Player Matchup

Hel
Hel
DarkMoon274
Hel
Level 108
God Stats
10W - 4L
1,883 SR
Queue Stats
116W - 107L
1,579 Elo+
Party 1
Gilgamesh
Gilgamesh
Fatalis7775662
Gilgamesh
Level 145
God Stats
10W - 7L
1,620 SR
Queue Stats
345W - 331L
1,526 Elo+
Party 3
Arachne
Arachne
Pluckycannon
Arachne
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 23L
1,309 Elo+
Party 3
Heimdallr
Heimdallr
ProblemPlay
Heimdallr
Level 108
God Stats
21W - 24L
1,546 SR
Queue Stats
346W - 330L
1,537 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SulMara
Morgan Le Fay
Level 102
God Stats
5W - 7L
1,212 SR
Queue Stats
31W - 34L
1,545 Elo+
Solo
Team Averages
Level 116
1,552 SR
1,499 Elo+

VS

Team Averages
Level 109
1,548 SR
1,522 Elo+
Ganesha
Ganesha
 
Ganesha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
FrustraLupus
Thor
Level 115
God Stats
17W - 9L
1,742 SR
Queue Stats
507W - 451L
1,576 Elo+
Solo
Chaac
Chaac
Tugotheslasher
Chaac
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Medusa
Medusa
bem0re
Medusa
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 101L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,422
542
1,838
5,415
2,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Fatalis7775662
Gilgamesh
13
6 / 0 / 0
7,962
796
4,651
6,023
4,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Pluckycannon
Arachne
8
0 / 1 / 1
5,040
504
966
8,483
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
ProblemPlay
Heimdallr
8
1 / 3 / 0
5,080
508
2,211
6,303
2,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
SulMara
Morgan Le Fay
12
5 / 0 / 0
6,795
680
7,876
5,263
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 2 / 1
5,321
532
3,417
9,031
4,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ra
 
Ra
10
0 / 4 / 0
5,255
526
312
7,580
3,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 2
5,816
582
2,999
7,262
4,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

7
0 / 5 / 0
4,463
446
2,112
5,811
3,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
bem0re
Medusa
10
2 / 1 / 2
5,608
561
5,575
5,128
1,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
12
Kills
4
4
Deaths
13
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
1
0.25
L
Ra
 
Ra
0
4
0
0
W
0
0
1
0.5
W
Gilgamesh
Fatalis7775662
Gilgamesh
6
0
0
6
L
2
1
2
3
W
Arachne
Pluckycannon
Arachne
0
1
1
0.5
W
Heimdallr
ProblemPlay
Heimdallr
1
3
0
0.33
W
Morgan Le Fay
SulMara
Morgan Le Fay
5
0
0
5
L
0
5
0
0
L
Medusa
bem0re
Medusa
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,542
Damage
14,415
31,487
Taken
34,812
14,727
Mitigated
17,705
10,952
Healing
6,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,417
832
0
1,880
9,031
4,850
0
805
8,143
41,827
3,132
L
Ra
 
Ra
312
40
108
1,378
7,580
3,143
0
6,407
1,173
32,389
58
W
1,838
257
1,447
2,680
5,415
2,975
0
507
4,908
16,843
0
W
Gilgamesh
Fatalis7775662
Gilgamesh
4,651
1,722
0
914
6,023
4,797
0
529
5,126
0
52,340
L
2,999
708
0
1,807
7,262
4,344
0
1,211
6,051
0
28,958
W
Arachne
Pluckycannon
Arachne
966
849
0
3,759
8,483
2,799
0
764
7,719
0
28,829
W
Heimdallr
ProblemPlay
Heimdallr
2,211
999
0
709
6,303
2,244
0
721
5,582
0
24,547
W
Morgan Le Fay
SulMara
Morgan Le Fay
7,876
1,035
0
1,443
5,263
1,912
598
1,172
4,091
48,162
0
L
2,112
742
0
296
5,811
3,382
0
0
5,525
0
17,392
L
Medusa
bem0re
Medusa
5,575
2,118
0
740
5,128
1,986
220
1,291
3,837
0
37,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,299
Gold Earned
26,463
274
Minions Killed
282
0
Camps Cleared
0
990,672
Distance Traveled
1,040,158
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,321
532
67
7
0
237,813
0
L
Ra
5,255
526
70
7
0
203,739
0
W
Hel
5,422
542
24
2
0
213,043
3
W
Gilgamesh
7,962
796
87
9
0
187,822
0
L
Thor
5,816
582
38
4
0
208,322
2
W
Arachne
5,040
504
49
5
0
224,485
0
W
Heimdallr
5,080
508
42
4
0
158,771
1
W
Morgan Le Fay
6,795
680
72
7
0
206,551
0
L
Chaac
4,463
446
32
3
0
138,074
0
L
Medusa
5,608
561
75
8
0
252,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role