14,530
5,244
44
4,854
9,615
0
75,020
W
Hercules
7,673
2,278
0
9,008
17,866
17,547
0
8,382
8,362
1,149
84,332
L
11,045
1,465
200
7,149
14,370
14,716
0
1,143
12,021
73,683
0
L
Yu Huang
Green Yames
Yu Huang
4,893
239
0
944
8,048
2,564
0
4,135
3,667
82,631
968
W
Rama
13,310
9,144
0
5,944
11,079
5,202
3,004
1,380
9,699
0
133,043
W
Cliodhna
Jtogx
Cliodhna
7,966
625
0
6,370
12,020
4,758
332
2,103
9,717
0
74,683
L
Ganesha
QW1K
Ganesha
2,780
444
1,998
2,661
15,006
9,426
0
4,622
10,309
15,600
0
W
Janus
Sröy
Janus
9,446
559
0
500
8,031
2,926
0
3,270
4,435
84,112
1,796
W
Athena
Tomagachi
Athena
7,785
2,500
0
2,941
13,232
13,832
27
2,332
10,864
32,999
0
L
Susano
vito503
Susano
7,259
1,471
0
4,608
13,820
5,964
0
2,142
11,527
0
66,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,228
Gold Earned
42,486
642
Minions Killed
541
0
Camps Cleared
0
1,799,125
Distance Traveled
1,657,030
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,744
456
134
8
0
324,961
0
W
Hercules
10,030
590
149
9
0
299,588
3
L
Artio
9,360
551
145
9
0
363,683
0
L
Yu Huang
9,139
538
158
9
0
325,211
2
W
Rama
11,015
648
203
12
0
321,338
6
W
Cliodhna
9,975
587
97
6
0
428,149
0
L
Ganesha
7,329
431
8
0
0
276,477
3
W
Janus
10,381
611
167
10
0
369,635
4
W
Athena
9,827
578
26
2
0
380,415
0
L
Susano
8,914
524
96
6
0
366,698
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role